Search the web
Sign In
New User? Sign Up
vmu-dev · The VMU Development list
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 809 - 838 of 1156   Newest  |  < Newer  |  Older >  |  Oldest
Messages: Show Message Summaries   (Group by Topic) Sort by Date v  
#838 From: mj98765@...
Date: Tue Jul 24, 2001 8:04 pm
Subject: Compiler ver 1.71 -- It's here!!!
mj98765@...
Send Email Send Email
 
It has new features and it works better.
Check it out at http://www.vmuscript.8m.com/

Questions or Suggestions regarding VMU Script?
Send me e-mail at vmuscript@...

#837 From: mj98765@...
Date: Mon Jul 23, 2001 11:57 pm
Subject: New updates to VMU Script Homepage
mj98765@...
Send Email Send Email
 
An updated version of the "HELLO" example is available (it prints
the whole "HELLO WORLD" message). If you already downloaded the
original, just look this one over a bit, it's very similar!

COMING SOON:
    Compiler version 1.71!!!!!!
      * allows "tracing" of assembler errors
      * lets you use commas in the "rem" and "!" commands
      * includes an updated "loop" statement

    The moving sprite example
      * includes a bouncing ball!!
      * shows how much easier it is to do graphics with VMU Script

UNTIL THEN:
    Send any questions or suggestions to vmuscript@...
    If you have made any good examples for VMU Script, send them here
    along with a brief description and soon others will be able to
benefit from your expertise! ;-)

#836 From: kgenthe@...
Date: Sun Jul 22, 2001 2:23 am
Subject: Re: The working example is here!
kgenthe@...
Send Email Send Email
 
Sweet! Ok, i'm extremely serious about learning this stuff now. And I
will soon pick apart your example and ask about everything that I
don't understand. Yes, I understand this is supposed to be a bit more
advanced than... booyaka... but I'm sure others will benefit from
this as well. This is so much better than trying to learn assembly
(despite the fact it isn't much different, just a billion times
easier to understand. Anyway, thanks a billion.

Kris Genthe

--- In vmu-dev@y..., mj98765@y... wrote:
> The working example for my compiler is finally here.
> If anyone downloaded the last attempt at an example, it didn't work.
> It ran fine on the emulator but, for some reason, crashed on the
VMU.
> IF ANYONE KNOWS WHY, TELL ME!!!
>
> Anyway, this one works on BOTH.
> Right now it is just a simplified version of HELLO WORLD (it just
> prints HELLO)...
> It makes use of a full 26 letter font, which might be useful in
> future games. However, before you do that, you might want to shrink
> it down a bit. Each letter is 8 pixels wide!
> Check it out! You can download it right from the homepage.
> HOMEPAGE: http://www.vmuscript.8m.com/

#835 From: mj98765@...
Date: Sat Jul 21, 2001 3:21 pm
Subject: The working example is here!
mj98765@...
Send Email Send Email
 
The working example for my compiler is finally here.
If anyone downloaded the last attempt at an example, it didn't work.
It ran fine on the emulator but, for some reason, crashed on the VMU.
IF ANYONE KNOWS WHY, TELL ME!!!

Anyway, this one works on BOTH.
Right now it is just a simplified version of HELLO WORLD (it just
prints HELLO)...
It makes use of a full 26 letter font, which might be useful in
future games. However, before you do that, you might want to shrink
it down a bit. Each letter is 8 pixels wide!
Check it out! You can download it right from the homepage.
HOMEPAGE: http://www.vmuscript.8m.com/

#834 From: "M. Jumper" <mj98765@...>
Date: Sat Jul 21, 2001 4:55 am
Subject: Re: [vmu] Re: Hey,i'm a newbie and need help...
mj98765@...
Send Email Send Email
 
--- kgenthe@... wrote:
> Start here:
>
http://www.franken.de/users/deco/myfiles/myfiles.html
>
> Kris Genthe
>
> --- In vmu-dev@y..., N64_guy86@h... wrote:
> > --- In vmu-dev@y..., N64_guy86@h... wrote:
> > > Hey everyone. I rencently joined this group in
> hopes that I could
> > > develop a VMU game. Well I was wondering where I
> should start.
> > > Assuming that i'm a total newbie,with absolutely
> no experience
> with
> > > the assembly language. Where should I go to
> start out? What
> should
> > I
> > > learn first be4 making a game? Any tips would
> also be
> appriciated.
> > > Thanx a bunch in advance for any help u have.
> Peace.
> >
> >
> > P.s I know this may sound dumb to more experienced
> people,but is
> > there a program u need to develop games? Like a
> VMU Assembler? I
> > thought i heard someone talking about one. Thanx a
> bunch.
>
>

You can download the assembler, the emulator, and the
most recent version of my compiler at my site. An
example is coming soon, too.
http://www.vmuscript.8m.com/

Feel free to e-mail suggestions.


__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/

#833 From: "M. Jumper" <mj98765@...>
Date: Sat Jul 21, 2001 4:50 am
Subject: Re: [vmu] Re: NEW LANGUAGE 4 THE VMU!!!!!!!!!!
mj98765@...
Send Email Send Email
 
--- vmufan@... wrote:
> --- In vmu-dev@y..., mj98765@y... wrote:
> > visit http://www.vmuscript.8m.com/
> > it is under construction but u can download v1.69
> > there is also a command list
> > check it out and email me any comments
>
> Seems cool!
> Are you gonna make and example program?,like "hello
> world" or "tetris"
>
>
Yup.
There should be an example uploaded to my site by July
22. Right now, it just displays a 12 digit number as
it is incremented BUT it serves to show off some of
the features of my compiler.


__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/

#832 From: vmufan@...
Date: Sat Jul 21, 2001 3:35 am
Subject: Re: Looking For Lost program...
vmufan@...
Send Email Send Email
 
--- In vmu-dev@y..., kgenthe@d... wrote:
> I'm looking for the VMU animator that used to be located here:
> http://www.flinet.com/~amorphis/vmu/ (then moved to vmudev.org)
>
> It was far superior to the one at booyaka, and more reliable than the
> one at Maushammer's site.
>
> So anyway, does anybody know of an alternative place to dowlonad it,
> or can upload it somewhere, or e-mail it to me, or something? It
> would be of great help.
>
> Kris Genthe

I have another Animator from sega.com or maybe it's the one you are looking for

#831 From: vmufan@...
Date: Sat Jul 21, 2001 3:32 am
Subject: Re: NEW LANGUAGE 4 THE VMU!!!!!!!!!!
vmufan@...
Send Email Send Email
 
--- In vmu-dev@y..., mj98765@y... wrote:
> visit http://www.vmuscript.8m.com/
> it is under construction but u can download v1.69
> there is also a command list
> check it out and email me any comments

Seems cool!
Are you gonna make and example program?,like "hello world" or "tetris"

#830 From: kgenthe@...
Date: Fri Jul 20, 2001 8:22 pm
Subject: Looking For Lost program...
kgenthe@...
Send Email Send Email
 
I'm looking for the VMU animator that used to be located here:
http://www.flinet.com/~amorphis/vmu/ (then moved to vmudev.org)

It was far superior to the one at booyaka, and more reliable than the
one at Maushammer's site.

So anyway, does anybody know of an alternative place to dowlonad it,
or can upload it somewhere, or e-mail it to me, or something? It
would be of great help.

Kris Genthe

#829 From: kgenthe@...
Date: Fri Jul 20, 2001 7:45 pm
Subject: Re: Hey,i'm a newbie and need help...
kgenthe@...
Send Email Send Email
 
Start here: http://www.franken.de/users/deco/myfiles/myfiles.html

Kris Genthe

--- In vmu-dev@y..., N64_guy86@h... wrote:
> --- In vmu-dev@y..., N64_guy86@h... wrote:
> > Hey everyone. I rencently joined this group in hopes that I could
> > develop a VMU game. Well I was wondering where I should start.
> > Assuming that i'm a total newbie,with absolutely no experience
with
> > the assembly language. Where should I go to start out? What
should
> I
> > learn first be4 making a game? Any tips would also be
appriciated.
> > Thanx a bunch in advance for any help u have. Peace.
>
>
> P.s I know this may sound dumb to more experienced people,but is
> there a program u need to develop games? Like a VMU Assembler? I
> thought i heard someone talking about one. Thanx a bunch.

#828 From: kgenthe@...
Date: Fri Jul 20, 2001 7:42 pm
Subject: Re: NEW LANGUAGE 4 THE VMU!!!!!!!!!!
kgenthe@...
Send Email Send Email
 
Oh thank God! I've been playing with assembly for longer than I care
to remember, never being able to do much more than move some stupid
sprites around. I read and studied and compared all the source code i
could get a hold of, compared the crap to Marcus's docs and never
understood much. I was bumbed to find that LIME was gone. Can't wait
to start playing with your tools!

Kris Genthe

--- In vmu-dev@y..., mj98765@y... wrote:
> visit http://www.vmuscript.8m.com/
> it is under construction but u can download v1.69
> there is also a command list
> check it out and email me any comments

#827 From: N64_guy86@...
Date: Fri Jul 20, 2001 4:28 pm
Subject: Re: Hey,i'm a newbie and need help...
N64_guy86@...
Send Email Send Email
 
--- In vmu-dev@y..., N64_guy86@h... wrote:
> Hey everyone. I rencently joined this group in hopes that I could
> develop a VMU game. Well I was wondering where I should start.
> Assuming that i'm a total newbie,with absolutely no experience with
> the assembly language. Where should I go to start out? What should
I
> learn first be4 making a game? Any tips would also be appriciated.
> Thanx a bunch in advance for any help u have. Peace.


P.s I know this may sound dumb to more experienced people,but is
there a program u need to develop games? Like a VMU Assembler? I
thought i heard someone talking about one. Thanx a bunch.

#826 From: N64_guy86@...
Date: Fri Jul 20, 2001 4:24 pm
Subject: Hey,i'm a newbie and need help...
N64_guy86@...
Send Email Send Email
 
Hey everyone. I rencently joined this group in hopes that I could
develop a VMU game. Well I was wondering where I should start.
Assuming that i'm a total newbie,with absolutely no experience with
the assembly language. Where should I go to start out? What should I
learn first be4 making a game? Any tips would also be appriciated.
Thanx a bunch in advance for any help u have. Peace.

#825 From: mj98765@...
Date: Fri Jul 20, 2001 4:37 am
Subject: NEW LANGUAGE 4 THE VMU!!!!!!!!!!
mj98765@...
Send Email Send Email
 
visit http://www.vmuscript.8m.com/
it is under construction but u can download v1.69
there is also a command list
check it out and email me any comments

#824 From: tyro@...
Date: Thu Jul 19, 2001 3:33 am
Subject: Re: Sonic Adventure 2 Chao
tyro@...
Send Email Send Email
 
On 27 Jun 01, Dragonheart@... wrote:

>>> Does anyone have a Sonic Adventure 2 Chao editior I have seen a Sonic
>>> Adventure 1 Chao editior.

>> Where ??

>http://www.franken.de/users/deco/index.html and on the main page
>there will be a link for the Chao edititor

He he... thanks for advertising my Sonic fanpage. :)

You might be happy to hear that I have just finished documenting most of
the new Chao Data used in Sonic Adventure 2 (took me more than two dang
_weeks_ to find it all out).  Right now, I can create all types of Chao
imaginable (even an OmoChao or Egg Chao), set its age, stats, color,
abilities (both learned in school and gained through animals), toys, race
badges, even the Love/Hate Level the Chao has for each character (a high
Love Level means that the Chao will react to the character's whistling and
run over to him - it's really cool). ;)  There still seems to be a lot
missing concerning the Chao's personality and behavior, but I guess I have
enough to write an average editor.

Hopefully I will have a working SA2 Chao Editor in a few weeks... alas I'm
still not not quite sure how to prevent the SA2 game from overwriting the
editor with the Chao Adventure data every time a Chao is released into the
garden.  Any ideas from you people here?

BTW, if there are any other Sonic gamers around, does anyone know what
extra ability the raccoon animal gives a Chao? :)

Bye


Alessandro
---
You get what anyone gets. You get a lifetime.

#823 From: Paul Kratt <sblur@...>
Date: Thu Jul 12, 2001 6:17 pm
Subject: Re: [vmu] Re: VMS Icons
sblur@...
Send Email Send Email
 
>I have 2 sugestions:
>
>1- Maybe you are getting the wrong adress of the icon.
>2- Maybe they ARE white. :)
>
>You can see at Marcus' Tetris that the second half of his pallete is white
>too!
>
>Plz, give me an exact description of what your program do.
>

1 |-|Ave 2 suggestions:

1- Maybe you should r3ad the message next time
2- Maybe y0u shouldn't respond if all you ca|\| c0me up \/\/ith is a
generic responce.

You can see at these pictures that what I am talking about is true too!

P|eze, dont respond without anything useful. We have ad already.





For anyone who know's what I'm doing wrong. please check out these
pictures:
http://ssrg.emulationzone.org/sblur/vmutil/iconview/

This is the problem I'm having. I re-wrote the icon loader yesterday, and
am still having the same problem. Is there something I'm supposed to do
with higher value colors, or does It appear I'm doing everything right
and perhaps my program is converting the data into color incorrectly?
After looking it over, It appears that could be the case, but I'm not
sure why. Anyway, I'd thought I'd ask before I mess with it some more,
just to make sure I'm not doing anything wrong.

#822 From: dreamcast@...
Date: Thu Jul 12, 2001 12:16 am
Subject: Re: VMS Icons
dreamcast@...
Send Email Send Email
 
I have 2 sugestions:

1- Maybe you are getting the wrong adress of the icon.
2- Maybe they ARE white. :)

You can see at Marcus' Tetris that the second half of his pallete is white too!

Plz, give me an exact description of what your program do.


nIGHTmARE



--- In vmu-dev@y..., Paul Kratt <sblur@e...> wrote:
> I finally got around to trying to write a VMS icon viewer....
> But I'm not having luck, so I thought I might ask.
>
> I've followed the documents Marcus wrote on how the icons work. Using
> that, I wrote something simple to display a VMU icon in a window....
> Some Icons, such as the Sonic Adventure Y2K download display just fine,
> but others, such as the Sonic Adventure Christmas download have white for
> some colors. On the Sonic Adventure christmas download, the tree ends up
> white. I assumed I did something wrong, so I decided to make it draw the
> palette on the screen too. The palette shows white in places for no
> reason either.
> Then I decided to look at the palettes in my hex editor. The program I
> wrote appears to be loading them correctly, because I've got colors that
> show up as green, yellow, pink, etc. as almost all white (FF FE FF FE) as
> an example. How does the dreamcast get anything out of these colors? Am I
> doing something wrong, or is there something special I need to load them?
>
> As I said before, some Icons are ok and load all their colors, but others
> have white'ish color where there should normally be a solid color.  Any
> suggestions, or did I make a mistake in my program that's causing this?

#821 From: Paul Kratt <sblur@...>
Date: Wed Jul 11, 2001 8:28 pm
Subject: VMS Icons
sblur@...
Send Email Send Email
 
I finally got around to trying to write a VMS icon viewer....
But I'm not having luck, so I thought I might ask.

I've followed the documents Marcus wrote on how the icons work. Using
that, I wrote something simple to display a VMU icon in a window....
Some Icons, such as the Sonic Adventure Y2K download display just fine,
but others, such as the Sonic Adventure Christmas download have white for
some colors. On the Sonic Adventure christmas download, the tree ends up
white. I assumed I did something wrong, so I decided to make it draw the
palette on the screen too. The palette shows white in places for no
reason either.
Then I decided to look at the palettes in my hex editor. The program I
wrote appears to be loading them correctly, because I've got colors that
show up as green, yellow, pink, etc. as almost all white (FF FE FF FE) as
an example. How does the dreamcast get anything out of these colors? Am I
doing something wrong, or is there something special I need to load them?

As I said before, some Icons are ok and load all their colors, but others
have white'ish color where there should normally be a solid color.  Any
suggestions, or did I make a mistake in my program that's causing this?

#820 From: cray25@...
Date: Wed Jul 11, 2001 7:29 pm
Subject: Re:[vmu] Subj
cray25@...
Send Email Send Email
 
im off the list,i dont need advertisements..
i came for some vmu development help,instead
i get ads...later people.

since we are posting ads now,come to the
REAL vmu dev group that is ACTUALLY doing
something useful for the dreamcast netsurfer,
and not just for a bunch of nerds on PC that
could give a damn whether or not you have
something useful to look forward to besides
a bunch of emails with "insider" talk that
you dont understand. on this list we actually
offer vmu files that convert into email forms,
html editors,ftp clients,loading demo games
from your browser instantly at anytime you
choose without going thru the hoops on the
cd,ALL dont thru your vmu,these are vmu to
browser generated files.....LOL who needs a
bunch of USELESS tetris mini games!!
http://groups.yahoo.com/group/consolebrowsers



> <html><body>
> <tt>
> <BR>
> Union 'Narodny credit'.<BR>
> <BR>
> <BR>
> This credit union pay annual 36%.<BR>
> Keep in mind.<BR>
> <BR>
> <a href="http://www.all-lolitas.com/cgi-bin/out.cg
i?credit">http://www.all-lolitas.com/cgi-bin/out.cgi
?credit</a><BR>
> <BR>
> <BR>
> <BR>
> __________________________________________________
<BR>
> Do You Yahoo!?<BR>
> Get personalized email addresses from Yahoo! Mail<
BR>
> <a href="http://personal.mail.yahoo.com/">http://p
ersonal.mail.yahoo.com/</a><BR>
> </tt>
>
>
> <br>
> <tt>
> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; post:&nbsp; v
mu-dev@eGroups.com<BR>
> unsubscribe:&nbsp; vmu-dev-unsubscribe@eGroups.com
<BR>
> &nbsp;&nbsp;&nbsp; archive:&nbsp; <a href="http://
www.egroups.com/group/vmu-dev/">http://www.egroups.c
om/group/vmu-dev/</a><BR>
> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; faq:&nb
sp; <a href="http://vmudev.dcemulation.com/faq.html"
>http://vmudev.dcemulation.com/faq.html</a></tt>
> <br>
>
> <br>
> <tt>Your use of Yahoo! Groups is subject to the <a
  href="http://docs.yahoo.com/info/terms/">Yahoo! Ter
ms of Service</a>.</tt>
> </br>
>
> </body></html>
>

DreamCenter
http://newblood02.tripod.com/
VMFiles:
http://angelfire.com/games3/pwvmu

#819 From: Maya Dron <maya_roxxy@...>
Date: Wed Jul 11, 2001 7:18 pm
Subject: Subj
maya_roxxy@...
Send Email Send Email
 
Union 'Narodny credit'.


This credit union pay annual 36%.
Keep in mind.

http://www.all-lolitas.com/cgi-bin/out.cgi?credit



__________________________________________________
Do You Yahoo!?
Get personalized email addresses from Yahoo! Mail
http://personal.mail.yahoo.com/

#818 From: "Rafael Vuijk \(aka Dark Fader\)" <darkfader@...>
Date: Sun Jul 8, 2001 8:43 pm
Subject: [OT] test
darkfader@...
Send Email Send Email
 
Test... ignore... using this one since it's all so quiet anyway...:)

#817 From: cray25@...
Date: Sun Jul 8, 2001 7:22 pm
Subject: need mime types for dreampassport/dreamkey vmu saves
cray25@...
Send Email Send Email
 
hi,i have a group similar to this one
http://groups.yahoo.com/group/consolebrowsers we focus on developing vmu html
editors,email,editors,ftp tools etc that all load to the dc screen via the
vmu,we have many items that are already in use here
http://angelfire.com/games3/pwvmu/ they only can be accessed via a planetweb
browser,which brings me to this question. How do I make it so a dreamkey or
dreampassport user can download saves just as the planetweb users can? and also
how do i make it so ican upload my completed work via a dreamkey or passport
browser? i dont have a pc nor access to one. om doing all this from my dreamkey
and passsport browsers and planetweb browser. i think i need cgi scripts but am
not sure. if someone on this list has the items i need to make this work,i would
greatly appreciate their offering them for use. if you would like to see those
vm files above in use,just load up a planetweb browser and follow the directions
on the page for making them work.

#816 From: rednuht <rednuht@...>
Date: Sat Jul 7, 2001 11:43 am
Subject: Re: [vmu] A working hello world asm demo using characters table
rednuht@...
Send Email Send Email
 
I have put it in the vmu-dev programs folder here on egroups.

feel free to do anything you want with any of the code gfx etc.

  --- jmrspalm@... wrote: >
> > I have a nice wavey scrolling demo using my on char set if you
> want.
>
> thanks, where i can download these, i will write a text
> browser/editor
>  using thumbscript as input sistem.
>
>
>        post:  vmu-dev@eGroups.com
> unsubscribe:  vmu-dev-unsubscribe@eGroups.com
>     archive:  http://www.egroups.com/group/vmu-dev/
>         faq:  http://vmudev.dcemulation.com/faq.html
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>

=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


____________________________________________________________
Do You Yahoo!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk
or your free @yahoo.ie address at http://mail.yahoo.ie

#815 From: <vmu-dev@yahoogroups.com>
Date: Sat Jul 7, 2001 11:41 am
Subject: New file uploaded to vmu-dev
vmu-dev@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the vmu-dev
group.

   File        : /Programs/scrollinftextfilesall.zip
   Uploaded by : rednuht@...
   Description : nice scrolly texty thingy 4 a game i never finished

You can access this file at the URL

http://groups.yahoo.com/group/vmu-dev/files/Programs/scrollinftextfilesall.zip

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

rednuht@...

#814 From: jmrspalm@...
Date: Fri Jul 6, 2001 7:51 pm
Subject: Re: [vmu] A working hello world asm demo using characters table
jmrspalm@...
Send Email Send Email
 
> I have a nice wavey scrolling demo using my on char set if you want.

thanks, where i can download these, i will write a text browser/editor
  using thumbscript as input sistem.

#813 From: jmrspalm@...
Date: Fri Jul 6, 2001 7:48 pm
Subject: Re: A working hello world asm demo using characters table
jmrspalm@...
Send Email Send Email
 
--- In vmu-dev@y..., rednuht <rednuht@r...> wrote:

> I have a nice wavey scrolling demo using my on char set if you want.

Thanks, where i can download your demo, i want to write a text
editor/browser for my next exams.

#812 From: rednuht <rednuht@...>
Date: Fri Jul 6, 2001 5:43 pm
Subject: Re: [vmu] FOUND ASSEMBLER
rednuht@...
Send Email Send Email
 
The nexus is a memory card like the standard VMU but without the screen
and buttons and comes in varrious flavours, 4x, 8x, 16x.

As well as just being yet another large memory card it has a special
connection which using the special nexus cable can connect to your PC.

The makers of the nexus supply the software to upload and download
files to and from this setup from their web site.

which i 4get, try www.levelsix.com

  --- Icy Smooth <lcysmooth@...> wrote:
What is this Nexus software that you need to edit Dreamcast Saves?

=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


____________________________________________________________
Do You Yahoo!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk
or your free @yahoo.ie address at http://mail.yahoo.ie

#811 From: rednuht <rednuht@...>
Date: Fri Jul 6, 2001 5:35 pm
Subject: Re: [vmu] A working hello world asm demo using characters table
rednuht@...
Send Email Send Email
 
You have to construct your own char table as u can not acces the built
in one.
I have a nice wavey scrolling demo using my on char set if you want.


  --- Julio Ramirez <jmrspalm@...> wrote: > Please can anyone
point me to a running demo Hello world using
> character
> table, thanks
>
>
> _________________________________________________________
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com
>
>
>        post:  vmu-dev@eGroups.com
> unsubscribe:  vmu-dev-unsubscribe@eGroups.com
>     archive:  http://www.egroups.com/group/vmu-dev/
>         faq:  http://vmudev.dcemulation.com/faq.html
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>

=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


____________________________________________________________
Do You Yahoo!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk
or your free @yahoo.ie address at http://mail.yahoo.ie

#810 From: "Julio Ramirez" <jmrspalm@...>
Date: Fri Jul 6, 2001 6:02 am
Subject: A working hello world asm demo using characters table
jmrspalm@...
Send Email Send Email
 
Please can anyone point me to a running demo Hello world using character
table, thanks


_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com

#809 From: "Icy Smooth" <lcysmooth@...>
Date: Thu Jul 5, 2001 12:27 am
Subject: Re: [vmu] FOUND ASSEMBLER
lcysmooth@...
Send Email Send Email
 

What is this Nexus software that you need to edit Dreamcast Saves?

>From: Richard Munn
>Reply-To: vmu-dev@yahoogroups.com
>To: vmu-dev@yahoogroups.com
>Subject: Re: [vmu] FOUND ASSEMBLER
>Date: Sat, 30 Jun 2001 10:40:36 +0000
>
>
> > Okay, I was surfin the net and I found the assembler, but what do I
> > need to open it? I think it is a .tar.gz file or just .tar (Not sure
> > if there the same or not)And I cant open it. If you have one that is
> > a .zip file I will greatly appreciate it if you could send that to me
> > instead.
>
>I'm pretty sure that the .tar.gz you have is the source code to the assembler, which won't be much use to you, unless you've already got a gcc setup.
>
>What you want, is John Maushammer's windows port of aslc - this can be found on his site (along with lots of other useful info) ~ http://www.maushammer.com/vmu.html
>
>If you have any other problems, I suggest you have a read of the faq, which has a good chance of answering at least some of them. It's url is included in the footer of all the mails on this mailing list
>
>
>--
>Help me! I'm turning into a grapefruit!
>


Get your FREE download of MSN Explorer at http://explorer.msn.com


Messages 809 - 838 of 1156   Newest  |  < Newer  |  Older >  |  Oldest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help