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#1093 From: "Dr_Blackross" <drblackross@...>
Date: Thu Nov 6, 2003 4:39 am
Subject: Re: New file uploaded to vmu-dev
drblackross
Offline Offline
Send Email Send Email
 
cool.... now for a pinout on that 6 pin header in the memory card (is
it serial or parallel)... sorry for the really extremly late reply
(life got complicated here)

>   Description : the Massive Memory Card Plus windows
software/drivers for Dr_Blackross. this is the dcmmcp.exe app
>
> You can access this file at the URL
>
> http://groups.yahoo.com/group/vmu-dev/files/dcmmcp.exe
>
> To learn more about file sharing for your group, please visit
>
> http://help.yahoo.com/help/us/groups/files
>
> Regards,
>
> gengar560 <gengar56@h...>

#1092 From: "schnoink" <leo@...>
Date: Sat May 24, 2003 1:29 pm
Subject: Re: [vmu] New file uploaded to vmu-dev
schnoink
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--- In vmu-dev@yahoogroups.com, RageAgnstDMarmot@a... wrote:
> Dosen't Yahoo have some sort of way to prevent this spam?

User subscription is now moderated which should help.

Leo.

#1091 From: "schnoink" <leo@...>
Date: Sat May 24, 2003 1:27 pm
Subject: Restricted some of the groups tools
schnoink
Offline Offline
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Hello,

someone mailed the owners about suspect files in the files area (i removed that
email
and forgot the name, sorry :-) It took me quite a while to recover the login and
password for this account since I did not use it for a long time, even though I
read the
digest always.

It is still good to see that the DC is not dead yet. I can verify that on
virtuamunstaz.de
where still a lot of people use the vmu data creator online.


I switched off some of the lesser used web tools and made usage a little more
restrictive to prevent further spam.

Have fun,

   leo.

#1090 From: vmu-dev@yahoogroups.com
Date: Tue May 13, 2003 11:02 pm
Subject: Reminder - Richard's birthday ;-)
vmu-dev@yahoogroups.com
Send Email Send Email
 
We would like to remind you of this upcoming event.

Richard's birthday ;-)

Date: Thursday, May 15, 2003
Time: All Day

well, I was stuck for stuff to add to the calendar, okay ;-)

#1089 From: "jerickorn" <jerickorn@...>
Date: Sat May 10, 2003 2:15 am
Subject: great news about downloading games
jerickorn
Offline Offline
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you can now download games with out nexus or cable just go here
http://homebrew.dcemulation.com/xdp/xdp.html and burn this new web
browser for dreamcast and it has a lot of vmu games on it ready to be
save on your vmu. maybe someone can make a website with all the vmu
games in it so when they upgrade the browser the website with the
games can be put on their next upgrade. this is all the games on the
browser http://jeffma.51.net/vmgame/ maybe this news will wake up the
dying scene

#1088 From: "burnfl" <n1L@...>
Date: Sun Apr 27, 2003 1:34 pm
Subject: Re: VMU to CDR
burnfl
Offline Offline
Send Email Send Email
 
--- In vmu-dev@yahoogroups.com, "wstabosz82 <wstabosz82@y...>"
<wstabosz82@y...> wrote:
> hi,
>
[...]
> Conclusion:
> Using the web browser to send VMS to VMU will not work. Unless anyone
> has any other ideas.
>
Is there a tool aviable to write any Data from cd to the vmu or
something that could be used for it?

Or is there a way to copy files to the vmu with dclinux? Then I could
try to write a little Program that shows a menu and Uploads this file.
But i think a dc binary without linux should be doable too. And if
undel linux it would be a better idea if someone with a keyboard tries
that.

This would be a good way to upload games for people that don't have a
serial cable (like me) and for changing vmu games fast.

Anyway if we'd had the source of a Programm that can move one specific
file to the vmu than maybe we could add a menu to it. Another way
would be to use a boot menu like DC Hakker and compile a binary with
the vms name vompiled in for every game on the disc. So does anyone
know of Sources that could be Useful? Or does anyone already know hom
to to such a thing?

Marc

#1087 From: "I foregot" <dragon_hacker2001@...>
Date: Sun Apr 13, 2003 4:51 pm
Subject: Re: [vmu] DreamSNES, possible solution
digital_wolf...
Offline Offline
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--- In vmu-dev@yahoogroups.com, Omar Cornut <cornut@n...> wrote:
>
> >Everybody knows that Dreamsnes lags really bad, well i was thinking
> >what if you could load the roms from the vmu and bypass the DC's
ram.
> >There's that 16 or 24m mega vmu that can connect to a computer, you
> >download the roms onto the vmu and Dreamsnes would have more of the
> >DC's ram which could speed up emulation. I don't know if this has
> >been tried or not but i thought what hell i'll post anyway.
>
> VM access and transfer are way too slow to be of any use as a
> replacement for standard RAM.
>
> More over, I do not recall about any VM with more than 512 kilobytes
> (the four-pages ones).



Shit! Well, there goes that idea down the toilet.

#1086 From: Omar Cornut <cornut@...>
Date: Sun Apr 13, 2003 4:19 pm
Subject: Re: [vmu] DreamSNES, possible solution
segamastersy...
Offline Offline
Send Email Send Email
 
>Everybody knows that Dreamsnes lags really bad, well i was thinking
>what if you could load the roms from the vmu and bypass the DC's ram.
>There's that 16 or 24m mega vmu that can connect to a computer, you
>download the roms onto the vmu and Dreamsnes would have more of the
>DC's ram which could speed up emulation. I don't know if this has
>been tried or not but i thought what hell i'll post anyway.

VM access and transfer are way too slow to be of any use as a
replacement for standard RAM.

More over, I do not recall about any VM with more than 512 kilobytes
(the four-pages ones).

#1085 From: "I foregot" <dragon_hacker2001@...>
Date: Sun Apr 13, 2003 4:14 pm
Subject: DreamSNES, possible solution
digital_wolf...
Offline Offline
Send Email Send Email
 
Everybody knows that Dreamsnes lags really bad, well i was thinking
what if you could load the roms from the vmu and bypass the DC's ram.
There's that 16 or 24m mega vmu that can connect to a computer, you
download the roms onto the vmu and Dreamsnes would have more of the
DC's ram which could speed up emulation. I don't know if this has
been tried or not but i thought what hell i'll post anyway.

#1084 From: vmu-dev@yahoogroups.com
Date: Mon Apr 7, 2003 3:42 am
Subject: New file uploaded to vmu-dev
vmu-dev@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the vmu-dev
group.

   File        : /dcmmcp.exe
   Uploaded by : gengar560 <gengar56@...>
   Description : the Massive Memory Card Plus windows software/drivers for
Dr_Blackross. this is the dcmmcp.exe app

You can access this file at the URL

http://groups.yahoo.com/group/vmu-dev/files/dcmmcp.exe

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

gengar560 <gengar56@...>

#1083 From: "gengar560" <gengar56@...>
Date: Mon Apr 7, 2003 3:38 am
Subject: Re: Ok... just picked up a "Massive Memory Card (plus)....
gengar560
Offline Offline
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I got it. I have to post it though... let me see if I can...

--- In vmu-dev@yahoogroups.com, "Dr_Blackross" <drblackross@y...>
wrote:
> For a Dreamcast... hopefully this will solve my transfer issues
with
> parallel ports and scrounging looking for AVR's in old tech.
But...
> i cant find a pinout for the cable (PC 2 Memory card) or the
> software.
>
> found info
>
> http://media.gameshark.com/info/document/dc_massivememory.pdf
>
> but all the links to the windows software are dead.
>
> anyone can post the dcmmcp.exe app would be cool.

#1082 From: "Dr_Blackross" <drblackross@...>
Date: Sun Apr 6, 2003 9:27 pm
Subject: Ok... just picked up a "Massive Memory Card (plus)....
drblackross
Offline Offline
Send Email Send Email
 
For a Dreamcast... hopefully this will solve my transfer issues with
parallel ports and scrounging looking for AVR's in old tech. But...
i cant find a pinout for the cable (PC 2 Memory card) or the
software.

found info

http://media.gameshark.com/info/document/dc_massivememory.pdf

but all the links to the windows software are dead.

anyone can post the dcmmcp.exe app would be cool.

#1081 From: "Dr_Blackross" <drblackross@...>
Date: Sat Mar 22, 2003 6:56 pm
Subject: Dont know if anyone supports maushammer's parallel VMU link... but.
drblackross
Offline Offline
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i built the link (atleast 3 times now) with different voltage dividers
for those lines that require them.

now... i know its got to be something i am doing wrong.... i still
cant download a VMS file to the VMU. the hardware (voltage dividers),
every version of them, all hit the 3.3 to 3.5v marks for the signal
voltage. not a issue, this is why i think i might be misusing
sendfile.exe.

C:\Documents and
Settings\Dr_Blackross\Desktop\VMU2PCAlphaRelease>sendfile -h
Usage: sendfile [OPTIONS] FILE
Send a FILE to a Sega Dreamcast VM
Version 1.1

   -d device  set device where the VMU is connected
   -t type    filetype 0x33 = data, 0xcc = game
   -n name    filename inside VMU
   -v         verbose
   -h         This help text

C:\Documents and
Settings\Dr_Blackross\Desktop\VMU2PCAlphaRelease>sendfile -d lp
t1 -t 0xcc -n 3dball -v 3d-ball.vms
Size of file 8704 bytes, 17 blocks
open "lpt1" @ $378

then it crashes here is the error report...

AppName: sendfile.exe  AppVer: 0.0.0.0  ModName: sendfile.exe
ModVer: 0.0.0.0  Offset: 00001926

this is where i snagged the sendfile.exe
http://www.maushammer.com/VMU2PCAlphaRelease.zip
now i dont know if Sören's code is more up-to-date, but i still
end up
with the same thing. reason i was saying it might be my error is in
hte syntax of sendfile.exe maybe i am not typing it right, lol, maybe
we need a VB version of sendfile... :) (for less human error)

#1080 From: "Hermes Ramos" <burguertime@...>
Date: Sat Mar 15, 2003 5:46 pm
Subject: Re: [vmu] Can this be done: DC VMU emulator...
hermesramos
Offline Offline
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>From: "theonlybendavis <theonlybendavis@...>"
><theonlybendavis@...>
>Reply-To: vmu-dev@yahoogroups.com
>To: vmu-dev@yahoogroups.com
>Subject: [vmu] Can this be done: DC VMU emulator...
>Date: Sat, 22 Feb 2003 20:13:08 -0000
>
>I was just thinking today that it would be very useful to have a
>Dreamcast based VMU emulator...
>Ideas for features would be:
>- to have the VMU emulator controled via the DC controller and have
>the program being run displayed on the TV as well as on the VMU
>loaded into the DC controller...
>- it would would have to load from and save to the VMU in the DC
>controller so that the emulator could be used to play the minigames
>associated with specific games and acctually affect them (aka skies
>of arcadia/sonic adventure 2), so I don't have to buy another battery
>- it would have to emulate up to 4 VMU's simultaneousely and support
>linking between the VMU's in 2 controllers as well as a virtual VMU
>controlled by one of the other controllers...
>- is should include all the copying/deleting funtions that are
>standard to the VMU interface built into the DC...
>- it should allow for upload and download via FTP for VMU files
>(including appropriate conversion), so one can avoid purchasing new
>Memory cards by backing files up online..
>- and for good measure it should have a simple graphics editor that
>would let people create and change those VMU image things...
>
>All in all, if it's at all possible it seems like it would make a
>very useful tool, and seeing as their are so many people out their
>playing with codeing the DC and VMU it seems like it would have
>already been done by now...  I unfortunately don't have much
>experience with programming and stuff so I wouldn't know where to
>even start looking for this kind of stuff.
>
>anyways... it's an idea I like to dream about and if you have any
>suggestions where I should start looking for the steps I should take
>to start creating this kind of stuff I would greatly appreciate it (I
>have a couple really good programming buddies who are just itching
>for the opportunity to code something useful)
>
>Benjie

     Also a port of VMU Script, the language for programming the VMU could be
added to all that, so using the keyboard and VMU Script a minigame could be
written on screen then compiled and saved to the VMU, wow you idea is great
indeed, but alas, i have zero programming experience, so it`s up to any one
else in this list to make it, maybe we could support as bug reporters and
beta testers...

We`ll meet again someday soon... ikaruga a shooter for real men...
>


_________________________________________________________________
Charla con tus amigos en línea mediante MSN Messenger:
http://messenger.yupimsn.com/

#1079 From: "Dr_Blackross" <drblackross@...>
Date: Sun Mar 9, 2003 5:23 pm
Subject: Re: VMU <-> DC, or VMU <-> Controller protocol...
drblackross
Offline Offline
Send Email Send Email
 
--- In vmu-dev@yahoogroups.com, "Dr_Blackross" <drblackross@y...>
wrote:
> --- In vmu-dev@yahoogroups.com, "Michael K Ter Louw"
<mterlouw@g...>
> wrote:
> > Soeren, or Marcus (or anyone else for that matter!),
> >
> > Is there any information available on the communication protocol
> between
> > the DC controller's vmu port and the vmu?
>
> maybe a bit belated of a reply... but i just picked up a couple of
> these vmu's and hacked one apart (w/ dremel) to get the connector
to
> build a parallel adapter.. and was thinking the same thing...
>
> i found this page off of Sören Gust's site...
>
> http://mc.pp.se/dc/controller.html
>
> there was another page i misplaced that showed the serial traffic
to
> a controller and what goes where once inside the controller.
>
> (i think it was on the previous link or burried in John
Maushammer's
> site somewhere... http://www.maushammer.com/vmu.html )
>
> was going to try and code some stuff to run ferretronic's serial
> chips, or something, since these VMU's make great lil pocket
watches.


BTW found that page with the serial protocol for the controller
http://mc.pp.se/dc/maplebus.html

#1078 From: "Dr_Blackross" <drblackross@...>
Date: Sun Mar 9, 2003 7:26 am
Subject: Re: VMU <-> DC, or VMU <-> Controller protocol...
drblackross
Offline Offline
Send Email Send Email
 
--- In vmu-dev@yahoogroups.com, "Michael K Ter Louw" <mterlouw@g...>
wrote:
> Soeren, or Marcus (or anyone else for that matter!),
>
> Is there any information available on the communication protocol
between
> the DC controller's vmu port and the vmu?

maybe a bit belated of a reply... but i just picked up a couple of
these vmu's and hacked one apart (w/ dremel) to get the connector to
build a parallel adapter.. and was thinking the same thing...

i found this page off of Sören Gust's site...

http://mc.pp.se/dc/controller.html

there was another page i misplaced that showed the serial traffic to
a controller and what goes where once inside the controller.

(i think it was on the previous link or burried in John Maushammer's
site somewhere... http://www.maushammer.com/vmu.html )

was going to try and code some stuff to run ferretronic's serial
chips, or something, since these VMU's make great lil pocket watches.

#1077 From: rednuht <rednuht@...>
Date: Mon Feb 24, 2003 9:25 am
Subject: Re: [vmu] Can this be done: DC VMU emulator...
rednuht.rm
Offline Offline
Send Email Send Email
 
Got to respect the idea but i am not sure you realise how much
work/time will be involved, still, i am happy to give any help i can.
It could be great, try and get lots of people involved so the level of
enthusiasm can not drop and it could be the best !!

  --- "theonlybendavis <theonlybendavis@...>"
<theonlybendavis@...> wrote: > I was just thinking today that it
would be very useful to have a
> Dreamcast based VMU emulator...
> Ideas for features would be:
> - to have the VMU emulator controled via the DC controller and have
> the program being run displayed on the TV as well as on the VMU
> loaded into the DC controller...
> - it would would have to load from and save to the VMU in the DC
> controller so that the emulator could be used to play the minigames
> associated with specific games and acctually affect them (aka skies
> of arcadia/sonic adventure 2), so I don't have to buy another battery
> - it would have to emulate up to 4 VMU's simultaneousely and support
> linking between the VMU's in 2 controllers as well as a virtual VMU
> controlled by one of the other controllers...
> - is should include all the copying/deleting funtions that are
> standard to the VMU interface built into the DC...
> - it should allow for upload and download via FTP for VMU files
> (including appropriate conversion), so one can avoid purchasing new
> Memory cards by backing files up online..
> - and for good measure it should have a simple graphics editor that
> would let people create and change those VMU image things...
>
> All in all, if it's at all possible it seems like it would make a
> very useful tool, and seeing as their are so many people out their
> playing with codeing the DC and VMU it seems like it would have
> already been done by now...  I unfortunately don't have much
> experience with programming and stuff so I wouldn't know where to
> even start looking for this kind of stuff.
>
> anyways... it's an idea I like to dream about and if you have any
> suggestions where I should start looking for the steps I should take
> to start creating this kind of stuff I would greatly appreciate it (I
>
> have a couple really good programming buddies who are just itching
> for the opportunity to code something useful)
>
> Benjie
>
>
>        post:  vmu-dev@eGroups.com
> unsubscribe:  vmu-dev-unsubscribe@eGroups.com
>     archive:  http://www.egroups.com/group/vmu-dev/
>         faq:  http://vmudev.dcemulation.com/faq.html
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>

=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


__________________________________________________
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#1076 From: insidiousplot@...
Date: Sun Feb 23, 2003 8:48 pm
Subject: Re:Can this be done: DC VMU emulator...
insidious_plots
Online Now Online Now
Send Email Send Email
 
> - it should allow for upload and download via FTP
for VMU files
> (including appropriate conversion), so one can avo
id purchasing new
> Memory cards by backing files up online..

well, i can't help with most of what you describe, b
ut, there are sites for the upload/ftp sort of stuff
...

http://www.vmu-harddrive.com
offers free private accounts for file storage, as we
ll as a public archive...

http://tools.planetweb.com
offers the ability to ftp game saves into webspace..
.
(though, it is planetweb only, unfortunately, and th
e ftp'd saves can only be downloaded with planetweb
browsers...  so, it is of very limited value...)

http://snow.prohosting.com/droleen
offers a great ftp interface to transfer media files
  and html files from vmu directly to webspace, with
some very nice features...
this site also has a web-based vmu icon and animatio
n creator, though it is down now, but will hopefully
  return eventually...  and the creator is very javas
cript-heavy, so, i doubt it works with planetweb, ju
st dreamkey or dreampassport...


and anything i am forgetting can, of course, be foun
d at the dreamcast browsers group...
http://groups.yahoo.com/group/DreamcastBrowsers



insidious_plots...
http://home.earthlink.net/~insidiousplot

#1075 From: "theonlybendavis <theonlybendavis@...>" <theonlybendavis@...>
Date: Sat Feb 22, 2003 8:13 pm
Subject: Can this be done: DC VMU emulator...
theonlybendavis
Offline Offline
Send Email Send Email
 
I was just thinking today that it would be very useful to have a
Dreamcast based VMU emulator...
Ideas for features would be:
- to have the VMU emulator controled via the DC controller and have
the program being run displayed on the TV as well as on the VMU
loaded into the DC controller...
- it would would have to load from and save to the VMU in the DC
controller so that the emulator could be used to play the minigames
associated with specific games and acctually affect them (aka skies
of arcadia/sonic adventure 2), so I don't have to buy another battery
- it would have to emulate up to 4 VMU's simultaneousely and support
linking between the VMU's in 2 controllers as well as a virtual VMU
controlled by one of the other controllers...
- is should include all the copying/deleting funtions that are
standard to the VMU interface built into the DC...
- it should allow for upload and download via FTP for VMU files
(including appropriate conversion), so one can avoid purchasing new
Memory cards by backing files up online..
- and for good measure it should have a simple graphics editor that
would let people create and change those VMU image things...

All in all, if it's at all possible it seems like it would make a
very useful tool, and seeing as their are so many people out their
playing with codeing the DC and VMU it seems like it would have
already been done by now...  I unfortunately don't have much
experience with programming and stuff so I wouldn't know where to
even start looking for this kind of stuff.

anyways... it's an idea I like to dream about and if you have any
suggestions where I should start looking for the steps I should take
to start creating this kind of stuff I would greatly appreciate it (I
have a couple really good programming buddies who are just itching
for the opportunity to code something useful)

Benjie

#1074 From: insidiousplot@...
Date: Wed Feb 12, 2003 2:53 am
Subject: Re:VMU Web Download Problem
insidious_plots
Online Now Online Now
Send Email Send Email
 
>  Does anyone have any experience with getting down
loads
> to work with DreamPassport as well as PlanetWeb?

the downloads at dreamaves.de, booyaka, and virtuamu
nstaz work with all dc browsers, but, i don't know t
hat any of the people behind the latter two are stil
l around for comment...
also, i am pretty sure cjayc has dc saves at gamefaq
s set up work with all dc browsers...  he may or may
  not be accessible for info...

i think it is safe to say that the current reigning
public mind on these matters is doug over at vmuhd..
.
http://www.vmu-harddrive.com
he licked this problem long ago and i have always kn
own him to be more than willing to help out with stu
ff like this...  he provided the scripts for dreamsa
ves and was even helping planetweb.com get some part
s of their vmu file browser-compatibility issues wor
ked out...


insidious_plots...
http://home.earthlink.net/~insidiousplot

#1073 From: "Matthias L. Jugel" <leo@...>
Date: Tue Feb 11, 2003 4:57 pm
Subject: Re: [vmu] Re: VMU Web Download Problem
schnoink
Offline Offline
Send Email Send Email
 
Make sure your web server provides these files with the correct mime
type:

application/x-dreamcast-vms-info        vmi
application/x-dreamcast-vms             vms

Leo.
--
VirtuaMUnstaz.de

#1072 From: "vmutest <dreamcast@...>" <dreamcast@...>
Date: Tue Feb 11, 2003 12:56 pm
Subject: Re: VMU Web Download Problem
vmutest
Offline Offline
Send Email Send Email
 
--- In vmu-dev@yahoogroups.com, Sam Steele <chip@c...> wrote:

> What are you using to generate the VMI files from the VMS files?
> There needs to be a checksum etc. in the VMI file.

VMU.EXE - vmu data creator (c) 1999,2000 by VirtuaMUnstaz

Using the -i option, the .VMI looks okay ( vms type : GAME($3) /
Checksum : SEGA:ok AGES:failed ), as does a hex dump, and the DC
definitely makes a GET request ro the server for the correct file.

#1071 From: Sam Steele <chip@...>
Date: Tue Feb 11, 2003 4:46 am
Subject: Re: [vmu] VMU Web Download Problem
c99koder
Online Now Online Now
Send Email Send Email
 
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

What are you using to generate the VMI files from the VMS files?
There needs to be a checksum etc. in the VMI file.

On another note, I've got downloads to work fine with PlanetWeb, but
when I try to download files with DreamPassport it pops up an error
message in japanese after downloading the file.  I can't read
japanese :)  Does anyone have any experience with getting downloads
to work with DreamPassport as well as PlanetWeb?

- -Sam
- ----- Original Message -----
From: "The Happy Hippy" <dreamcast@...>
To: <vmu-dev@yahoogroups.com>
Sent: Monday, February 10, 2003 11:32 PM
Subject: [vmu] VMU Web Download Problem


> Hi,
>
> I have almost no DC or VMU experience, so I've thrown myself into
> the dark a bit, but have read all the FAQ's and digests of this
> list, I have however hit a problem ...
>
> I have a home-grown web server running on a local PC which the DC
> can dial into and be served web pages from, and I have modified it
> to serve up .VMI and .VMS minigame files.
>
> Using the PlanetWeb 2.6 browser, all HTML files download okay, as
> do .VMI files but once the .VMI has been downloaded, the browser
> reports "Failed to download the VMS file". The download progress
> bar pops-up and gets halfway across before the failed message
> appears.
>
> I've used Telnet on the local PC to check the pages are being
> served up okay, and that the Content-Type: in the header is
> correct. MS IE downloads the files when the file links are clicked
> on and the downloaded images match those on the server. I've
> re-assembled the .S file to recreate the .VMS and .VMI files so
> filename cases all match etc, but still no joy.
>
> Attempting to download the .VMS directly causes the PlanetWeb
> browser to show a page which says "The document you have chosen
> contains no HTML etc etc", and then displays gibberish, as I
> expected, but gives no error messages per se.
>
> The VMU in the controller appears to be working fine, and can save
> and load game save data from DC games.
>
> Any ideas as to what's going wrong or where to start looking, as
> the browser message isn't the most useful error message I've ever
> seen ?
>
> Any help would be gratefully appreciated.
>
>
>        post:  vmu-dev@eGroups.com
> unsubscribe:  vmu-dev-unsubscribe@eGroups.com
>     archive:  http://www.egroups.com/group/vmu-dev/
>         faq:  http://vmudev.dcemulation.com/faq.html
>
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> http://docs.yahoo.com/info/terms/
>

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#1070 From: "The Happy Hippy" <dreamcast@...>
Date: Tue Feb 11, 2003 4:32 am
Subject: VMU Web Download Problem
vmutest
Offline Offline
Send Email Send Email
 
Hi,

I have almost no DC or VMU experience, so I've thrown myself into the dark a
bit, but have read all the FAQ's and digests of this list, I have however
hit a problem ...

I have a home-grown web server running on a local PC which the DC can dial
into and be served web pages from, and I have modified it to serve up .VMI
and .VMS minigame files.

Using the PlanetWeb 2.6 browser, all HTML files download okay, as do .VMI
files but once the .VMI has been downloaded, the browser reports "Failed to
download the VMS file". The download progress bar pops-up and gets halfway
across before the failed message appears.

I've used Telnet on the local PC to check the pages are being served up
okay, and that the Content-Type: in the header is correct. MS IE downloads
the files when the file links are clicked on and the downloaded images match
those on the server. I've re-assembled the .S file to recreate the .VMS and
.VMI files so filename cases all match etc, but still no joy.

Attempting to download the .VMS directly causes the PlanetWeb browser to
show a page which says "The document you have chosen contains no HTML etc
etc", and then displays gibberish, as I expected, but gives no error
messages per se.

The VMU in the controller appears to be working fine, and can save and load
game save data from DC games.

Any ideas as to what's going wrong or where to start looking, as the browser
message isn't the most useful error message I've ever seen ?

Any help would be gratefully appreciated.

#1069 From: Paul Kratt <sblur@...>
Date: Tue Dec 31, 2002 6:32 pm
Subject: Re: [vmu] Re: VMU to CDR
sonicblr
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US Browser v2 ignores the MIME types altogether, which is why the fact
his experiment failed seems odd. This is why some people with DreamKey
had problems downloading VMU files that people with planetweb didn't
have problems with.

rednuht wrote:
> The dreamkey DC browser can not use plain VMS/VMI files but must as
> well recieve a MIME header from a web server.
> I had to edit my .htaccess file to force the server to attach the MIME
> type else the file was corrupt.
> http://rvmu.maushammer.com/faq.html
> http://rvmu.maushammer.com/faq.html#QUESTION6.1.2
> but thats the UK browser I do not know if it is the same for the US or
> the latest browsers.
>
> =====
> Later ...
>
> rednuht@...
> -+-..=|<[{(_"!"_)}]>|=..-+-
>
>
> __________________________________________________
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>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

#1068 From: "Sam Steele" <chip@...>
Date: Tue Dec 31, 2002 3:33 pm
Subject: RE: [vmu] Re: VMU to CDR
c99koder
Online Now Online Now
Send Email Send Email
 
Those MIME types work fine with PlanetWeb 3 as well.

-Sam

-----Original Message-----
From: rednuht [mailto:rednuht@...]
Sent: Tuesday, December 31, 2002 4:13 AM
To: vmu-dev@yahoogroups.com
Subject: Re: [vmu] Re: VMU to CDR


The dreamkey DC browser can not use plain VMS/VMI files but must as
well recieve a MIME header from a web server.
I had to edit my .htaccess file to force the server to attach the MIME
type else the file was corrupt.
http://rvmu.maushammer.com/faq.html
http://rvmu.maushammer.com/faq.html#QUESTION6.1.2
but thats the UK browser I do not know if it is the same for the US or
the latest browsers.

=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


__________________________________________________
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#1067 From: rednuht <rednuht@...>
Date: Tue Dec 31, 2002 9:12 am
Subject: Re: [vmu] Re: VMU to CDR
rednuht.rm
Offline Offline
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The dreamkey DC browser can not use plain VMS/VMI files but must as
well recieve a MIME header from a web server.
I had to edit my .htaccess file to force the server to attach the MIME
type else the file was corrupt.
http://rvmu.maushammer.com/faq.html
http://rvmu.maushammer.com/faq.html#QUESTION6.1.2
but thats the UK browser I do not know if it is the same for the US or
the latest browsers.

=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


__________________________________________________
Do You Yahoo!?
Everything you'll ever need on one web page
from News and Sport to Email and Music Charts
http://uk.my.yahoo.com

#1066 From: insidiousplot@...
Date: Sun Dec 29, 2002 6:39 pm
Subject: Re: VMU to CDR
insidious_plots
Online Now Online Now
Send Email Send Email
 
> Conclusion:
> Using the web browser to send VMS to VMU will not
work. Unless anyone
> has any other ideas.
>
> I think what we need is some Dreamcast program tha
t can copy files
> off a cd too the VMU. I haven't tried any Dreamcas
t programming so
> I'm not the one for the job. But I've seen homebre
wed stuff that
> writes to the VMU. I don't know if there is a diff
erent protocol for
> writing save game data than writing a VMU game to
the VMU or how the
> VMU differentiates a game from data. Anyone have a
ny thoughts?

well, i won't be much help, but, i do happen to know
  it can be done...
there was a free promotional disk released in the ja
panese market that contained, if memory serves, a pe
rfect save for every game released at that time...
you simply choose the save you want and d/l it to th
e vmu...

the catalog number is 610-8094 and it is listed here
...
http://www.katch.ne.jp/~kazutake%20/notsale_dc.htm
there is a link there to a list of all the saves tha
t are on it, in fact...


insidious_plots...
http://home.earthlink.net/~insidiousplot

#1065 From: "wstabosz82 <wstabosz82@...>" <wstabosz82@...>
Date: Sat Dec 28, 2002 3:46 pm
Subject: Re: VMU to CDR
wstabosz82
Offline Offline
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hi,

This is my first post to this group so hello everyone.

After reading this post and the replies I gave the following a try:

I got a copy of the web browser from:
http://www.megagames.com/dc/dc_utils_misc.shtml

Modified the HTML file that loads when the browser starts up
(DRMCST.HTM or DRMSTRT.HTM) to contain just a bunch of links to some
VMS and VMI files I put on the CD.

After burning about 10 coasters trying various selfboot methods I
just use the good old Echelon method.

Result:
The browser showed my new HTML file.
Clicking VMS or VMI files just opened the files in the browser window.

Conclusion:
Using the web browser to send VMS to VMU will not work. Unless anyone
has any other ideas.

I think what we need is some Dreamcast program that can copy files
off a cd too the VMU. I haven't tried any Dreamcast programming so
I'm not the one for the job. But I've seen homebrewed stuff that
writes to the VMU. I don't know if there is a different protocol for
writing save game data than writing a VMU game to the VMU or how the
VMU differentiates a game from data. Anyone have any thoughts?

Walter,

--- In vmu-dev@yahoogroups.com, "Richard Munn" <richard.munn@b...>
wrote:
> I recently got asked the following question:
>
> > Is it possible to download a saved file for the DC VMU onto
> > your computer,  burn it onto a CDR, then upload it into the
> > DC VMU?
>
>
> And I can't see why it couldn't be done.  Does anyone here feel up
to
> the challenge?  (we'd need the binary to sit on a disk, and present
a
> menu of all the .vms/vmi/dci files sat on the cdr (possibly with
> multisession support, so save having to keep on burning new discs

#1064 From: "David Howe" <DaveHowe@...>
Date: Tue Dec 10, 2002 3:16 pm
Subject: Re: [vmu] Digest Number 343
daverhowe
Offline Offline
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> Dosen't Yahoo have some sort of way to prevent this spam?
The list owner does - but only at the price of banning user uploads to
the file list.

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