It has new features and it works better.
Check it out at http://www.vmuscript.8m.com/
Questions or Suggestions regarding VMU Script?
Send me e-mail at vmuscript@...
An updated version of the "HELLO" example is available (it prints
the whole "HELLO WORLD" message). If you already downloaded the
original, just look this one over a bit, it's very similar!
COMING SOON:
Compiler version 1.71!!!!!!
* allows "tracing" of assembler errors
* lets you use commas in the "rem" and "!" commands
* includes an updated "loop" statement
The moving sprite example
* includes a bouncing ball!!
* shows how much easier it is to do graphics with VMU Script
UNTIL THEN:
Send any questions or suggestions to vmuscript@...
If you have made any good examples for VMU Script, send them here
along with a brief description and soon others will be able to
benefit from your expertise! ;-)
Sweet! Ok, i'm extremely serious about learning this stuff now. And I
will soon pick apart your example and ask about everything that I
don't understand. Yes, I understand this is supposed to be a bit more
advanced than... booyaka... but I'm sure others will benefit from
this as well. This is so much better than trying to learn assembly
(despite the fact it isn't much different, just a billion times
easier to understand. Anyway, thanks a billion.
Kris Genthe
--- In vmu-dev@y..., mj98765@y... wrote:
> The working example for my compiler is finally here.
> If anyone downloaded the last attempt at an example, it didn't work.
> It ran fine on the emulator but, for some reason, crashed on the
VMU.
> IF ANYONE KNOWS WHY, TELL ME!!!
>
> Anyway, this one works on BOTH.
> Right now it is just a simplified version of HELLO WORLD (it just
> prints HELLO)...
> It makes use of a full 26 letter font, which might be useful in
> future games. However, before you do that, you might want to shrink
> it down a bit. Each letter is 8 pixels wide!
> Check it out! You can download it right from the homepage.
> HOMEPAGE: http://www.vmuscript.8m.com/
The working example for my compiler is finally here.
If anyone downloaded the last attempt at an example, it didn't work.
It ran fine on the emulator but, for some reason, crashed on the VMU.
IF ANYONE KNOWS WHY, TELL ME!!!
Anyway, this one works on BOTH.
Right now it is just a simplified version of HELLO WORLD (it just
prints HELLO)...
It makes use of a full 26 letter font, which might be useful in
future games. However, before you do that, you might want to shrink
it down a bit. Each letter is 8 pixels wide!
Check it out! You can download it right from the homepage.
HOMEPAGE: http://www.vmuscript.8m.com/
--- kgenthe@... wrote:
> Start here:
>
http://www.franken.de/users/deco/myfiles/myfiles.html
>
> Kris Genthe
>
> --- In vmu-dev@y..., N64_guy86@h... wrote:
> > --- In vmu-dev@y..., N64_guy86@h... wrote:
> > > Hey everyone. I rencently joined this group in
> hopes that I could
> > > develop a VMU game. Well I was wondering where I
> should start.
> > > Assuming that i'm a total newbie,with absolutely
> no experience
> with
> > > the assembly language. Where should I go to
> start out? What
> should
> > I
> > > learn first be4 making a game? Any tips would
> also be
> appriciated.
> > > Thanx a bunch in advance for any help u have.
> Peace.
> >
> >
> > P.s I know this may sound dumb to more experienced
> people,but is
> > there a program u need to develop games? Like a
> VMU Assembler? I
> > thought i heard someone talking about one. Thanx a
> bunch.
>
>
You can download the assembler, the emulator, and the
most recent version of my compiler at my site. An
example is coming soon, too.
http://www.vmuscript.8m.com/
Feel free to e-mail suggestions.
__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/
--- vmufan@... wrote:
> --- In vmu-dev@y..., mj98765@y... wrote:
> > visit http://www.vmuscript.8m.com/
> > it is under construction but u can download v1.69
> > there is also a command list
> > check it out and email me any comments
>
> Seems cool!
> Are you gonna make and example program?,like "hello
> world" or "tetris"
>
>
Yup.
There should be an example uploaded to my site by July
22. Right now, it just displays a 12 digit number as
it is incremented BUT it serves to show off some of
the features of my compiler.
__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/
--- In vmu-dev@y..., kgenthe@d... wrote:
> I'm looking for the VMU animator that used to be located here:
> http://www.flinet.com/~amorphis/vmu/ (then moved to vmudev.org)
>
> It was far superior to the one at booyaka, and more reliable than the
> one at Maushammer's site.
>
> So anyway, does anybody know of an alternative place to dowlonad it,
> or can upload it somewhere, or e-mail it to me, or something? It
> would be of great help.
>
> Kris Genthe
I have another Animator from sega.com or maybe it's the one you are looking for
--- In vmu-dev@y..., mj98765@y... wrote:
> visit http://www.vmuscript.8m.com/
> it is under construction but u can download v1.69
> there is also a command list
> check it out and email me any comments
Seems cool!
Are you gonna make and example program?,like "hello world" or "tetris"
I'm looking for the VMU animator that used to be located here:
http://www.flinet.com/~amorphis/vmu/ (then moved to vmudev.org)
It was far superior to the one at booyaka, and more reliable than the
one at Maushammer's site.
So anyway, does anybody know of an alternative place to dowlonad it,
or can upload it somewhere, or e-mail it to me, or something? It
would be of great help.
Kris Genthe
Start here: http://www.franken.de/users/deco/myfiles/myfiles.html
Kris Genthe
--- In vmu-dev@y..., N64_guy86@h... wrote:
> --- In vmu-dev@y..., N64_guy86@h... wrote:
> > Hey everyone. I rencently joined this group in hopes that I could
> > develop a VMU game. Well I was wondering where I should start.
> > Assuming that i'm a total newbie,with absolutely no experience
with
> > the assembly language. Where should I go to start out? What
should
> I
> > learn first be4 making a game? Any tips would also be
appriciated.
> > Thanx a bunch in advance for any help u have. Peace.
>
>
> P.s I know this may sound dumb to more experienced people,but is
> there a program u need to develop games? Like a VMU Assembler? I
> thought i heard someone talking about one. Thanx a bunch.
Oh thank God! I've been playing with assembly for longer than I care
to remember, never being able to do much more than move some stupid
sprites around. I read and studied and compared all the source code i
could get a hold of, compared the crap to Marcus's docs and never
understood much. I was bumbed to find that LIME was gone. Can't wait
to start playing with your tools!
Kris Genthe
--- In vmu-dev@y..., mj98765@y... wrote:
> visit http://www.vmuscript.8m.com/
> it is under construction but u can download v1.69
> there is also a command list
> check it out and email me any comments
--- In vmu-dev@y..., N64_guy86@h... wrote:
> Hey everyone. I rencently joined this group in hopes that I could
> develop a VMU game. Well I was wondering where I should start.
> Assuming that i'm a total newbie,with absolutely no experience with
> the assembly language. Where should I go to start out? What should
I
> learn first be4 making a game? Any tips would also be appriciated.
> Thanx a bunch in advance for any help u have. Peace.
P.s I know this may sound dumb to more experienced people,but is
there a program u need to develop games? Like a VMU Assembler? I
thought i heard someone talking about one. Thanx a bunch.
Hey everyone. I rencently joined this group in hopes that I could
develop a VMU game. Well I was wondering where I should start.
Assuming that i'm a total newbie,with absolutely no experience with
the assembly language. Where should I go to start out? What should I
learn first be4 making a game? Any tips would also be appriciated.
Thanx a bunch in advance for any help u have. Peace.
visit http://www.vmuscript.8m.com/
it is under construction but u can download v1.69
there is also a command list
check it out and email me any comments
On 27 Jun 01, Dragonheart@... wrote:
>>> Does anyone have a Sonic Adventure 2 Chao editior I have seen a Sonic
>>> Adventure 1 Chao editior.
>> Where ??
>http://www.franken.de/users/deco/index.html and on the main page
>there will be a link for the Chao edititor
He he... thanks for advertising my Sonic fanpage. :)
You might be happy to hear that I have just finished documenting most of
the new Chao Data used in Sonic Adventure 2 (took me more than two dang
_weeks_ to find it all out). Right now, I can create all types of Chao
imaginable (even an OmoChao or Egg Chao), set its age, stats, color,
abilities (both learned in school and gained through animals), toys, race
badges, even the Love/Hate Level the Chao has for each character (a high
Love Level means that the Chao will react to the character's whistling and
run over to him - it's really cool). ;) There still seems to be a lot
missing concerning the Chao's personality and behavior, but I guess I have
enough to write an average editor.
Hopefully I will have a working SA2 Chao Editor in a few weeks... alas I'm
still not not quite sure how to prevent the SA2 game from overwriting the
editor with the Chao Adventure data every time a Chao is released into the
garden. Any ideas from you people here?
BTW, if there are any other Sonic gamers around, does anyone know what
extra ability the raccoon animal gives a Chao? :)
Bye
Alessandro
---
You get what anyone gets. You get a lifetime.
>I have 2 sugestions:
>
>1- Maybe you are getting the wrong adress of the icon.
>2- Maybe they ARE white. :)
>
>You can see at Marcus' Tetris that the second half of his pallete is white
>too!
>
>Plz, give me an exact description of what your program do.
>
1 |-|Ave 2 suggestions:
1- Maybe you should r3ad the message next time
2- Maybe y0u shouldn't respond if all you ca|\| c0me up \/\/ith is a
generic responce.
You can see at these pictures that what I am talking about is true too!
P|eze, dont respond without anything useful. We have ad already.
For anyone who know's what I'm doing wrong. please check out these
pictures:
http://ssrg.emulationzone.org/sblur/vmutil/iconview/
This is the problem I'm having. I re-wrote the icon loader yesterday, and
am still having the same problem. Is there something I'm supposed to do
with higher value colors, or does It appear I'm doing everything right
and perhaps my program is converting the data into color incorrectly?
After looking it over, It appears that could be the case, but I'm not
sure why. Anyway, I'd thought I'd ask before I mess with it some more,
just to make sure I'm not doing anything wrong.
I have 2 sugestions:
1- Maybe you are getting the wrong adress of the icon.
2- Maybe they ARE white. :)
You can see at Marcus' Tetris that the second half of his pallete is white too!
Plz, give me an exact description of what your program do.
nIGHTmARE
--- In vmu-dev@y..., Paul Kratt <sblur@e...> wrote:
> I finally got around to trying to write a VMS icon viewer....
> But I'm not having luck, so I thought I might ask.
>
> I've followed the documents Marcus wrote on how the icons work. Using
> that, I wrote something simple to display a VMU icon in a window....
> Some Icons, such as the Sonic Adventure Y2K download display just fine,
> but others, such as the Sonic Adventure Christmas download have white for
> some colors. On the Sonic Adventure christmas download, the tree ends up
> white. I assumed I did something wrong, so I decided to make it draw the
> palette on the screen too. The palette shows white in places for no
> reason either.
> Then I decided to look at the palettes in my hex editor. The program I
> wrote appears to be loading them correctly, because I've got colors that
> show up as green, yellow, pink, etc. as almost all white (FF FE FF FE) as
> an example. How does the dreamcast get anything out of these colors? Am I
> doing something wrong, or is there something special I need to load them?
>
> As I said before, some Icons are ok and load all their colors, but others
> have white'ish color where there should normally be a solid color. Any
> suggestions, or did I make a mistake in my program that's causing this?
I finally got around to trying to write a VMS icon viewer....
But I'm not having luck, so I thought I might ask.
I've followed the documents Marcus wrote on how the icons work. Using
that, I wrote something simple to display a VMU icon in a window....
Some Icons, such as the Sonic Adventure Y2K download display just fine,
but others, such as the Sonic Adventure Christmas download have white for
some colors. On the Sonic Adventure christmas download, the tree ends up
white. I assumed I did something wrong, so I decided to make it draw the
palette on the screen too. The palette shows white in places for no
reason either.
Then I decided to look at the palettes in my hex editor. The program I
wrote appears to be loading them correctly, because I've got colors that
show up as green, yellow, pink, etc. as almost all white (FF FE FF FE) as
an example. How does the dreamcast get anything out of these colors? Am I
doing something wrong, or is there something special I need to load them?
As I said before, some Icons are ok and load all their colors, but others
have white'ish color where there should normally be a solid color. Any
suggestions, or did I make a mistake in my program that's causing this?
im off the list,i dont need advertisements..
i came for some vmu development help,instead
i get ads...later people.
since we are posting ads now,come to the
REAL vmu dev group that is ACTUALLY doing
something useful for the dreamcast netsurfer,
and not just for a bunch of nerds on PC that
could give a damn whether or not you have
something useful to look forward to besides
a bunch of emails with "insider" talk that
you dont understand. on this list we actually
offer vmu files that convert into email forms,
html editors,ftp clients,loading demo games
from your browser instantly at anytime you
choose without going thru the hoops on the
cd,ALL dont thru your vmu,these are vmu to
browser generated files.....LOL who needs a
bunch of USELESS tetris mini games!!
http://groups.yahoo.com/group/consolebrowsers
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>
DreamCenter
http://newblood02.tripod.com/
VMFiles:
http://angelfire.com/games3/pwvmu
hi,i have a group similar to this one
http://groups.yahoo.com/group/consolebrowsers we focus on developing vmu html
editors,email,editors,ftp tools etc that all load to the dc screen via the
vmu,we have many items that are already in use here
http://angelfire.com/games3/pwvmu/ they only can be accessed via a planetweb
browser,which brings me to this question. How do I make it so a dreamkey or
dreampassport user can download saves just as the planetweb users can? and also
how do i make it so ican upload my completed work via a dreamkey or passport
browser? i dont have a pc nor access to one. om doing all this from my dreamkey
and passsport browsers and planetweb browser. i think i need cgi scripts but am
not sure. if someone on this list has the items i need to make this work,i would
greatly appreciate their offering them for use. if you would like to see those
vm files above in use,just load up a planetweb browser and follow the directions
on the page for making them work.
> I have a nice wavey scrolling demo using my on char set if you want.
thanks, where i can download these, i will write a text browser/editor
using thumbscript as input sistem.
--- In vmu-dev@y..., rednuht <rednuht@r...> wrote:
> I have a nice wavey scrolling demo using my on char set if you want.
Thanks, where i can download your demo, i want to write a text
editor/browser for my next exams.
The nexus is a memory card like the standard VMU but without the screen
and buttons and comes in varrious flavours, 4x, 8x, 16x.
As well as just being yet another large memory card it has a special
connection which using the special nexus cable can connect to your PC.
The makers of the nexus supply the software to upload and download
files to and from this setup from their web site.
which i 4get, try www.levelsix.com
--- Icy Smooth <lcysmooth@...> wrote:
What is this Nexus software that you need to edit Dreamcast Saves?
=====
Later ...
rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-
____________________________________________________________
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Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk
or your free @yahoo.ie address at http://mail.yahoo.ie
Please can anyone point me to a running demo Hello world using character
table, thanks
_________________________________________________________
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Get your free @yahoo.com address at http://mail.yahoo.com
What is this Nexus software that you need to edit Dreamcast Saves?
>From: Richard Munn
>Reply-To: vmu-dev@yahoogroups.com >To: vmu-dev@yahoogroups.com >Subject: Re: [vmu] FOUND ASSEMBLER >Date: Sat, 30 Jun 2001 10:40:36 +0000 > > > > Okay, I was surfin the net and I found the assembler, but what do I > > need to open it? I think it is a .tar.gz file or just .tar (Not sure > > if there the same or not)And I cant open it. If you have one that is > > a .zip file I will greatly appreciate it if you could send that to me > > instead. > >I'm pretty sure that the .tar.gz you have is the source code to the assembler, which won't be much use to you, unless you've already got a gcc setup. > >What you want, is John Maushammer's windows port of aslc - this can be found on his site (along with lots of other useful info) ~ http://www.maushammer.com/vmu.html > >If you have any other problems, I suggest you have a read of the faq, which has a good chance of answering at least some of them. It's url is included in the footer of all the mails on this mailing list > > >-- >Help me! I'm turning into a grapefruit! > Get your FREE download of MSN Explorer at http://explorer.msn.com