That might not work so well, because I imagine that most of the data is
compressed anyway, and you'd
have to decompress it before running your game.
-Miles Raymond EML: m_rayman@...
AIM: Killer2Ray ICQ: 13217756 IRC: Killer2
WWW: http://www.bigfoot.com/~m_rayman
----- Original Message -----
From: "M. Jumper" <mj98765@...>
To: <vmu-dev@yahoogroups.com>
Sent: Tuesday, December 11, 2001 7:14 PM
Subject: Re: [vmu] On-DC VMUscript compiler
> Now that I think of it, a zip utility for the DC would
> be cool in itself. It would free up a lot of VMU space
> and would be useful for games that have huge save file
> sizes (such as Shenmue and NFK2K).
>
> --- Omar Cornut <cornut@...> wrote:
> > > I've checked the source code sizes. Here's the
> > file
> > >sizes for the biggest VS program that I have (the
> > >logic game):
> > >
> > > VMUSCRIPT SOURCE: 22 blocks
> > > ASSEMBLER SOURCE: 36 blocks
> > >
> > >If these were to be compressed they would be
> > >(approximately):
> > >
> > > VMUSCRIPT SOURCE: 17 blocks
> > > ASSEMBLER SOURCE: 27 blocks
> >
> > You should achieve much better compression rates for
> > text
> > data if using a compression algorithm such as the
> > one used
> > in ZIP (zlib can does that for you).