visit http://www.vmuscript.8m.com/
it is under construction but u can download v1.69
there is also a command list
check it out and email me any comments
On 27 Jun 01, Dragonheart@... wrote:
>>> Does anyone have a Sonic Adventure 2 Chao editior I have seen a Sonic
>>> Adventure 1 Chao editior.
>> Where ??
>http://www.franken.de/users/deco/index.html and on the main page
>there will be a link for the Chao edititor
He he... thanks for advertising my Sonic fanpage. :)
You might be happy to hear that I have just finished documenting most of
the new Chao Data used in Sonic Adventure 2 (took me more than two dang
_weeks_ to find it all out). Right now, I can create all types of Chao
imaginable (even an OmoChao or Egg Chao), set its age, stats, color,
abilities (both learned in school and gained through animals), toys, race
badges, even the Love/Hate Level the Chao has for each character (a high
Love Level means that the Chao will react to the character's whistling and
run over to him - it's really cool). ;) There still seems to be a lot
missing concerning the Chao's personality and behavior, but I guess I have
enough to write an average editor.
Hopefully I will have a working SA2 Chao Editor in a few weeks... alas I'm
still not not quite sure how to prevent the SA2 game from overwriting the
editor with the Chao Adventure data every time a Chao is released into the
garden. Any ideas from you people here?
BTW, if there are any other Sonic gamers around, does anyone know what
extra ability the raccoon animal gives a Chao? :)
Bye
Alessandro
---
You get what anyone gets. You get a lifetime.
>I have 2 sugestions:
>
>1- Maybe you are getting the wrong adress of the icon.
>2- Maybe they ARE white. :)
>
>You can see at Marcus' Tetris that the second half of his pallete is white
>too!
>
>Plz, give me an exact description of what your program do.
>
1 |-|Ave 2 suggestions:
1- Maybe you should r3ad the message next time
2- Maybe y0u shouldn't respond if all you ca|\| c0me up \/\/ith is a
generic responce.
You can see at these pictures that what I am talking about is true too!
P|eze, dont respond without anything useful. We have ad already.
For anyone who know's what I'm doing wrong. please check out these
pictures:
http://ssrg.emulationzone.org/sblur/vmutil/iconview/
This is the problem I'm having. I re-wrote the icon loader yesterday, and
am still having the same problem. Is there something I'm supposed to do
with higher value colors, or does It appear I'm doing everything right
and perhaps my program is converting the data into color incorrectly?
After looking it over, It appears that could be the case, but I'm not
sure why. Anyway, I'd thought I'd ask before I mess with it some more,
just to make sure I'm not doing anything wrong.
I have 2 sugestions:
1- Maybe you are getting the wrong adress of the icon.
2- Maybe they ARE white. :)
You can see at Marcus' Tetris that the second half of his pallete is white too!
Plz, give me an exact description of what your program do.
nIGHTmARE
--- In vmu-dev@y..., Paul Kratt <sblur@e...> wrote:
> I finally got around to trying to write a VMS icon viewer....
> But I'm not having luck, so I thought I might ask.
>
> I've followed the documents Marcus wrote on how the icons work. Using
> that, I wrote something simple to display a VMU icon in a window....
> Some Icons, such as the Sonic Adventure Y2K download display just fine,
> but others, such as the Sonic Adventure Christmas download have white for
> some colors. On the Sonic Adventure christmas download, the tree ends up
> white. I assumed I did something wrong, so I decided to make it draw the
> palette on the screen too. The palette shows white in places for no
> reason either.
> Then I decided to look at the palettes in my hex editor. The program I
> wrote appears to be loading them correctly, because I've got colors that
> show up as green, yellow, pink, etc. as almost all white (FF FE FF FE) as
> an example. How does the dreamcast get anything out of these colors? Am I
> doing something wrong, or is there something special I need to load them?
>
> As I said before, some Icons are ok and load all their colors, but others
> have white'ish color where there should normally be a solid color. Any
> suggestions, or did I make a mistake in my program that's causing this?
I finally got around to trying to write a VMS icon viewer....
But I'm not having luck, so I thought I might ask.
I've followed the documents Marcus wrote on how the icons work. Using
that, I wrote something simple to display a VMU icon in a window....
Some Icons, such as the Sonic Adventure Y2K download display just fine,
but others, such as the Sonic Adventure Christmas download have white for
some colors. On the Sonic Adventure christmas download, the tree ends up
white. I assumed I did something wrong, so I decided to make it draw the
palette on the screen too. The palette shows white in places for no
reason either.
Then I decided to look at the palettes in my hex editor. The program I
wrote appears to be loading them correctly, because I've got colors that
show up as green, yellow, pink, etc. as almost all white (FF FE FF FE) as
an example. How does the dreamcast get anything out of these colors? Am I
doing something wrong, or is there something special I need to load them?
As I said before, some Icons are ok and load all their colors, but others
have white'ish color where there should normally be a solid color. Any
suggestions, or did I make a mistake in my program that's causing this?
im off the list,i dont need advertisements..
i came for some vmu development help,instead
i get ads...later people.
since we are posting ads now,come to the
REAL vmu dev group that is ACTUALLY doing
something useful for the dreamcast netsurfer,
and not just for a bunch of nerds on PC that
could give a damn whether or not you have
something useful to look forward to besides
a bunch of emails with "insider" talk that
you dont understand. on this list we actually
offer vmu files that convert into email forms,
html editors,ftp clients,loading demo games
from your browser instantly at anytime you
choose without going thru the hoops on the
cd,ALL dont thru your vmu,these are vmu to
browser generated files.....LOL who needs a
bunch of USELESS tetris mini games!!
http://groups.yahoo.com/group/consolebrowsers
> <html><body>
> <tt>
> <BR>
> Union 'Narodny credit'.<BR>
> <BR>
> <BR>
> This credit union pay annual 36%.<BR>
> Keep in mind.<BR>
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> <a href="http://www.all-lolitas.com/cgi-bin/out.cg
i?credit">http://www.all-lolitas.com/cgi-bin/out.cgi
?credit</a><BR>
> <BR>
> <BR>
> <BR>
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> Get personalized email addresses from Yahoo! Mail<
BR>
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> post: v
mu-dev@eGroups.com<BR>
> unsubscribe: vmu-dev-unsubscribe@eGroups.com
<BR>
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www.egroups.com/group/vmu-dev/">http://www.egroups.c
om/group/vmu-dev/</a><BR>
> faq:&nb
sp; <a href="http://vmudev.dcemulation.com/faq.html"
>http://vmudev.dcemulation.com/faq.html</a></tt>
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href="http://docs.yahoo.com/info/terms/">Yahoo! Ter
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>
DreamCenter
http://newblood02.tripod.com/
VMFiles:
http://angelfire.com/games3/pwvmu
hi,i have a group similar to this one
http://groups.yahoo.com/group/consolebrowsers we focus on developing vmu html
editors,email,editors,ftp tools etc that all load to the dc screen via the
vmu,we have many items that are already in use here
http://angelfire.com/games3/pwvmu/ they only can be accessed via a planetweb
browser,which brings me to this question. How do I make it so a dreamkey or
dreampassport user can download saves just as the planetweb users can? and also
how do i make it so ican upload my completed work via a dreamkey or passport
browser? i dont have a pc nor access to one. om doing all this from my dreamkey
and passsport browsers and planetweb browser. i think i need cgi scripts but am
not sure. if someone on this list has the items i need to make this work,i would
greatly appreciate their offering them for use. if you would like to see those
vm files above in use,just load up a planetweb browser and follow the directions
on the page for making them work.
> I have a nice wavey scrolling demo using my on char set if you want.
thanks, where i can download these, i will write a text browser/editor
using thumbscript as input sistem.
--- In vmu-dev@y..., rednuht <rednuht@r...> wrote:
> I have a nice wavey scrolling demo using my on char set if you want.
Thanks, where i can download your demo, i want to write a text
editor/browser for my next exams.
The nexus is a memory card like the standard VMU but without the screen
and buttons and comes in varrious flavours, 4x, 8x, 16x.
As well as just being yet another large memory card it has a special
connection which using the special nexus cable can connect to your PC.
The makers of the nexus supply the software to upload and download
files to and from this setup from their web site.
which i 4get, try www.levelsix.com
--- Icy Smooth <lcysmooth@...> wrote:
What is this Nexus software that you need to edit Dreamcast Saves?
=====
Later ...
rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-
____________________________________________________________
Do You Yahoo!?
Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk
or your free @yahoo.ie address at http://mail.yahoo.ie
Please can anyone point me to a running demo Hello world using character
table, thanks
_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com
What is this Nexus software that you need to edit Dreamcast Saves?
>From: Richard Munn
>Reply-To: vmu-dev@yahoogroups.com >To: vmu-dev@yahoogroups.com >Subject: Re: [vmu] FOUND ASSEMBLER >Date: Sat, 30 Jun 2001 10:40:36 +0000 > > > > Okay, I was surfin the net and I found the assembler, but what do I > > need to open it? I think it is a .tar.gz file or just .tar (Not sure > > if there the same or not)And I cant open it. If you have one that is > > a .zip file I will greatly appreciate it if you could send that to me > > instead. > >I'm pretty sure that the .tar.gz you have is the source code to the assembler, which won't be much use to you, unless you've already got a gcc setup. > >What you want, is John Maushammer's windows port of aslc - this can be found on his site (along with lots of other useful info) ~ http://www.maushammer.com/vmu.html > >If you have any other problems, I suggest you have a read of the faq, which has a good chance of answering at least some of them. It's url is included in the footer of all the mails on this mailing list > > >-- >Help me! I'm turning into a grapefruit! > Get your FREE download of MSN Explorer at http://explorer.msn.com
> Okay, I was surfin the net and I found the assembler, but what do I
> need to open it? I think it is a .tar.gz file or just .tar (Not sure
> if there the same or not)And I cant open it. If you have one that is
> a .zip file I will greatly appreciate it if you could send that to me
> instead.
I'm pretty sure that the .tar.gz you have is the source code to the assembler,
which won't be much use to you, unless you've already got a gcc setup.
What you want, is John Maushammer's windows port of aslc - this can be found on
his site (along with lots of other useful info) ~
http://www.maushammer.com/vmu.html
If you have any other problems, I suggest you have a read of the faq, which has
a good chance of answering at least some of them. It's url is included in the
footer of all the mails on this mailing list
--
Help me! I'm turning into a grapefruit!
Okay, I was surfin the net and I found the assembler, but what do I
need to open it? I think it is a .tar.gz file or just .tar (Not sure
if there the same or not)And I cant open it. If you have one that is
a .zip file I will greatly appreciate it if you could send that to me
instead.
-IcySmooth
Hi, I am new to this group and I need the VMU assembler, so I was
wandering if anyone who has it could send it as an attachment to my e-
mail which is Lcysmooth@... thanx in advance.
--- In vmu-dev@y..., Eduardo Jorge Moreira <emoreira@a...> wrote:
> Where ??
>
http://www.franken.de/users/deco/index.html and on the main page
there will be a link for the Chao edititor
I am new here so perhaps this has already been answered?
Does anyone have a Sonic Adventure 2 Chao editior I have seen a Sonic
Adventure 1 Chao editior.
Soeren, or Marcus
(or anyone else for that matter!),
Is there any information available on the communication
protocol between the DC controller’s vmu port
and the vmu?I’d like to adapt the parallel port vmu2pc concept to create an
interface between a parelell port and the DC
controller’s vmu port, but I haven’t been
able to find any real info on the communication protocol used.I have read references to Marcus working
on this, but can’t find any results of his work.
Sorry I have to leech off of your hard work guys, but I’m
much better when it comes to software than hardware.I don’t have the capability to
decode this interface myself, but I could damn sure emulate it thru software if
I could get some help J
If this info has already been posted somewhere a link or
repost would be greatly appreciated.Thanks!
Hi ,
I want to welcome you all to join my group , where
you can ask and answer and talk about anything
concerning Videogames . don't be shy to ask anything
or say anything . Evrything is welcome here . I need
your support to make this group grow , Thanks a lot .
groups.yahoo.com/group/talkaboutgamesonly
groups.yahoo.com/group/talkaboutgamesonly
groups.yahoo.com/group/talkaboutgamesonly
__________________________________________________
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Get personalized email addresses from Yahoo! Mail - only $35
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friedtj@... wroten on Wed, May 30, 2001 at 10:07:12AM +0200:
> I just checked on the oscilloscope if anything is happening on the
> parallel port (0x378, LPT1): I cannot see any signal variation.
> VMU2PCAlphaRelease.zip will not work for me as it is compiled
> to run under windows only (I only have a DOS/Linux box running).
> I suppose I have to understand how to cross compile to DOS from
> Linux DJGPP, but I have never tried that.
The VMU2PC-djgpp is not much more than a compilation of the
VMU2PCAlphaRelease using the DJGPP cross-compiler under linux, so you
don't have to do that.
> I used the software by Soren (VMU2PC-djgpp, cross-compiled throught
> DJGPP): this is the one that does not seem to be communicating with
> the parallel port, even though I precise -t 0x378 or -t LPT1.
> Can you confirm if I am using the right software, or otherwise which
> version I should use for VMU/PC communication through the parallel
> port ?
The software you use is the correct one. You won't see any communication on
your oscilloscope until the initial handshake:
The PC sets pin 6 of the VMU to 1 (3.3V).
If the VMU is ready (display shows "WAITING FOR DATA") it responds by
setting pin 11 to 0.
The communication now starts, you can find more info on
<http://soeren.infoserv.de/vm/vm2vm.html>.
Now some wild guesses what your problem could be:
You have to connect pins 1 and 14 on the VMU.
Pin 1 is the rightmost pin when holding the VMU as if you are playing.
Try setting your parport to SPP in the BIOS setup.
I have read about incompatible parports on Pentium-II/III mainboards, if
possible try an old ISA parport card.
Sören
After spending about 1 year developing on the nintendo gameboy (as a
display for data acquisition systems), I recently gained intereset in
the VMU. Software development/emulation works nicely: congratulations
for this.
I then bought one VMU last week, installed the parallel port connexion
as described in http://www.maushammer.com/vmu.html#VMU2PC
and tried sending tetris.vms to the actual hardware. No luck :(
I just checked on the oscilloscope if anything is happening on the
parallel port (0x378, LPT1): I cannot see any signal variation.
So I assume I am not using the right software for programming the
VMU through the parallel port.
VMU2PCAlphaRelease.zip will not work for me as it is compiled
to run under windows only (I only have a DOS/Linux box running).
I suppose I have to understand how to cross compile to DOS from
Linux DJGPP, but I have never tried that.
I used the software by Soren (VMU2PC-djgpp, cross-compiled throught
DJGPP): this is the one that does not seem to be communicating with
the parallel port, even though I precise -t 0x378 or -t LPT1.
Can you confirm if I am using the right software, or otherwise which
version I should use for VMU/PC communication through the parallel
port ?
Thank you, Jean-Michel FRIEDT (friedtj@...)
>heh - lol. I totally forgot I'd put that in. Did anyone else receive this
>on Wednesday morning, despite the header saying it was sent on Monday?
I got it on Tuesday...
> We would like to remind you of this upcoming event.
>
> Richard's birthday ;-)
>
> Date: Tuesday, May 15, 2001
> Time: All Day
>
> well, I was stuck for stuff to add to the calendar, okay ;-)
heh - lol. I totally forgot I'd put that in. Did anyone else receive this
on Wednesday morning, despite the header saying it was sent on Monday?
--
Richard Munn | Programmer | HooDoo Studio
richardm@... | http://www.codemasters.comrichard.munn@... | http://vmudev.dcemulation.com
(01926) 814132 Ext. 589 | Help me! I'm turning into a grapefruit!
**********************************************************************
This email and any files transmitted with it are confidential and
intended solely for the use of the individual or entity to whom they
are addressed. If you have received this email in error please notify
the system manager.
This footnote also confirms that this email message has been swept by
MIMEsweeper for the presence of computer viruses.
**********************************************************************
> We would like to remind you of this upcoming event.
>
> Richard's birthday ;-)
>
> Date: Tuesday, May 15, 2001
> Time: All Day
>
> well, I was stuck for stuff to add to the calendar, okay ;-)
heh - lol. I totally forgot I'd put that in. Did anyone else receive this on Wednesday morning, despite the header saying it was sent on Monday?
**********************************************************************
This email and any files transmitted with it are confidential and
intended solely for the use of the individual or entity to whom they
are addressed. If you have received this email in error please notify
the system manager.
This footnote also confirms that this email message has been swept by
MIMEsweeper for the presence of computer viruses.
We would like to remind you of this upcoming event.
Richard's birthday ;-)
Date: Tuesday, May 15, 2001
Time: All Day
well, I was stuck for stuff to add to the calendar, okay ;-)