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#1053 From: "Xavier Thunderbridge" <cring_l@...>
Date: Mon Nov 4, 2002 3:14 am
Subject: Re: [vmu] VMU to CDR
cring_l
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Can anyone please confirm that any of the Sega browsers support
OFFLINE browsing for this purpose...

--- In vmu-dev@y..., Paul Kratt <sblur@e...> wrote:
> >And I can't see why it couldn't be done.  Does anyone here feel up to
> >the challenge?  (we'd need the binary to sit on a disk, and present a
> >menu of all the .vms/vmi/dci files sat on the cdr (possibly with
> >multisession support, so save having to keep on burning new discs
>
> If you want to do it the.... Questionable way...
> You could burn the USA browser onto a disk, and put an HTML file on
there
> with the VMU files, and access it off of that.
>
> Or...
> Hey! What happened to Marcus?

#1052 From: "Michel Gerritse" <michel_gerritse@...>
Date: Tue Oct 15, 2002 8:43 pm
Subject: VMU Oscillation Control Register
xega_emu
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Hi,

I recently made good progress with my VMU emulator. But now it looks as if
the timing is incorrect. Some games run too fast, some too slow. Since I
don't have a real VMU myself, I can't do any comparissons. Well, I will just
drop my code wich handles the OCR register, and perhaps someone can tell me
if the timings are correct:

       case 0x10E: /* Oscillation Control Regitser */
       {
         Cpu.OCR = Data;

         int OldSpeed = Cpu.Speed;

         switch (Data & 0xA0)
         {
           case 0x00:
             Cpu.Speed = 5000; /* (600Khz / 2) / 60 (RC Clock / 12) */
             break;
           case 0x20:
             Cpu.Speed = 273; /* (32768Hz / 2) / 60 (Sub Clock / 12) */
             break;
           case 0x80:
             Cpu.Speed = 10000; /* (600Khz / 1) / 60 (RC Clock / 6) */
             break;
           case 0xA0:
             Cpu.Speed = 546; /* (32768Hz / 1) / 60 (Sub Clock / 6) */
             break;
         }

         /* Calculate remaining cycles to run, based on new clock speed */
         Cpu.NrCycles = Cpu.Speed * (Cpu.NrCycles / OldSpeed);
         return;
       }

Notes: I'm rendering the VMU at 60 FPS, so the timing values are divided by
60. Cpu.Speed is the current clock speed. Cpu.NrCycles is the remaining
cycles to run during this frame.

Anyone noticed something wrong with this code ??

BTW: If you want to compare my emu to a real thing, just ask, and I can send
a private build of it.

Thanks in advance,

Michel Gerritse (Gerrie)


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#1051 From: "Steve Snake" <snakey@...>
Date: Wed Oct 9, 2002 5:29 pm
Subject: Re: [vmu] Sega's VMU Dev-Kit
nocturnecrea...
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AFAIK you can't really, unless you install it properly there is some stuff
missing. It might just be some registry keys, though...

----- Original Message -----
From: "xega_emu" <michel_gerritse@...>
To: <vmu-dev@yahoogroups.com>
Sent: Tuesday, October 08, 2002 10:41 PM
Subject: [vmu] Sega's VMU Dev-Kit


> I recently got the Sega VMU Dev-Kit, and I was trying to get the the
> VMU Simulator running. But every time I start the application, I get
> a "Class not  registered" error message. Does someone knows how to
> get this thing running ??
>
> Gerrie
>
>
>
>        post:  vmu-dev@eGroups.com
> unsubscribe:  vmu-dev-unsubscribe@eGroups.com
>     archive:  http://www.egroups.com/group/vmu-dev/
>         faq:  http://vmudev.dcemulation.com/faq.html
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

#1050 From: "xega_emu" <michel_gerritse@...>
Date: Tue Oct 8, 2002 9:41 pm
Subject: Sega's VMU Dev-Kit
xega_emu
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I recently got the Sega VMU Dev-Kit, and I was trying to get the the
VMU Simulator running. But every time I start the application, I get
a "Class not  registered" error message. Does someone knows how to
get this thing running ??

Gerrie

#1049 From: "Michel Gerritse" <michel_gerritse@...>
Date: Tue Oct 1, 2002 10:11 pm
Subject: Re: [vmu] Potato missing opcodes
xega_emu
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>From http://www.maushammer.com/vmu.html
>
>The last two undocumented opcodes are $50 and $51, and I'm going to
>tentatively name them LDF and STF (email me if you have a better name,
>these
>aren't supported in the assembler). The $50 instruction reads the flash
>memory and works like an LDC except that it doesn't add ACC to the address.
>The 17th address bit is taken from SFR $154. Opcode $51 writes the flash,
>but it has a safeguard which makes it a bit more difficult to use.

Thanks :) I knew I read this discription somewhere, but I couldn't remember
where I found it.



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#1048 From: "Steve Snake" <snakey@...>
Date: Tue Oct 1, 2002 5:57 pm
Subject: Re: [vmu] Potato missing opcodes
nocturnecrea...
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From http://www.maushammer.com/vmu.html

The last two undocumented opcodes are $50 and $51, and I'm going to
tentatively name them LDF and STF (email me if you have a better name, these
aren't supported in the assembler). The $50 instruction reads the flash
memory and works like an LDC except that it doesn't add ACC to the address.
The 17th address bit is taken from SFR $154. Opcode $51 writes the flash,
but it has a safeguard which makes it a bit more difficult to use.


----- Original Message -----
From: "Michel Gerritse" <michel_gerritse@...>
To: <vmu-dev@yahoogroups.com>
Sent: Tuesday, October 01, 2002 1:02 AM
Subject: [vmu] Potato missing opcodes


> - Does anyone has information of opcodes 0x50 and 0x51 ?? The Sega VMU
> Hardware manual doesn't have a description of them (probably because they
> are only used by the bios).
>
> - Are the indirect (@Rj) byte opcodes always related to RamBank0 ?? No
> matter what the value of the RAMBK0 flag is ??
>
> - Also, does someone has Sega binaries, so I can test my POTATO core even
> more ??
>
> Thanks in advance,
>
> Gerrie
>
>
>
> _________________________________________________________________
> Meld je aan bij de grootste e-mailservice ter wereld met MSN Hotmail:
> http://www.hotmail.com/nl
>
>
>
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>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

#1047 From: "Michel Gerritse" <michel_gerritse@...>
Date: Tue Oct 1, 2002 12:02 am
Subject: Potato missing opcodes
xega_emu
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- Does anyone has information of opcodes 0x50 and 0x51 ?? The Sega VMU
Hardware manual doesn't have a description of them (probably because they
are only used by the bios).

- Are the indirect (@Rj) byte opcodes always related to RamBank0 ?? No
matter what the value of the RAMBK0 flag is ??

- Also, does someone has Sega binaries, so I can test my POTATO core even
more ??

Thanks in advance,

Gerrie



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#1046 From: "sean m budd" <seanvmu@...>
Date: Sun Sep 15, 2002 6:47 am
Subject: linuxdc vmu development
vmos2003
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I have recently compiled the sources for the assembler,emulator,disassembler,and
VMI file creator,on linux for the dreamcast.I was curious if anyone has tried to
do this.I've had trouble compiling the disassembler(errors with the command line
options-strnicmp stricmp-)but most compiled fine.I am using only the
distribution version of linuxdc(diskjuggler image)and a serial cable connection
to transfer the files.


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#1045 From: Omar Cornut <cornut@...>
Date: Thu Sep 12, 2002 7:56 am
Subject: Re: [vmu] Dreamcast VMU Bios
segamastersy...
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>Last I heard, the BIOS has not been dumped. You may wish to contact
>Marcus Comsted to verify this, seeing as he wrote SoftVMS and the VMU
>assembler. If anyone does know of a way to dump it thru a Double Power,
>I'd be glad to dump mine for you.

I have a copy of Japanese BIOS.

It should be faisable to rewrite a small program to read one from a VMU,
if I recall properly.

#1044 From: Paul Kratt <sblur@...>
Date: Thu Sep 12, 2002 12:45 am
Subject: Re: [vmu] Dreamcast VMU Bios
sonicblr
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Last I heard, the BIOS has not been dumped. You may wish to contact
Marcus Comsted to verify this, seeing as he wrote SoftVMS and the VMU
assembler. If anyone does know of a way to dump it thru a Double Power,
I'd be glad to dump mine for you.

xega_emu wrote:
> Hi, I'm new to this group, so let me first introduce myself. I'm
> Michel Gerritse (aka Gerrie) and I'm the author of a Sega
> Genesis/SegaCD/32X emulator called Xega (xega.emucamp.com)
>
> Anyway, I recently got very interested in the Dreamcast VMU, and I
> decided to write an emulator for it. So I have a question for you
> people. Is the VMU bios already dumped ?? If not, way ?? If so, can
> somebody give me an URL where to find it (or send it to me using
> email).
>
> I know this is a stupid ROM request, but it certainly will help me
> with the development of DreamVMU (my emulator).
>
> Thanks in advance,
>
> Gerrie
>
>

#1043 From: "xega_emu" <michel_gerritse@...>
Date: Wed Sep 11, 2002 10:08 pm
Subject: Dreamcast VMU Bios
xega_emu
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Hi, I'm new to this group, so let me first introduce myself. I'm
Michel Gerritse (aka Gerrie) and I'm the author of a Sega
Genesis/SegaCD/32X emulator called Xega (xega.emucamp.com)

Anyway, I recently got very interested in the Dreamcast VMU, and I
decided to write an emulator for it. So I have a question for you
people. Is the VMU bios already dumped ?? If not, way ?? If so, can
somebody give me an URL where to find it (or send it to me using
email).

I know this is a stupid ROM request, but it certainly will help me
with the development of DreamVMU (my emulator).

Thanks in advance,

Gerrie

#1042 From: rednuht <rednuht@...>
Date: Fri Aug 23, 2002 7:21 pm
Subject: Re: [vmu] Vmu help, something very basic. Need HELLO WORLD example
rednuht.rm
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As commented in my http://www.jumpstation.co.uk/si/si.html space
invaders source I worked from the great Alessandro Sanasi
http://www.franken.de/users/deco/myfiles/myfiles.html#sample
I hope that is what you are looking for

  --- sulakd@... wrote: > I'm not getting anywhere in my vmu
assembly attempts.  There is a
> common
> section of code in all the programs I've looked at(reset and interupt
> vector
> initializations??).  There is always some undocumented code right
> after that
> section that varies a little from program to program that I cant make
> sense
> of.  Anyway, to my question...Is there a hello world example anywhere
> out
> there?  I'd like to look at something that simple with no icons etc
> so i
> could see the basic initializations and where the actual game code
> goes.
> Thanks,
> sulakd@...
>
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>
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>

=====
Later ...

rednuht@...
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#1041 From: sulakd@...
Date: Thu Aug 22, 2002 3:47 pm
Subject: Vmu help, something very basic. Need HELLO WORLD example
sulakd@...
Send Email Send Email
 
I'm not getting anywhere in my vmu assembly attempts.  There is a common
section of code in all the programs I've looked at(reset and interupt vector
initializations??).  There is always some undocumented code right after that
section that varies a little from program to program that I cant make sense
of.  Anyway, to my question...Is there a hello world example anywhere out
there?  I'd like to look at something that simple with no icons etc so i
could see the basic initializations and where the actual game code goes.
Thanks,
sulakd@...

#1040 From: rednuht <rednuht@...>
Date: Tue Aug 20, 2002 6:36 pm
Subject: Re: [vmu] Cable and VMU DevKit
rednuht.rm
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I personaly use the nexus 16mb vmu with pc link cable and then copy
from there to my real VMU via the dreamcast.
The offical dev kit is not geared in any shape or form to be 'picked
up' and used.
Marcus docs are much more complete and acurate and so is his assembler,

http://mc.pp.se/dc/
Use the many fully documented ASM VMU projects such as the (plug plug)
space invaders VMU style (>90% of lines commented)
http://www.jumpstation.co.uk/si/si.html

--- newstarsabove <newstarsabove@...> wrote: > I need a more
direct answer on where to get a cable to connect my VMU
>
> to my PC. Even better would be well documented instructions for
> building one.
>
> Also, can the (offical) VMU DevKit *realy* be found anywhere (this
> group other some place else)? I looked in the files section and it
> appears to not be present. If it is not available, is there a good
> third party kit available?
>
> Thanks.
>  - Nstars
>
>
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>
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>

=====
Later ...

rednuht@...
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#1039 From: "newstarsabove" <newstarsabove@...>
Date: Tue Aug 20, 2002 1:29 am
Subject: Cable and VMU DevKit
newstarsabove
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I need a more direct answer on where to get a cable to connect my VMU
to my PC. Even better would be well documented instructions for
building one.

Also, can the (offical) VMU DevKit *realy* be found anywhere (this
group other some place else)? I looked in the files section and it
appears to not be present. If it is not available, is there a good
third party kit available?

Thanks.
  - Nstars

#1038 From: "vmos2003" <seanvmu@...>
Date: Wed Aug 14, 2002 8:08 am
Subject: web page for VMos files
vmos2003
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I have written a program for the vmu that will let you select files to use from
a menu,and display text files called VMos.The web page address
is-http://www.angelfire.com/sc3/vmosco-,it's also in the bookmarks section.If
you want to use your file(game/program) with VMos,send an email to
seanvmu@... ,I can explain how to make any changes or you can send
the file to me to change.

#1037 From: vmu-dev@yahoogroups.com
Date: Sat Aug 3, 2002 4:33 pm
Subject: New file uploaded to vmu-dev
vmu-dev@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the vmu-dev
group.

   File        : /VMU games & emu.zip
   Uploaded by : jovemor17 <jovemor17@...>
   Description : Around 40 games for VMU

You can access this file at the URL

http://groups.yahoo.com/group/vmu-dev/files/VMU%20games%20%26%20emu.zip

To learn more about file sharing for your group, please visit

http://help.yahoo.com/help/us/groups/files

Regards,

jovemor17 <jovemor17@...>

#1036 From: "jovemor17" <jovemor17@...>
Date: Sat Aug 3, 2002 4:11 pm
Subject: Pong for VMU
jovemor17
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I know I've seen it b4 but i can't find it. Can sum one help me out?

#1035 From: "M. Jumper" <mj98765@...>
Date: Thu Aug 1, 2002 11:01 pm
Subject: Re: [vmu] vmu help
mj98765
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It still exists.

the URL is http://www.vmuscript.8m.com/


--- Paul Kratt <sblur@...> wrote:
> Have you tried VMUscript? I'm not sure of the URL,
> but you should find
> it if you search around, if it still exists. It's a
> lower level lang
> than ASM with many examples and aparently works
> good. I've not looked at
> it much though, but it's probably much easier to
> use.
>
>
> sulakd@... wrote:
> > I have a vmu assembler and compiler, but i'm
> having trouble getting started
> > with coding.  I don't have much experience writing
> in assembly (just one
> > class).  If anyone has a small piece of sample
> code or knows of a site i
> > could look at, it would be helpful.
> > Thanks,
> > sulakd@...
> >
> > p.s. I did get a chance to look over some of the
> source code for minesweeper
> > by soren gust, but it was a HUGE document and i
> just got more confused.
> >
> >
> >        post:  vmu-dev@eGroups.com
> > unsubscribe:  vmu-dev-unsubscribe@eGroups.com
> >     archive:
> http://www.egroups.com/group/vmu-dev/
> >         faq:
> http://vmudev.dcemulation.com/faq.html
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
> >
>
>
>
>
>


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#1034 From: rednuht <rednuht@...>
Date: Thu Aug 1, 2002 9:21 pm
Subject: Re: [vmu] vmu help
rednuht.rm
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Try my space invaders source code, it has comments on almost all lines.
and i am happy to answer any questions

http://www.jumpstation.co.uk/ - my home pages
http://www.jumpstation.co.uk/si/si.html - details on space indavers VMU
http://www.jumpstation.co.uk/si/si.zip - direct link to all the files

  --- sulakd@... wrote: > I have a vmu assembler and compiler, but
i'm having trouble getting
> started
> with coding.  I don't have much experience writing in assembly (just
> one
> class).  If anyone has a small piece of sample code or knows of a
> site i
> could look at, it would be helpful.
> Thanks,
> sulakd@...
>
> p.s. I did get a chance to look over some of the source code for
> minesweeper
> by soren gust, but it was a HUGE document and i just got more
> confused.
>
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>
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>

=====
Later ...

rednuht@...
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#1033 From: Paul Kratt <sblur@...>
Date: Wed Jul 31, 2002 9:58 pm
Subject: Re: [vmu] vmu help
sonicblr
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Have you tried VMUscript? I'm not sure of the URL, but you should find
it if you search around, if it still exists. It's a lower level lang
than ASM with many examples and aparently works good. I've not looked at
it much though, but it's probably much easier to use.


sulakd@... wrote:
> I have a vmu assembler and compiler, but i'm having trouble getting started
> with coding.  I don't have much experience writing in assembly (just one
> class).  If anyone has a small piece of sample code or knows of a site i
> could look at, it would be helpful.
> Thanks,
> sulakd@...
>
> p.s. I did get a chance to look over some of the source code for minesweeper
> by soren gust, but it was a HUGE document and i just got more confused.
>
>
>        post:  vmu-dev@eGroups.com
> unsubscribe:  vmu-dev-unsubscribe@eGroups.com
>     archive:  http://www.egroups.com/group/vmu-dev/
>         faq:  http://vmudev.dcemulation.com/faq.html
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

#1032 From: sulakd@...
Date: Wed Jul 31, 2002 4:34 pm
Subject: vmu help
sulakd@...
Send Email Send Email
 
I have a vmu assembler and compiler, but i'm having trouble getting started
with coding.  I don't have much experience writing in assembly (just one
class).  If anyone has a small piece of sample code or knows of a site i
could look at, it would be helpful.
Thanks,
sulakd@...

p.s. I did get a chance to look over some of the source code for minesweeper
by soren gust, but it was a HUGE document and i just got more confused.

#1031 From: "sakuranya" <sakuranya@...>
Date: Mon Jul 22, 2002 2:59 am
Subject: Re: [vmu] Re: i have a question
sakuranya@...
Send Email Send Email
 
thanks, but who are you  dev? what is your name? how old are you? where are
you from?

#1030 From: "vmufan" <vmufan@...>
Date: Sat Jul 20, 2002 4:52 am
Subject: Re: i have a question
vmufan
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--- In vmu-dev@y..., "bluestone174" <icebreaker147@a...> wrote:
> Hello, i just downloded a vmi file and i want to kknow how in the
> world i would get that file on my VMU????????

you need the .vms not the .vmi
to do this:
-go over the link and choose COPY
-on the URL bar choose PASTE
-change the extension to .vms
-download

this works on most VMU files on the net.

to transfer to the VMU you need a NEXUS CARD or any VMU with a PC link cable.

#1029 From: "bluestone174" <icebreaker147@...>
Date: Mon Jul 15, 2002 12:20 am
Subject: i have a question
bluestone174
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Hello, i just downloded a vmi file and i want to kknow how in the
world i would get that file on my VMU????????

#1028 From: "M. Jumper" <mj98765@...>
Date: Sun May 26, 2002 7:23 pm
Subject: Re: [vmu] Re: monitor for the vmu
mj98765
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That'd be great - preferably vmu-script!

since i wrote the compiler, i like to see how people
use the language :-)

--- sean m budd <seanvmu@...> wrote:
> If you would like the source code,I can attach it to
> an email.(vmuscript or asm)
>
>
>
> Join 18 million Eudora users by signing up for a
> free Eudora Web-Mail account at
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#1027 From: "sean m budd" <seanvmu@...>
Date: Sat May 25, 2002 11:23 pm
Subject: Re: [vmu] Re: monitor for the vmu
svmu2000
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If you would like the source code,I can attach it to an email.(vmuscript or asm)



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#1026 From: "sean m budd" <seanvmu@...>
Date: Sat May 25, 2002 11:22 pm
Subject: Re: [vmu] Re: monitor for the vmu
svmu2000
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If you would like the source code,I can attach it to an email.(vmuscript or asm)



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#1025 From: "M. Jumper" <mj98765@...>
Date: Sat May 25, 2002 8:01 pm
Subject: Re: [vmu] Re: monitor for the vmu
mj98765
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what about the source code?

--- sean m budd <seanvmu@...> wrote:
> You can find it on virtuamunstaz -also a text
> browser(reads flash rom as ascii text).
>
>
>
> Join 18 million Eudora users by signing up for a
> free Eudora Web-Mail account at
> http://www.eudoramail.com
>


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#1024 From: "sean m budd" <seanvmu@...>
Date: Sat May 25, 2002 6:49 am
Subject: Re: [vmu] Re: monitor for the vmu
svmu2000
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You can find it on virtuamunstaz -also a text browser(reads flash rom as ascii
text).



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