> Hi!
> I'm new to this list,so it may be a stupid proposition,but here it is:
> Is there any VMU program which can edit game saves i it, I mean it
> should be convinient to hex saves using the VMU itself :)
> Anyone interested in developing such a THING ?
I was trying to develop one for a while, it got put off for some other
things, but I might get back to it at some point especially if there's
interest. I think that the display would perhaps be uncomfortably
small for editing to be carried out but it could be done. Also I don't
know if it would be emu-testable well since it would require use of the
manual flashwrite call.
What would perhaps be a better proposition is a gameshark like system
where you could enter a code and have the modification made. The codes
could be found on the PC and then entered into the VMU. This would be
especially good if the header checksum recomputation could be put on the
VMU end.
One thing I would ask is: if you make a save editor, don't allow it to
change the copy inhibitor bit - yea, I know it's easily gotten around
anyway, but Sega have been nice to us, so let's not betray it, ne?
On 15 Dec 00, sgust@... (Soeren Gust) wrote:
> After 6 months of coding it is finished: my second VM game called
> Alienfighter. It is a fast shoot'em up game. To be so fast it runs
> completely in RC clock mode using the code I have already posted here.
> Because of this the battery life is shorter than normal. Another problem
> exists with softvms version 1.8, to make the game playable you need a patch.
> You can find the game and the patch on my Alienfighter page
> http://soeren.infoserv.de/vm/alienfighter.html
Hey, I just had a quick look at your game, and I'm *VERY* impressed! The
title screen and hi-score table look like crap to be honest (too crowded
and unorganized, and too much space for digits with too little space for
the actual player name), but the game itself is _first-class_. Real fun
to play, and with enough variation to keep things interesting. It would
have helped if you didn't make everything just black and worked more with
outlined or 'dithered' sprites, but I guess that's for technical
reasons...
I'm curious, how exactly are you keeping track of all the player shots,
alien sprites, cannons, asteroids etc. etc.? Do you keep a list of all co-
ordinates relative to the level and the player-ship, or are you just
copying in various layers of images based on a time table? And when
checking for collisions, are you comparing positions or do you just check
if any of the pixels where the player-ship will be placed are already set?
Or are you using some totally new and different methods of which I haven't
thought of yet? Alas I'm too busy going through your source code by
myself right now, so how about giving me (and the rest of the VMU-Dev
list) a general explanation of the methods you used? I guess it would
really be interesting... ;)
Aw... I'm really jealous now. This game is indeed more fun than my yet-to-
come "Wave Attack"... should have added some scrolling too. :) Oh well.
Bye
Alessandro
---
You get what anyone gets. You get a lifetime.
Well I didn't want to release this until I had a chance to cleanup,
organize and/or rewrite some of this code, but with the holiday business
and school starting up in a few weeks, I just don't think I'm going to get
around to it. I'm enrolled for 17 hrs. this semester, so I doubt that I'll
be able to anytime soon thereafter as well. Especially since I'm taking
Assembly Programing, Calculus, Programing Paradigms, and Elementary
Japanese, I'm sure I'll be out of a life for the next 5-6 months.
If someone would like to improve it, that would be great. Perhaps if
anything, it can serve as some kind of simplified Win32 GUI example,
albeit with little to no comments. Sorry, as they say, real hackers don't
need docs. ;-)
http://www2.southwind.net/~bchapman/vmu/devtools/winvmi-v0.10.src.zip
PS: I was considering rewriting this using the wxWindows cross-platform
GUI library so that it could be used under Linux and Macintosh as well as
Windows. Perhaps, this could make a nice project for someone(?)
mata ne.
On 14 Dec 00, emeraldsonic@... wrote:
> I tried that same problem i know my vms2dci works for chao adventure
> because i have done it before and there are no games on the page plus
> there is enough room if you want to see the problems actually try
> putting it on a nexus or also try converting your file back to a vms
> when i just did it came up with the faulty header message
Have you tried my DOS-based converting tools yet to do the job? My
DCI_VMI program always converted every .VMS file I tried it on nicely,
regardless if Data File or Game File (just choose 'game' when the program
asks you what type the file is).
URL: http://www.franken.de/users/deco/myfiles/myfiles.html#dci_vmi
BTW, VMU gamefiles must always start at location 0 in the Flash and need a
continuous memory space too. So it's not enough if you just have 128 free
blocks located 'somewhere on the VMU'; instead it's necessary that blocks
0 - 127 are free, so the minigame has a continuous space to occupy.
Also, when you upload a minigame that's set copyable into a Nexus card,
the Nexus-to-PC link software might think the program is 'faulty' (icon
showing a blue ball with a red 'X' on it). But that's just a bug in the
copying software; the VMU gamefile itself should be fine.
Oh, just to mention it... has anyone tried my new Chao Upload Data Decoder
yet? It decodes Chao Upload files (that are created when pressing B+X
when loading a Chao into the VMU), analyzes the Chao data within and
creates a matching download file from it. Really handy when you want to
create your own "Chao Daycare" page. ;)
URL: http://www.franken.de/users/deco/myfiles.html#uldecode
Bye
Alessandro
---
You get what anyone gets. You get a lifetime.
Hi!
I'm new to this list,so it may be a stupid proposition,but here it is:
Is there any VMU program which can edit game saves i it, I mean it
should be convinient to hex saves using the VMU itself :)
Anyone interested in developing such a THING ?
I have only played alien fighter in 'fast mode' but it looks damm cool,
I though the softvms had a timing command line switch, anybody?
--- Soeren Gust <sgust@...> wrote: > On Fri, Dec 15, 2000
at 07:18:42PM -0600, Brian Chapman wrote:
> > BTW: the VMI download didn't seem to work for me. (v2.0 browser), I
> think
> > the filesize field is wrong. It says 0x00B00000 but should be
> 0xFDAF0000
> > at offset 0x68 (LSB DWORD). (I generated a VMI with my own utility
> and
> > compared the two with a hex editor). This isn't first time I've
> come
> > across this. I think there must be a buggy VMI creator out there.
>
> Not a buggy VMI creator but my error: I forgot to tell my website
> version
> control system that ALNFIGHT.VMS is a binary file. So the version
> control
> system changed the $Id$ tag which originally came from the CVS of the
> source.
> But the new tag is 3 bytes shorter and I created the .VMI before, so
> the
> length information is wrong.
>
> I have replaced the ALNFIGHT.VMS file with a freshly assembled one,
> it should
> work now.
>
> Soeren
>
> -------------------------- eGroups Sponsor
>
> post: vmu-dev@eGroups.com
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>
=====
Later ...
rednuht@...
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On Fri, Dec 15, 2000 at 07:18:42PM -0600, Brian Chapman wrote:
> BTW: the VMI download didn't seem to work for me. (v2.0 browser), I think
> the filesize field is wrong. It says 0x00B00000 but should be 0xFDAF0000
> at offset 0x68 (LSB DWORD). (I generated a VMI with my own utility and
> compared the two with a hex editor). This isn't first time I've come
> across this. I think there must be a buggy VMI creator out there.
Not a buggy VMI creator but my error: I forgot to tell my website version
control system that ALNFIGHT.VMS is a binary file. So the version control
system changed the $Id$ tag which originally came from the CVS of the source.
But the new tag is 3 bytes shorter and I created the .VMI before, so the
length information is wrong.
I have replaced the ALNFIGHT.VMS file with a freshly assembled one, it should
work now.
Soeren
>Damn, need to find somewhere without advertising that'll handle my
>bandwidth. Any suggestions anybody?
I don't think xoom.com was too bad... The other thing is that you can
put your low-bandwidth content on you non-ad site, but put the big
files on other places and just reference them. All that you really
need to put on the main server is the html. The images and the binaries
can live elsewhere.
Note: some people probably view this as a 'bad thing' since the ad-for
space sites pay for bandwidth via the advertising, but there are some
cases where this is acceptable, such as mp3.com and the like for original
music, some of the 'free diskspace' places. If it's a open-source
programming project of any kind, sourceforge.net is a great place.
Probably the best place to put VMU-related files/utilities is on
egroups.com in the files area for this email group :-)
- Mike
>And of course mine is a nice ARexx macro for PPaint (for amiga users),
>though it seems my web provider has taken my site down for excessive
>bandwidth usage :(
>
>Damn, need to find somewhere without advertising that'll handle my
>bandwidth. Any suggestions anybody?
If you can get access to a mac, Apple's iTool's includes a Free iDisk,
which allows you to have a web site with up to 20MB space for free, and
there's no ads.
There's no FTP access, so a mac is required though.
I think the only other option involve's buying space.
> mine does JPEG and GIF files
> http://www.jumpstation.co.uk/img2/img2.html
> into the same setscreen stype include file format as well as 16 color
> icon include files.
And of course mine is a nice ARexx macro for PPaint (for amiga users),
though it seems my web provider has taken my site down for excessive
bandwidth usage :(
Damn, need to find somewhere without advertising that'll handle my
bandwidth. Any suggestions anybody?
Hi,
I'm new in this group and I'm looking for the LIME under this url:
http://www.metronet.com/~ocon/lime/
but the url was moved. Could someone tell me where can I find it?
Thanks in a advance!
Cubie
I've released a rather simplistic utility that I tend to use alot and
thought maybe other people might benefit from it as well. It takes as
input a 48x32 bitmap file (TGA, BMP, LBM, or PCX) and outputs the assembly
directives for including into your source files. Basically ready for a
'setscreen' style function.
I like to use Paint Shop Pro to make my images and then convert them with
'mkscreen'. Sorry, no GUI, this is a command line utility. GPL'ed source
code available if you dare. ;-)
win32 binary (exe):
http://www2.southwind.net/~bchapman/vmu/devtools/mkscreen-v1.0.zip
source code:
http://www2.southwind.net/~bchapman/vmu/devtools/mkscreen-v1.0.src.zip
At 12/15/00 12:33 PM , Soeren Gust wrote:
> After 6 months of coding it is finished: my second VM game called
> Alienfighter.
Hey thats really cool! =) ..even though I keep dying. ;-)
BTW: the VMI download didn't seem to work for me. (v2.0 browser), I think
the filesize field is wrong. It says 0x00B00000 but should be 0xFDAF0000
at offset 0x68 (LSB DWORD). (I generated a VMI with my own utility and
compared the two with a hex editor). This isn't first time I've come
across this. I think there must be a buggy VMI creator out there.
Perhaps I should port my VMI creator to GTK/Linux. =)
After 6 months of coding it is finished: my second VM game called Alienfighter.
It is a fast shoot'em up game. To be so fast it runs completely in RC clock
mode using the code I have already posted here. Because of this the battery
life is shorter than normal. Another problem exists with softvms version 1.8,
to make the game playable you need a patch. You can find the game and the
patch on my Alienfighter page http://soeren.infoserv.de/vm/alienfighter.html
Soeren Gust
I've been thinking about Shenmue collectable objects, and I wondered if
anyone would be able to make a VMU program to allow two people with Shenmue
files to trade collectables. Just a though.
The Rules Have Changed...Get Paid to Surf the Web!
http://uk.alladvantage.com/go.asp?refid=NIX140
I tried that same problem i know my vms2dci works for chao adventure
because i have done it before and there are no games on the page plus
there is enough room if you want to see the problems actually try
putting it on a nexus or also try converting your file back to a vms
when i just did it came up with the faulty header message
--- In vmu-dev@egroups.com, Paul Kratt <sblur@e...> wrote:
> >when the items list is modyfied to have full LifeNuts it will work
on
> >Softvms but when you try to put it on the dreamcast by changing
> >to .dci it has problems it the header from one program it said
that
> >the files identification string in the header was messed up.
>
> Ok. The problem is your DCI convertor. The header for chao
adventure is
> located in a different spot than the header for most VMU files. My
> convertor might be the only one able to convert this then, if
that's true.
> So anyway, I've done all the work for you, and used the convertor I
wrote
> (MacVMUtil) to convert the file to DCI.
> Hopefully you should have no problem. Good Luck.
>
> Oh, and BTW, you CANT have any game files on your VMU when saving
this
> file to it.
> I'll upload it directly to the good server:
> http://www.emulationzone.org/projects/sonicblur/chaoadv.DCI
>
> If this doesn't work, I dont know what could be wrong, because I've
> hacked alot of chao files, and never had a problem.
>when the items list is modyfied to have full LifeNuts it will work on
>Softvms but when you try to put it on the dreamcast by changing
>to .dci it has problems it the header from one program it said that
>the files identification string in the header was messed up.
Ok. The problem is your DCI convertor. The header for chao adventure is
located in a different spot than the header for most VMU files. My
convertor might be the only one able to convert this then, if that's true.
So anyway, I've done all the work for you, and used the convertor I wrote
(MacVMUtil) to convert the file to DCI.
Hopefully you should have no problem. Good Luck.
Oh, and BTW, you CANT have any game files on your VMU when saving this
file to it.
I'll upload it directly to the good server:
http://www.emulationzone.org/projects/sonicblur/chaoadv.DCI
If this doesn't work, I dont know what could be wrong, because I've
hacked alot of chao files, and never had a problem.
when the items list is modyfied to have full LifeNuts it will work on
Softvms but when you try to put it on the dreamcast by changing
to .dci it has problems it the header from one program it said that
the files identification string in the header was messed up.
>And I can't see why it couldn't be done. Does anyone here feel up to
>the challenge? (we'd need the binary to sit on a disk, and present a
>menu of all the .vms/vmi/dci files sat on the cdr (possibly with
>multisession support, so save having to keep on burning new discs
If you want to do it the.... Questionable way...
You could burn the USA browser onto a disk, and put an HTML file on there
with the VMU files, and access it off of that.
Or...
Hey! What happened to Marcus?
>Thanks that is exactly what i needed the list is full of LifeNuts on
>thw emu but there is just one problem I can't get it on my nexus when
>i try it just says "not enough space" but I know there is enough
>because i formatted a whole page maybe when you where modifying it
>you changed something so it gives a wrong size.
No. There's nothing I could've changed that could've altered the size.
The offset in the file header told me your chao was at 00x3000 so I
edited the item data there.
It should have all lifenuts.
In fact...
[Tries the file in SoftVMS]
It works just fine in SoftVMS.
Not sure what could've gone wrong. I edit chao alot, and they work just
fine.
Let's try this one more time from a different server:
http://www.emulationzone.org/projects/sonicblur/chaoadv.vms
Try downloading it with GetRight or something similar.
This is the exact same file on the other server.
Test it in SoftVMS first to be sure. It worked fine for me.
I recently got asked the following question:
> Is it possible to download a saved file for the DC VMU onto
> your computer, burn it onto a CDR, then upload it into the
> DC VMU?
And I can't see why it couldn't be done. Does anyone here feel up to
the challenge? (we'd need the binary to sit on a disk, and present a
menu of all the .vms/vmi/dci files sat on the cdr (possibly with
multisession support, so save having to keep on burning new discs
I found out what is wrong but i don't know how to fix it the problem
is in the header because when i created a .dci then from that a .vms
it said the header was faulty and when i tried a crc check on your
file .vms it said "invalid file description string in header"
--- In vmu-dev@egroups.com, Paul Kratt <sblur@e...> wrote:
> >> >Is there one that will save my game in the Sonic Adventure Chao
game
> >> >i need this because i can't afford batterys so i want to play
on the
> >> >comp then transfer back if there is no emu and one of you'se
are good
> >> >at hex editing could you modify the items list so it is full of
> >> >LifeNuts just rename file to .vms
> >> >http://members.home.net/emeraldsonic/chaoadv.zip
> >> >thanks in advance
> >>
> >> There are NO dreamcast emulators that run commercial games.
> >> Sorry.
> >
> >He was after a VMU emulator that lets you save, not a DC emulator!
> >SoftVMS can run Chao Adventure, just without any ability to save
your
> >little guy's progress.
>
> Whoops! I can't belive I didn't notice that.
> Sorry for the mistake.
>
> Well, lets take a look here...
>
> Hmm... a Dark Chao Eh?
> Well, anyway, I've fixed it up for you. You should have all
lifenuts now.
> Once again, sorry about the mistake.
> Here's your Chao:
> http://metrosonic.webprovider.com/chaoworld/chaoadv.vms
>
> Feel free to treat yourself to some Jewel Chao while you are at it:
> http://metrosonic.webprovider.com/chaoworld/
>
>
> BTW, is anyone good at writing perl CGI scripts? I'd like to create
a
> chao creator CGI for my chaoworld page. I know how to create a chao
> download file, and I'd like to be able to create a page where the
user
> selects options for their chao, and the program writes the data to
a VMS
> file, and after 5 minutes, deletes it. Anyone good at CGI willing
to help
> me do this? Or could provide a template for me to work off of to do
this?
>
> Thanks.
Thanks that is exactly what i needed the list is full of LifeNuts on
thw emu but there is just one problem I can't get it on my nexus when
i try it just says "not enough space" but I know there is enough
because i formatted a whole page maybe when you where modifying it
you changed something so it gives a wrong size.
>> >Is there one that will save my game in the Sonic Adventure Chao game
>> >i need this because i can't afford batterys so i want to play on the
>> >comp then transfer back if there is no emu and one of you'se are good
>> >at hex editing could you modify the items list so it is full of
>> >LifeNuts just rename file to .vms
>> >http://members.home.net/emeraldsonic/chaoadv.zip
>> >thanks in advance
>>
>> There are NO dreamcast emulators that run commercial games.
>> Sorry.
>
>He was after a VMU emulator that lets you save, not a DC emulator!
>SoftVMS can run Chao Adventure, just without any ability to save your
>little guy's progress.
Whoops! I can't belive I didn't notice that.
Sorry for the mistake.
Well, lets take a look here...
Hmm... a Dark Chao Eh?
Well, anyway, I've fixed it up for you. You should have all lifenuts now.
Once again, sorry about the mistake.
Here's your Chao:
http://metrosonic.webprovider.com/chaoworld/chaoadv.vms
Feel free to treat yourself to some Jewel Chao while you are at it:
http://metrosonic.webprovider.com/chaoworld/
BTW, is anyone good at writing perl CGI scripts? I'd like to create a
chao creator CGI for my chaoworld page. I know how to create a chao
download file, and I'd like to be able to create a page where the user
selects options for their chao, and the program writes the data to a VMS
file, and after 5 minutes, deletes it. Anyone good at CGI willing to help
me do this? Or could provide a template for me to work off of to do this?
Thanks.
> >Is there one that will save my game in the Sonic Adventure Chao game
> >i need this because i can't afford batterys so i want to play on the
> >comp then transfer back if there is no emu and one of you'se are good
> >at hex editing could you modify the items list so it is full of
> >LifeNuts just rename file to .vms
> >http://members.home.net/emeraldsonic/chaoadv.zip
> >thanks in advance
>
> There are NO dreamcast emulators that run commercial games.
> Sorry.3
He was after a VMU emulator that lets you save, not a DC emulator!
SoftVMS can run Chao Adventure, just without any ability to save your
little guy's progress.
At 12/9/00 04:24 PM , Brian Chapman wrote:
> I made a simple Win32 (Windows 9x) VMI creator. I think its kinda neat.
> It's still a work in progress (just look a the version number), but feel
> free to give it a try. It seems to be working well for me. =)
> (Made with MSVC 6)
Ack! Sorry wrong URL, that should be:
http://www2.southwind.net/~bchapman/vmu/devtools/winvmi-v0.10.zip
I made a simple Win32 (Windows 9x) VMI creator. I think its kinda neat.
It's still a work in progress (just look a the version number), but feel
free to give it a try. It seems to be working well for me. =)
(Made with MSVC 6)
http://www2.southwind.net/~bchapman/vmu/devtools/winvmi-v1.0.zip
>Is there one that will save my game in the Sonic Adventure Chao game
>i need this because i can't afford batterys so i want to play on the
>comp then transfer back if there is no emu and one of you'se are good
>at hex editing could you modify the items list so it is full of
>LifeNuts just rename file to .vms
>http://members.home.net/emeraldsonic/chaoadv.zip
>thanks in advance
There are NO dreamcast emulators that run commercial games.
Sorry.3
>As far as i know Liberty basic are "compiled" so to speak, but anyone who
>runs the programs made with them must run them in liberty basic. But I
>think Xbasic has some very good potential, it lets you compile programs
>into stand alone exe format. And it has a GUI designer as well. Any one
>interested can go here for more imformation,
>http://www.maxreason.com/software/xbasic/xbasic.html it definately sounds,
>good, i would like to learn it, but that will take quite some time. Envolop
>sounds interesting too. Would like
>to get some comparisons on the 2. Were can i find imfo for Envelop?
I've tried XBasic, but I dont know if there's a GUI designer. If there
is, I cant figure out how to use it.
Envelop stopped being developed when microsoft released VB5, so you need
to search around for it. I found it on Visual basic site.