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Re: [vmu] On-DC VMUscript compiler   Message List  
Reply | Forward Message #924 of 1156 |
Re: [vmu] On-DC VMUscript compiler


> I've checked the source code sizes. Here's the file
>sizes for the biggest VS program that I have (the
>logic game):
>
> VMUSCRIPT SOURCE: 22 blocks
> ASSEMBLER SOURCE: 36 blocks
>
>If these were to be compressed they would be
>(approximately):
>
> VMUSCRIPT SOURCE: 17 blocks
> ASSEMBLER SOURCE: 27 blocks

You should achieve much better compression rates for text
data if using a compression algorithm such as the one used
in ZIP (zlib can does that for you).





Mon Dec 10, 2001 11:22 pm

cornut_o
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Message #924 of 1156 |
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Sounds like a good idea, as for the keyboard a company called Inovations, I think, has created a little device that allows you to use a standard PS2 (the...
Dragonheart@...
dragonheart_...
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Nov 16, 2001
12:27 am

As far as I know, homebrew DC development has been around the same length of time if not longer than the homebrew VMU development. Check out...
Miles Raymond
reukiodo
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Nov 16, 2001
2:12 am

... Dumb? no way, absolutely not, cool idea indeed. people like me, with no acces to a pc, could have a great time learning to develop this way, a cheap...
Hermes Ramos
hermesramos
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Nov 16, 2001
10:36 pm

I just got Linux set up (I hear that it's easier) on another PC that I can SSH into and do my development there. Once I get KOS (CVS) set up, I'll try to get...
Miles Raymond
reukiodo
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Dec 6, 2001
12:08 pm

I don't even know what CVS is !!! But... I'd be glad to help you out. I've got a couple non-DC projects that I'm working on, but those are just for fun....
M. Jumper
mj98765
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Dec 8, 2001
12:03 am

Umm... You are aware you cannot compile stuff made in Visual Basic on DC, aren't you? Not only are there no compilers, it would be impossible to implant a...
Paul Kratt
sonicblr
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Dec 8, 2001
12:59 am

Umm.... Did you read the message? The only VB code is my chess program. Not anything at all related to the VMU or VMU Script code. Also, one of the main ideas...
M. Jumper
mj98765
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Dec 8, 2001
5:56 am

I am familiar that there is Unix for DC (both BSD and a Linux distro), it's not exactly what I'd like to do. Maybe I can clarify it a little bit? What I'd...
Miles Raymond
reukiodo
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Dec 9, 2001
9:07 pm

Sounds good. You could have a pair of simple editors: one for text (vmu script) and one for assembler. The assembler editor isn't really necessary, but writing...
M. Jumper
mj98765
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Dec 10, 2001
12:22 am

... You should achieve much better compression rates for text data if using a compression algorithm such as the one used in ZIP (zlib can does that for you)....
Omar Cornut
cornut_o
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Dec 10, 2001
11:27 pm

Now that I think of it, a zip utility for the DC would be cool in itself. It would free up a lot of VMU space and would be useful for games that have huge save...
M. Jumper
mj98765
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Dec 12, 2001
1:14 am

That might not work so well, because I imagine that most of the data is compressed anyway, and you'd have to decompress it before running your game. -Miles...
Miles Raymond
reukiodo
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Dec 12, 2001
12:23 pm
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