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Messages 401 - 430 of 1156   Newest  |  < Newer  |  Older >  |  Oldest
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430
my sprite demo has now been released. its not perfect but it does work. <a href="http://www.jumpstation.co.uk/arrwdemo/">http://www.jumpstation.c ...
rednuht
rednuht@...
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Aug 2, 2000
8:03 am
429
Enter your vote today! Check out the new poll for the vmu-dev group: Spam/Advert OT postings. Should the poster be banned? I'm not naming any names, but...
vmu-dev@egroups.com
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Jul 31, 2000
8:56 pm
428
The Game Room plays a psychopath with an axe in Nightmare Creatures 2, which isn't much of stretch from reality for us... http://www.projectgames.com What...
dmcnelis@...
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Jul 31, 2000
7:20 pm
427
can any one tell me where i can get the jap godzilla vmu game i accdently deleated it of my memory card email me at sonic2000@... thanks...
sonic2000@...
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Jul 31, 2000
5:12 pm
426
Is it my port? try "vmuasm -V" I've got version 1.8 on my website and I've compiled a version 1.9 this morning and hope to test it and post it tonight. -- john...
john maushammer
john@...
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Jul 26, 2000
4:01 pm
425
the dos port i have does not even tell you which version it is. ... (aslc8kc v1.8 by Marcus) ... ===== Later ... rednuht@... ...
rednuht
rednuht@...
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Jul 26, 2000
3:52 pm
424
I try and avoid it :) im only using 1.7 so it proberly that ... ===== Later ... rednuht@... -+-..=|<[{(_"!"_)}]>|=..-+- ...
rednuht
rednuht@...
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Jul 26, 2000
3:45 pm
423
... Is there a precompiled version for dos/win available?? -TL...
mezmo@...
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Jul 26, 2000
1:18 pm
422
... (i.e. ... should ... Hm? Can you show me an example of this? If I assemble for example .org 0 nop dec mov #0,$100 ret I only get one error, a parse error...
Marcus Comstedt
marcus@...
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Jul 26, 2000
12:40 pm
421
... Yes you are. Get v1.9. // Marcus...
Marcus Comstedt
marcus@...
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Jul 26, 2000
12:34 pm
420
If you type in a lot of code in one go and make a simple mistake (i.e. missing an attribute for a mnuemmonic DEC with no operand) then it seems to accept the...
rednuht
rednuht@...
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Jul 26, 2000
9:57 am
419
Hi. Problem: As my assembler code grows bigger, my 8-bit relative branches grow out of range. The problem is that the assembler lists the last line of the code...
mezmo@...
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Jul 25, 2000
9:42 pm
418
... any ... address ... or ... I'm imagining it like this: The debugger has a console window. You have some variables that you'd like to check the value of....
mezmo@...
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Jul 25, 2000
3:05 pm
417
Hi guys, My friend had written a complete package - a VMU Debugger, Emulator, Assembler, Disassembler (VMU DEAD, as he called it) for DOS. It has all sorts of...
Wayne Bartnick
wbartnick@...
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Jul 25, 2000
1:43 pm
416
I have just post a Java application in the files/programs section. It takes an image file (preferably .GIF) and outputs a text file with the assembly code. Its...
rednuht
rednuht@...
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Jul 25, 2000
11:12 am
415
i think this is common question (not asked). this is what i my sprite routine does (trys). 1: take Y coord for sprite and find correct offset to 1st byte of...
rednuht
rednuht@...
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Jul 25, 2000
11:10 am
414
Hi, Do you know where can I download for free the latest version of netzip? Thank you in advance for your response....
ray@...
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Jul 25, 2000
10:38 am
413
Okay, okay, I am embarrassed to ask this, but I think it seems kind of important. I know how to show a full screen image on the VMU's LCD, but how would I show...
Isaac Rounds
isaac@...
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Jul 25, 2000
4:17 am
412
post by torbjorn ... Seems like a great idea, but I was wondering though, by "any address in memory" should there by just a display of all the RAM at once? or ...
biggs_avalanche@...
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Jul 25, 2000
12:42 am
411
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Richard Munn
richard.munn@...
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Jul 24, 2000
7:27 pm
410
Sorry for answering my own post :-) , just wanted to tell my most wanted debug features. Primarily an option to monitor the registers (and variables, or any ...
mezmo@...
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Jul 24, 2000
6:14 pm
409
Richard Munn wrote: ... My debug thingy was pretty simple. I used one of the unused op-codes to implement a new "debug instruction". Since I was optimizing the...
john maushammer
john@...
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Jul 24, 2000
3:15 pm
408
... One reason for the first version is if you really need ACC to be 1 for some later operation. MOV #1,ACC ST XBNK is shorter than MOV #1,XBNK MOV #1,ACC ...
Marcus Comstedt
marcus@...
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Jul 24, 2000
2:53 pm
407
That would save me so much time, i posted a message to the VMU-CODERS aksing a simular question but i think i have been banned (anyone else still get regular...
rednuht
rednuht@...
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Jul 24, 2000
9:51 am
406
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Richard Munn
richard.munn@...
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Jul 24, 2000
6:30 am
405
Hi guys. Is there any way to debug the assembled stuff on a VMU? Are any of you emulator guys working ona debugging option for the VMU emulators?? regards...
mezmo@...
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Jul 23, 2000
10:10 pm
404
Hello. Just wanted to let everyone know that my second self-made VMU game is now finished. It's a simple puzzle / board game called "Vision", based on the old...
tyro@...
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Jul 22, 2000
12:44 am
403
A question I am asking myself, because I saw that kind of code in a lot of source, and including the official VM samples: MOV #$1,ACC ST XBNK Why by the...
Omar Cornut
cornut@...
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Jul 21, 2000
6:57 pm
402
Do you want to hear something scarry? A function i wrote works !! AGGHHhhhhh.......... . . ! Thanks for all the support guys (and girls?) ; Input ACC as y...
rednuht
rednuht@...
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Jul 21, 2000
12:58 pm
401
Omar, AAAARRRRRRRRRGGGGGGGGHHH! DOH! DOH! DOH! DOH! DOH! Thank you for pointing out my STUPID error with the AND statement. Somehow I knew it would turn out...
Mark Green
mark.green@...
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Jul 19, 2000
1:13 pm
Messages 401 - 430 of 1156   Newest  |  < Newer  |  Older >  |  Oldest
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