I uploaded DOS friendly versions of the compiler and assembler
packages (normal ZIP files) since the old self-unzipping versions ran
only under Windows. If you don't have an unzip program, a freeware
unzip program is provided on my site as well!
ALSO: The documentation for LIB file formats has been updated. If
you've already read the documentation, you don't need to visit it
again. Just make sure, if you make your own LIB file, that the first
line in it is the compiler version (1.73 if you use compiler version
1.73) If you're confused at all, just look through the default.lib
file.
VMU SCRIPT HOMEPAGE:
http://www.vmuscript.8m.com/
VMU SCRIPT E-MAIL (questions / suggestions):
vmuscript@...
Sweet! Keep up the great work!
-Miles Raymond EML: m_rayman@...
AIM: Killer2Ray ICQ: 13217756 IRC: Killer2
WWW: http://www.bigfoot.com/~m_rayman
----- Original Message -----
From: mj98765@...
To: vmu-dev@yahoogroups.com
Sent: Monday, August 13, 2001 5:32 PM
Subject: [vmu] NEW VMU SCRIPT DOCUMENTATION
There is now documentation available that describes the file formats
of the DEFAULT.LIB, COMPILE.INI, and SKELETON.S files.
VMU SCRIPT HOMEPAGE:
http://www.vmuscript.8m.com/
VMU SCRIPT E-MAIL (questions / suggestions)
vmuscript@...
There is now documentation available that describes the file formats
of the DEFAULT.LIB, COMPILE.INI, and SKELETON.S files.
VMU SCRIPT HOMEPAGE:
http://www.vmuscript.8m.com/
VMU SCRIPT E-MAIL (questions / suggestions)
vmuscript@...
I tried the .htaccess idea and even though my site has Apache, it
gives me a "Configuration Error" and says that I can't use addtype.
If anyone has an idea, let me know. I removed the .htaccess file so
the site loads now.
Also, why does the VirtuaMUnstaz site sometimes not work?
I've just made a new game similar to the 'Logic' game on Nokia
phones. You can download both the source code and the game at my
page. And yes, it's written with VMU Script!!!!!
Check it out at http://www.vmuscript.8m.com/logic.html
VMU SCRIPT HOMEPAGE:
http://www.vmuscript.8m.com/
VMU SCRIPT E-MAIL (questions / suggestions):
vmuscript@...
A new bug has been found and fixed. There was a problem with the
VMU Script 'if' statement and the '>' operator didn't work, however
the '>=' operator did. This problem has been fixed and the bug fix
can be downloaded. This bug fix is not a complete new version. It is
just the file needed to fix the bug, so download it, rename it
to 'default.lib' and place it in your compiler directory.
If you don't want to do this, just make-do with the '>=' operator.
Since VMU Script doesn't support decimals (yet), you can get the same
results by adding one to the literal value. EXAMPLE: "if:>:a, #1" is
the same as "if:>=:a, #2".
Those that have downloaded the bug fix might want to use the above
techinque with '>=' since it is slightly more efficient than '>'.
Thanks!
VMU SCRIPT HOMEPAGE:
http://www.vmuscript.8m.com/
VMU SCRIPT EMAIL (questions / suggestions):
vmuscript@...
----------------------------------------------
NEW COMPILER VERSION 1.73 UPDATE
----------------------------------------------
The new VMU Script Compiler 1.73 includes a random number function
that returns a random number from 0-255. If you want random numbers
between some other range, you'll have to wrap the numbers around
using either division, mod, or some kind of loop. The function is
taken from the TETRIS source code so I know it works, plus I'm using
it in the Black Jack game I'm developing. There is also a new
statement called "and if" that allows you to have multiple conditions
in IF statements.
I'm still figuring out how to use sound so the "beep" statement
will probably be in the next version. If anyone can send me SIMPLE
assembler source on how to use the VMU sound buffer, please do. It
will help with development.
----------------------------------------------
VMU SCRIPT HOMEPAGE:
http://www.vmuscript.8m.com
VMU SCRIPT EMAIL (questions, suggestions, etc.):
vmuscript@...
I used the header code from the TETRIS game and for some reason,
when I "jmp goodbye", the VMU not only quits the game but prompts me
for the date and time. I tried downloading the original TETRIS game
after this happened and it works fine (without resetting). Why is
this happening?
Thanks.
>
> From: mj98765@...
> Date: Wed, 01 Aug 2001 03:42:38 -0000
> To: vmu-dev@yahoogroups.com
> Subject: [vmu] How do you do sound?????????
>
> People are requesting for me to add a sound command BUT
> I HAVE NO IDEA HOW!!!
> If anyone knows (and I'm sure somebody does) please tell
> me. Is there some kind of sound buffer or what???
Try Soren's sound code @ http://soeren.infoserv.de/vm/sound.html - that gives
you an interrupt based system for playing tunes (of the mobile phone ringtone
quality)
Note that using that means there are things you can't do (like change the clock
speed on the fly, if you're playing music), but that's pretty well documented on
the site
--
Help me! I'm turning into a grapefruit!
> If anyone knows (and I'm sure somebody does) please tell me. Is there
> some kind of sound buffer or what???
Sound is to be generated by realtime changing the parameter of the
sound speaker. You could quite easily do a 'BEEP <frequency>' command
but in order to do high-quality sound stuff, you'll have to synchronize
sound output to a timer and play with it very fast. That's how the
'NAMCO' voice in Soul Calibur VM mini game is done.
People are requesting for me to add a sound command BUT I HAVE NO
IDEA HOW!!!
If anyone knows (and I'm sure somebody does) please tell me. Is there
some kind of sound buffer or what???
Thanks,
- the VMU Script guy
> i'm a little hesitant about releasing the source...
> but try running it under a DOS emulator.
> i've heard that programs sometimes run better under a
> DOS emulator for Linux!
Perhaps you could just release the source to a few trusted people, who'll
agree not to redistribute it, but just compile/port it to other platforms
and release the binaries.
You're bound to quash more bugs that way too ;o)
--
Help me! I'm turning into a grapefruit!
maybe.
i'm a little hesitant about releasing the source...
but try running it under a DOS emulator.
i've heard that programs sometimes run better under a
DOS emulator for Linux!
--- friedt jean-michel <friedtj@...> wrote:
> mj98765@... wrote:
> >
> > The compiler is fixed and I added a VMU Script
> Concepts page. It
> > lists some of the general things people want to do
> with the VMU and
> > how to do it with VMU Script, such as drawing on
> the VMU screen,
> > using arrays, and more.
> >
> > http://www.vmuscript.8m.com/
>
> Any chance of getting the source files so I can
> compile this
> under linux ?
>
> Thank you, Jean-Michel
>
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mj98765@... wrote:
>
> The compiler is fixed and I added a VMU Script Concepts page. It
> lists some of the general things people want to do with the VMU and
> how to do it with VMU Script, such as drawing on the VMU screen,
> using arrays, and more.
>
> http://www.vmuscript.8m.com/
Any chance of getting the source files so I can compile this
under linux ?
Thank you, Jean-Michel
REGARDING VMU SCRIPT: The feedback received from the poll that I put
up was good, but I need REAL feedback (like suggestions) from those
who have downloaded my compiler in order for it to progress. What did
you find difficult? What do you think could be improved upon / added
in the next version? ... and so on. The suggestions don't have to be
technical, any suggestions will help.
--------------------------------------
SUBMIT SUGGESTIONS TO:
vmuscript@...
-or-
mj98765@...
VMU SCRIPT HOMEPAGE / DOWNLOADS:
http://www.vmuscript.8m.com/
ALL NECESSARY TOOLS ARE AVAILABLE FOR DOWNLOAD!!! (including the
windows / DOS versions of the assembler and emulator)
The compiler is fixed and I added a VMU Script Concepts page. It
lists some of the general things people want to do with the VMU and
how to do it with VMU Script, such as drawing on the VMU screen,
using arrays, and more.
http://www.vmuscript.8m.com/
The most recent compiler version featured new optimization
techniques. One of these is faulty. If you downloaded version 1.72,
come back tomorrow to download the new version (1.72B).
In fact, it may be out before tomorrow. Just check the site and
when it comes, download it.
The thing is that the optimizer was designed to remove usless
combinations of assembler commands (such as "ld acc"). Unfortunately,
it removes the wrong commands. This is a VERY SIMPLE problem to fix so
the new version will definately be ready by tomorrow, and will
probably be ready before then!!!
Compiler version 1.72 is out.
It has updated commands and bug fixes.
The ASSEMBLER ERROR CHECKING option has been fixed to work
with 100% accuracy and the compiler now optimizes the output codeb by
checking for useless commands that may have been saved accidentaly by
the compiler ("ld acc", "st acc", etc).
Sorry about the redundant messages, my browser wasn't loading the
message page right and it made it look like the message was never
sent.
The version that was on the site between this morning and 8 pm was
a faulty version. The new one that WORKS is up there now.
Sorry about the confusion, but it's my browser's fault! :-)
- The VMU Script Guy
The new version has arrived. It has a few new features and
just generally functions better.
Download it at http://www.vmuscript.8m.com/
E-mail suggestions or questions regarding VMU Script to
vmuscript@...
It has new features and it works better.
Check it out at http://www.vmuscript.8m.com/
Questions or Suggestions regarding VMU Script?
Send me e-mail at vmuscript@...
An updated version of the "HELLO" example is available (it prints
the whole "HELLO WORLD" message). If you already downloaded the
original, just look this one over a bit, it's very similar!
COMING SOON:
Compiler version 1.71!!!!!!
* allows "tracing" of assembler errors
* lets you use commas in the "rem" and "!" commands
* includes an updated "loop" statement
The moving sprite example
* includes a bouncing ball!!
* shows how much easier it is to do graphics with VMU Script
UNTIL THEN:
Send any questions or suggestions to vmuscript@...
If you have made any good examples for VMU Script, send them here
along with a brief description and soon others will be able to
benefit from your expertise! ;-)
Sweet! Ok, i'm extremely serious about learning this stuff now. And I
will soon pick apart your example and ask about everything that I
don't understand. Yes, I understand this is supposed to be a bit more
advanced than... booyaka... but I'm sure others will benefit from
this as well. This is so much better than trying to learn assembly
(despite the fact it isn't much different, just a billion times
easier to understand. Anyway, thanks a billion.
Kris Genthe
--- In vmu-dev@y..., mj98765@y... wrote:
> The working example for my compiler is finally here.
> If anyone downloaded the last attempt at an example, it didn't work.
> It ran fine on the emulator but, for some reason, crashed on the
VMU.
> IF ANYONE KNOWS WHY, TELL ME!!!
>
> Anyway, this one works on BOTH.
> Right now it is just a simplified version of HELLO WORLD (it just
> prints HELLO)...
> It makes use of a full 26 letter font, which might be useful in
> future games. However, before you do that, you might want to shrink
> it down a bit. Each letter is 8 pixels wide!
> Check it out! You can download it right from the homepage.
> HOMEPAGE: http://www.vmuscript.8m.com/
The working example for my compiler is finally here.
If anyone downloaded the last attempt at an example, it didn't work.
It ran fine on the emulator but, for some reason, crashed on the VMU.
IF ANYONE KNOWS WHY, TELL ME!!!
Anyway, this one works on BOTH.
Right now it is just a simplified version of HELLO WORLD (it just
prints HELLO)...
It makes use of a full 26 letter font, which might be useful in
future games. However, before you do that, you might want to shrink
it down a bit. Each letter is 8 pixels wide!
Check it out! You can download it right from the homepage.
HOMEPAGE: http://www.vmuscript.8m.com/
--- kgenthe@... wrote:
> Start here:
>
http://www.franken.de/users/deco/myfiles/myfiles.html
>
> Kris Genthe
>
> --- In vmu-dev@y..., N64_guy86@h... wrote:
> > --- In vmu-dev@y..., N64_guy86@h... wrote:
> > > Hey everyone. I rencently joined this group in
> hopes that I could
> > > develop a VMU game. Well I was wondering where I
> should start.
> > > Assuming that i'm a total newbie,with absolutely
> no experience
> with
> > > the assembly language. Where should I go to
> start out? What
> should
> > I
> > > learn first be4 making a game? Any tips would
> also be
> appriciated.
> > > Thanx a bunch in advance for any help u have.
> Peace.
> >
> >
> > P.s I know this may sound dumb to more experienced
> people,but is
> > there a program u need to develop games? Like a
> VMU Assembler? I
> > thought i heard someone talking about one. Thanx a
> bunch.
>
>
You can download the assembler, the emulator, and the
most recent version of my compiler at my site. An
example is coming soon, too.
http://www.vmuscript.8m.com/
Feel free to e-mail suggestions.
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--- vmufan@... wrote:
> --- In vmu-dev@y..., mj98765@y... wrote:
> > visit http://www.vmuscript.8m.com/
> > it is under construction but u can download v1.69
> > there is also a command list
> > check it out and email me any comments
>
> Seems cool!
> Are you gonna make and example program?,like "hello
> world" or "tetris"
>
>
Yup.
There should be an example uploaded to my site by July
22. Right now, it just displays a 12 digit number as
it is incremented BUT it serves to show off some of
the features of my compiler.
__________________________________________________
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