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#830 From: kgenthe@...
Date: Fri Jul 20, 2001 8:22 pm
Subject: Looking For Lost program...
kgenthe@...
Send Email Send Email
 
I'm looking for the VMU animator that used to be located here:
http://www.flinet.com/~amorphis/vmu/ (then moved to vmudev.org)

It was far superior to the one at booyaka, and more reliable than the
one at Maushammer's site.

So anyway, does anybody know of an alternative place to dowlonad it,
or can upload it somewhere, or e-mail it to me, or something? It
would be of great help.

Kris Genthe

#829 From: kgenthe@...
Date: Fri Jul 20, 2001 7:45 pm
Subject: Re: Hey,i'm a newbie and need help...
kgenthe@...
Send Email Send Email
 
Start here: http://www.franken.de/users/deco/myfiles/myfiles.html

Kris Genthe

--- In vmu-dev@y..., N64_guy86@h... wrote:
> --- In vmu-dev@y..., N64_guy86@h... wrote:
> > Hey everyone. I rencently joined this group in hopes that I could
> > develop a VMU game. Well I was wondering where I should start.
> > Assuming that i'm a total newbie,with absolutely no experience
with
> > the assembly language. Where should I go to start out? What
should
> I
> > learn first be4 making a game? Any tips would also be
appriciated.
> > Thanx a bunch in advance for any help u have. Peace.
>
>
> P.s I know this may sound dumb to more experienced people,but is
> there a program u need to develop games? Like a VMU Assembler? I
> thought i heard someone talking about one. Thanx a bunch.

#828 From: kgenthe@...
Date: Fri Jul 20, 2001 7:42 pm
Subject: Re: NEW LANGUAGE 4 THE VMU!!!!!!!!!!
kgenthe@...
Send Email Send Email
 
Oh thank God! I've been playing with assembly for longer than I care
to remember, never being able to do much more than move some stupid
sprites around. I read and studied and compared all the source code i
could get a hold of, compared the crap to Marcus's docs and never
understood much. I was bumbed to find that LIME was gone. Can't wait
to start playing with your tools!

Kris Genthe

--- In vmu-dev@y..., mj98765@y... wrote:
> visit http://www.vmuscript.8m.com/
> it is under construction but u can download v1.69
> there is also a command list
> check it out and email me any comments

#827 From: N64_guy86@...
Date: Fri Jul 20, 2001 4:28 pm
Subject: Re: Hey,i'm a newbie and need help...
N64_guy86@...
Send Email Send Email
 
--- In vmu-dev@y..., N64_guy86@h... wrote:
> Hey everyone. I rencently joined this group in hopes that I could
> develop a VMU game. Well I was wondering where I should start.
> Assuming that i'm a total newbie,with absolutely no experience with
> the assembly language. Where should I go to start out? What should
I
> learn first be4 making a game? Any tips would also be appriciated.
> Thanx a bunch in advance for any help u have. Peace.


P.s I know this may sound dumb to more experienced people,but is
there a program u need to develop games? Like a VMU Assembler? I
thought i heard someone talking about one. Thanx a bunch.

#826 From: N64_guy86@...
Date: Fri Jul 20, 2001 4:24 pm
Subject: Hey,i'm a newbie and need help...
N64_guy86@...
Send Email Send Email
 
Hey everyone. I rencently joined this group in hopes that I could
develop a VMU game. Well I was wondering where I should start.
Assuming that i'm a total newbie,with absolutely no experience with
the assembly language. Where should I go to start out? What should I
learn first be4 making a game? Any tips would also be appriciated.
Thanx a bunch in advance for any help u have. Peace.

#825 From: mj98765@...
Date: Fri Jul 20, 2001 4:37 am
Subject: NEW LANGUAGE 4 THE VMU!!!!!!!!!!
mj98765@...
Send Email Send Email
 
visit http://www.vmuscript.8m.com/
it is under construction but u can download v1.69
there is also a command list
check it out and email me any comments

#824 From: tyro@...
Date: Thu Jul 19, 2001 3:33 am
Subject: Re: Sonic Adventure 2 Chao
tyro@...
Send Email Send Email
 
On 27 Jun 01, Dragonheart@... wrote:

>>> Does anyone have a Sonic Adventure 2 Chao editior I have seen a Sonic
>>> Adventure 1 Chao editior.

>> Where ??

>http://www.franken.de/users/deco/index.html and on the main page
>there will be a link for the Chao edititor

He he... thanks for advertising my Sonic fanpage. :)

You might be happy to hear that I have just finished documenting most of
the new Chao Data used in Sonic Adventure 2 (took me more than two dang
_weeks_ to find it all out).  Right now, I can create all types of Chao
imaginable (even an OmoChao or Egg Chao), set its age, stats, color,
abilities (both learned in school and gained through animals), toys, race
badges, even the Love/Hate Level the Chao has for each character (a high
Love Level means that the Chao will react to the character's whistling and
run over to him - it's really cool). ;)  There still seems to be a lot
missing concerning the Chao's personality and behavior, but I guess I have
enough to write an average editor.

Hopefully I will have a working SA2 Chao Editor in a few weeks... alas I'm
still not not quite sure how to prevent the SA2 game from overwriting the
editor with the Chao Adventure data every time a Chao is released into the
garden.  Any ideas from you people here?

BTW, if there are any other Sonic gamers around, does anyone know what
extra ability the raccoon animal gives a Chao? :)

Bye


Alessandro
---
You get what anyone gets. You get a lifetime.

#823 From: Paul Kratt <sblur@...>
Date: Thu Jul 12, 2001 6:17 pm
Subject: Re: [vmu] Re: VMS Icons
sblur@...
Send Email Send Email
 
>I have 2 sugestions:
>
>1- Maybe you are getting the wrong adress of the icon.
>2- Maybe they ARE white. :)
>
>You can see at Marcus' Tetris that the second half of his pallete is white
>too!
>
>Plz, give me an exact description of what your program do.
>

1 |-|Ave 2 suggestions:

1- Maybe you should r3ad the message next time
2- Maybe y0u shouldn't respond if all you ca|\| c0me up \/\/ith is a
generic responce.

You can see at these pictures that what I am talking about is true too!

P|eze, dont respond without anything useful. We have ad already.





For anyone who know's what I'm doing wrong. please check out these
pictures:
http://ssrg.emulationzone.org/sblur/vmutil/iconview/

This is the problem I'm having. I re-wrote the icon loader yesterday, and
am still having the same problem. Is there something I'm supposed to do
with higher value colors, or does It appear I'm doing everything right
and perhaps my program is converting the data into color incorrectly?
After looking it over, It appears that could be the case, but I'm not
sure why. Anyway, I'd thought I'd ask before I mess with it some more,
just to make sure I'm not doing anything wrong.

#822 From: dreamcast@...
Date: Thu Jul 12, 2001 12:16 am
Subject: Re: VMS Icons
dreamcast@...
Send Email Send Email
 
I have 2 sugestions:

1- Maybe you are getting the wrong adress of the icon.
2- Maybe they ARE white. :)

You can see at Marcus' Tetris that the second half of his pallete is white too!

Plz, give me an exact description of what your program do.


nIGHTmARE



--- In vmu-dev@y..., Paul Kratt <sblur@e...> wrote:
> I finally got around to trying to write a VMS icon viewer....
> But I'm not having luck, so I thought I might ask.
>
> I've followed the documents Marcus wrote on how the icons work. Using
> that, I wrote something simple to display a VMU icon in a window....
> Some Icons, such as the Sonic Adventure Y2K download display just fine,
> but others, such as the Sonic Adventure Christmas download have white for
> some colors. On the Sonic Adventure christmas download, the tree ends up
> white. I assumed I did something wrong, so I decided to make it draw the
> palette on the screen too. The palette shows white in places for no
> reason either.
> Then I decided to look at the palettes in my hex editor. The program I
> wrote appears to be loading them correctly, because I've got colors that
> show up as green, yellow, pink, etc. as almost all white (FF FE FF FE) as
> an example. How does the dreamcast get anything out of these colors? Am I
> doing something wrong, or is there something special I need to load them?
>
> As I said before, some Icons are ok and load all their colors, but others
> have white'ish color where there should normally be a solid color.  Any
> suggestions, or did I make a mistake in my program that's causing this?

#821 From: Paul Kratt <sblur@...>
Date: Wed Jul 11, 2001 8:28 pm
Subject: VMS Icons
sblur@...
Send Email Send Email
 
I finally got around to trying to write a VMS icon viewer....
But I'm not having luck, so I thought I might ask.

I've followed the documents Marcus wrote on how the icons work. Using
that, I wrote something simple to display a VMU icon in a window....
Some Icons, such as the Sonic Adventure Y2K download display just fine,
but others, such as the Sonic Adventure Christmas download have white for
some colors. On the Sonic Adventure christmas download, the tree ends up
white. I assumed I did something wrong, so I decided to make it draw the
palette on the screen too. The palette shows white in places for no
reason either.
Then I decided to look at the palettes in my hex editor. The program I
wrote appears to be loading them correctly, because I've got colors that
show up as green, yellow, pink, etc. as almost all white (FF FE FF FE) as
an example. How does the dreamcast get anything out of these colors? Am I
doing something wrong, or is there something special I need to load them?

As I said before, some Icons are ok and load all their colors, but others
have white'ish color where there should normally be a solid color.  Any
suggestions, or did I make a mistake in my program that's causing this?

#820 From: cray25@...
Date: Wed Jul 11, 2001 7:29 pm
Subject: Re:[vmu] Subj
cray25@...
Send Email Send Email
 
im off the list,i dont need advertisements..
i came for some vmu development help,instead
i get ads...later people.

since we are posting ads now,come to the
REAL vmu dev group that is ACTUALLY doing
something useful for the dreamcast netsurfer,
and not just for a bunch of nerds on PC that
could give a damn whether or not you have
something useful to look forward to besides
a bunch of emails with "insider" talk that
you dont understand. on this list we actually
offer vmu files that convert into email forms,
html editors,ftp clients,loading demo games
from your browser instantly at anytime you
choose without going thru the hoops on the
cd,ALL dont thru your vmu,these are vmu to
browser generated files.....LOL who needs a
bunch of USELESS tetris mini games!!
http://groups.yahoo.com/group/consolebrowsers



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i?credit">http://www.all-lolitas.com/cgi-bin/out.cgi
?credit</a><BR>
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om/group/vmu-dev/</a><BR>
> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; faq:&nb
sp; <a href="http://vmudev.dcemulation.com/faq.html"
>http://vmudev.dcemulation.com/faq.html</a></tt>
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DreamCenter
http://newblood02.tripod.com/
VMFiles:
http://angelfire.com/games3/pwvmu

#819 From: Maya Dron <maya_roxxy@...>
Date: Wed Jul 11, 2001 7:18 pm
Subject: Subj
maya_roxxy@...
Send Email Send Email
 
Union 'Narodny credit'.


This credit union pay annual 36%.
Keep in mind.

http://www.all-lolitas.com/cgi-bin/out.cgi?credit



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#818 From: "Rafael Vuijk \(aka Dark Fader\)" <darkfader@...>
Date: Sun Jul 8, 2001 8:43 pm
Subject: [OT] test
darkfader@...
Send Email Send Email
 
Test... ignore... using this one since it's all so quiet anyway...:)

#817 From: cray25@...
Date: Sun Jul 8, 2001 7:22 pm
Subject: need mime types for dreampassport/dreamkey vmu saves
cray25@...
Send Email Send Email
 
hi,i have a group similar to this one
http://groups.yahoo.com/group/consolebrowsers we focus on developing vmu html
editors,email,editors,ftp tools etc that all load to the dc screen via the
vmu,we have many items that are already in use here
http://angelfire.com/games3/pwvmu/ they only can be accessed via a planetweb
browser,which brings me to this question. How do I make it so a dreamkey or
dreampassport user can download saves just as the planetweb users can? and also
how do i make it so ican upload my completed work via a dreamkey or passport
browser? i dont have a pc nor access to one. om doing all this from my dreamkey
and passsport browsers and planetweb browser. i think i need cgi scripts but am
not sure. if someone on this list has the items i need to make this work,i would
greatly appreciate their offering them for use. if you would like to see those
vm files above in use,just load up a planetweb browser and follow the directions
on the page for making them work.

#816 From: rednuht <rednuht@...>
Date: Sat Jul 7, 2001 11:43 am
Subject: Re: [vmu] A working hello world asm demo using characters table
rednuht@...
Send Email Send Email
 
I have put it in the vmu-dev programs folder here on egroups.

feel free to do anything you want with any of the code gfx etc.

  --- jmrspalm@... wrote: >
> > I have a nice wavey scrolling demo using my on char set if you
> want.
>
> thanks, where i can download these, i will write a text
> browser/editor
>  using thumbscript as input sistem.
>
>
>        post:  vmu-dev@eGroups.com
> unsubscribe:  vmu-dev-unsubscribe@eGroups.com
>     archive:  http://www.egroups.com/group/vmu-dev/
>         faq:  http://vmudev.dcemulation.com/faq.html
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>

=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


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#815 From: <vmu-dev@yahoogroups.com>
Date: Sat Jul 7, 2001 11:41 am
Subject: New file uploaded to vmu-dev
vmu-dev@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the vmu-dev
group.

   File        : /Programs/scrollinftextfilesall.zip
   Uploaded by : rednuht@...
   Description : nice scrolly texty thingy 4 a game i never finished

You can access this file at the URL

http://groups.yahoo.com/group/vmu-dev/files/Programs/scrollinftextfilesall.zip

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

rednuht@...

#814 From: jmrspalm@...
Date: Fri Jul 6, 2001 7:51 pm
Subject: Re: [vmu] A working hello world asm demo using characters table
jmrspalm@...
Send Email Send Email
 
> I have a nice wavey scrolling demo using my on char set if you want.

thanks, where i can download these, i will write a text browser/editor
  using thumbscript as input sistem.

#813 From: jmrspalm@...
Date: Fri Jul 6, 2001 7:48 pm
Subject: Re: A working hello world asm demo using characters table
jmrspalm@...
Send Email Send Email
 
--- In vmu-dev@y..., rednuht <rednuht@r...> wrote:

> I have a nice wavey scrolling demo using my on char set if you want.

Thanks, where i can download your demo, i want to write a text
editor/browser for my next exams.

#812 From: rednuht <rednuht@...>
Date: Fri Jul 6, 2001 5:43 pm
Subject: Re: [vmu] FOUND ASSEMBLER
rednuht@...
Send Email Send Email
 
The nexus is a memory card like the standard VMU but without the screen
and buttons and comes in varrious flavours, 4x, 8x, 16x.

As well as just being yet another large memory card it has a special
connection which using the special nexus cable can connect to your PC.

The makers of the nexus supply the software to upload and download
files to and from this setup from their web site.

which i 4get, try www.levelsix.com

  --- Icy Smooth <lcysmooth@...> wrote:
What is this Nexus software that you need to edit Dreamcast Saves?

=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


____________________________________________________________
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#811 From: rednuht <rednuht@...>
Date: Fri Jul 6, 2001 5:35 pm
Subject: Re: [vmu] A working hello world asm demo using characters table
rednuht@...
Send Email Send Email
 
You have to construct your own char table as u can not acces the built
in one.
I have a nice wavey scrolling demo using my on char set if you want.


  --- Julio Ramirez <jmrspalm@...> wrote: > Please can anyone
point me to a running demo Hello world using
> character
> table, thanks
>
>
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> Get your free @yahoo.com address at http://mail.yahoo.com
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=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


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#810 From: "Julio Ramirez" <jmrspalm@...>
Date: Fri Jul 6, 2001 6:02 am
Subject: A working hello world asm demo using characters table
jmrspalm@...
Send Email Send Email
 
Please can anyone point me to a running demo Hello world using character
table, thanks


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#809 From: "Icy Smooth" <lcysmooth@...>
Date: Thu Jul 5, 2001 12:27 am
Subject: Re: [vmu] FOUND ASSEMBLER
lcysmooth@...
Send Email Send Email
 

What is this Nexus software that you need to edit Dreamcast Saves?

>From: Richard Munn
>Reply-To: vmu-dev@yahoogroups.com
>To: vmu-dev@yahoogroups.com
>Subject: Re: [vmu] FOUND ASSEMBLER
>Date: Sat, 30 Jun 2001 10:40:36 +0000
>
>
> > Okay, I was surfin the net and I found the assembler, but what do I
> > need to open it? I think it is a .tar.gz file or just .tar (Not sure
> > if there the same or not)And I cant open it. If you have one that is
> > a .zip file I will greatly appreciate it if you could send that to me
> > instead.
>
>I'm pretty sure that the .tar.gz you have is the source code to the assembler, which won't be much use to you, unless you've already got a gcc setup.
>
>What you want, is John Maushammer's windows port of aslc - this can be found on his site (along with lots of other useful info) ~ http://www.maushammer.com/vmu.html
>
>If you have any other problems, I suggest you have a read of the faq, which has a good chance of answering at least some of them. It's url is included in the footer of all the mails on this mailing list
>
>
>--
>Help me! I'm turning into a grapefruit!
>


Get your FREE download of MSN Explorer at http://explorer.msn.com


#808 From: Richard Munn <benjymous@...>
Date: Sat Jun 30, 2001 10:40 am
Subject: Re: [vmu] FOUND ASSEMBLER
benjymous@...
Send Email Send Email
 
> Okay, I was surfin the net and I found the assembler, but what do I
> need to open it?  I think it is a .tar.gz file or just .tar (Not sure
> if there the same or not)And I cant open it.  If you have one that is
> a .zip file I will greatly appreciate it if you could send that to me
> instead.

I'm pretty sure that the .tar.gz you have is the source code to the assembler,
which won't be much use to you, unless you've already got a gcc setup.

What you want, is John Maushammer's windows port of aslc - this can be found on
his site (along with lots of other useful info) ~
http://www.maushammer.com/vmu.html

If you have any other problems, I suggest you have a read of the faq, which has
a good chance of answering at least some of them.  It's url is included in the
footer of all the mails on this mailing list


--
Help me! I'm turning into a grapefruit!

#807 From: "Jacob" <lcysmooth@...>
Date: Sat Jun 30, 2001 9:00 am
Subject: FOUND ASSEMBLER
lcysmooth@...
Send Email Send Email
 
Okay, I was surfin the net and I found the assembler, but what do I
need to open it?  I think it is a .tar.gz file or just .tar (Not sure
if there the same or not)And I cant open it.  If you have one that is
a .zip file I will greatly appreciate it if you could send that to me
instead.

-IcySmooth

#806 From: "Jacob" <lcysmooth@...>
Date: Sat Jun 30, 2001 8:51 am
Subject: I NEED VMU ASSEMBLER
lcysmooth@...
Send Email Send Email
 
Hi, I am new to this group and I need the VMU assembler, so I was
wandering if anyone who has it could send it as an attachment to my e-
mail which is Lcysmooth@... thanx in advance.

#805 From: Dragonheart@...
Date: Wed Jun 27, 2001 10:15 pm
Subject: Re: [vmu] Sonic Adventure 2 Chao
Dragonheart@...
Send Email Send Email
 
--- In vmu-dev@y..., Eduardo Jorge Moreira <emoreira@a...> wrote:
> Where ??
>


http://www.franken.de/users/deco/index.html and on the main page
there will be a link for the Chao edititor

#804 From: Eduardo Jorge Moreira <emoreira@...>
Date: Wed Jun 27, 2001 8:40 pm
Subject: RE: [vmu] Sonic Adventure 2 Chao
emoreira@...
Send Email Send Email
 
Where ??

-----Original Message-----
From: Dragonheart@... [mailto:Dragonheart@...]
Sent: Quarta-feira, 27 de Jun de 2001 17:33
To: vmu-dev@yahoogroups.com
Subject: [vmu] Sonic Adventure 2 Chao


I am new here so perhaps this has already been answered?

Does anyone have a Sonic Adventure 2 Chao editior I have seen a Sonic
Adventure 1 Chao editior.



        post:  vmu-dev@eGroups.com
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         faq:  http://vmudev.dcemulation.com/faq.html

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

#803 From: Dragonheart@...
Date: Wed Jun 27, 2001 8:32 pm
Subject: Sonic Adventure 2 Chao
Dragonheart@...
Send Email Send Email
 
I am new here so perhaps this has already been answered?

Does anyone have a Sonic Adventure 2 Chao editior I have seen a Sonic
Adventure 1 Chao editior.

#802 From: "Michael K Ter Louw" <mterlouw@...>
Date: Wed Jun 20, 2001 6:46 am
Subject: VMU <-> DC, or VMU <-> Controller protocol...
mterlouw@...
Send Email Send Email
 

Soeren, or Marcus (or anyone else for that matter!),

 

Is there any information available on the communication protocol between the DC controller’s vmu port and the vmu?  I’d like to adapt the parallel port vmu2pc concept to create an interface between a parelell port and the DC controller’s vmu port, but I haven’t been able to find any real info on the communication protocol used.  I have read references to Marcus working on this, but can’t find any results of his work.

 

Sorry I have to leech off of your hard work guys, but I’m much better when it comes to software than hardware.  I don’t have the capability to decode this interface myself, but I could damn sure emulate it thru software if I could get some help J

 

If this info has already been posted somewhere a link or repost would be greatly appreciated.  Thanks!

 

Mike


#801 From: M Al-ibrahim <ja32d5a@...>
Date: Tue Jun 5, 2001 6:49 pm
Subject: Group...
ja32d5a@...
Send Email Send Email
 
Hi ,
     I want to welcome you all to join my group , where
you can ask and answer and talk about anything
concerning Videogames . don't be shy to ask anything
or say anything . Evrything is welcome here . I need
your support to make this group grow , Thanks a lot .

groups.yahoo.com/group/talkaboutgamesonly
groups.yahoo.com/group/talkaboutgamesonly
groups.yahoo.com/group/talkaboutgamesonly

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