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Re: [vmu] On-DC VMUscript compiler   Message List  
Reply | Forward Message #919 of 1156 |
Re: [vmu] On-DC VMUscript compiler

Umm.... Did you read the message? The only VB code is
my chess program. Not anything at all related to the
VMU or VMU Script code.

Also, one of the main ideas in the message was that,
instead of porting code, we could just use the ready
Linux port from DCEmu. We'd only need to get
interpreters for Linux, if it doesn't already have
them.

--- Paul Kratt <sblur@...> wrote:
> Umm... You are aware you cannot compile stuff made
> in Visual Basic on DC,
> aren't you?
> Not only are there no compilers, it would be
> impossible to implant a visual
> programming language on DC without GUI code already
> made.
> You can only compile C/C++/SH4ASM stuff on DC, and
> you need linux, or a
> Linux emulator (cygwin) with the GCC compiler to do
> so. Just thought I'd
> point that out.
>
>
> -------Original Message-------
>
> From: vmu-dev@yahoogroups.com
> Date: Friday, December 07, 2001 6:03:37 PM
> To: vmu-dev@yahoogroups.com
> Subject: Re: [vmu] On-DC VMUscript compiler
>
> I don't even know what CVS is !!!
> But... I'd be glad to help you out. I've got a
> couple non-DC projects that I'm working on, but
> those
> are just for fun. Believe it or not, I'm almost
> finished writing a chess program written in (get
> ready) Visual Basic!!!! So far it plays pretty
> well!!!
> (It can beat me)
>
> Back on topic, about the DC port....
> I just got an idea. DCEmu ported a copy of Linux for
> the DC. If we could port the code to work with
> Linux,
> it would work on the DC!!!
>
> Don't worry about how much space a program will
> use!!!! I've tested random things for how much space
> they will take up, and I don't think programs take
> up
> that much space......
>
> The average size of a vmuscript program AFTER
> COMPILATION is 6 blocks. I don't know how big the
> source code is, but I wrote a program to calculate
> VMU
> sizes so I can just use that. I'm not sure if I made
> that (VMU.EXE) available with the general vmu script
> package, but if I didn't I can post it in the group
> files if you need it.
>
> If you think the programs will take up too much
> space, it wouldn't be too hard to write a simple
> program to save the files in 6bit or 5bit format
> since
> they're only text anyway (between 3/4 to 5/8 of
> original filesize).
>
>
>
> --- Miles Raymond &lt;reukiodo@...> wrote:
> > I just got Linux set up (I hear that it's easier)
> on
> > another PC that I can SSH into and do my
> > development there.
> >
> > Once I get KOS (CVS) set up, I'll try to get this
> > project on the road. Since you're the only one
> > who expressed interest in helping, do you know how
> > to set up a CVS account such as sourceforce so
> > that we can collaborate on the code? I'm
> relatively
> > new to CVS. =P
> >
> > The dcdev list is pretty friendly, so I assume
> that
> > we can get help there. I've been reading the
> > messages for quite a while and the only thing that
> > seems to be a problem is the VMU save support. =\
> > Hopefully we can get this worked out.
> >
> > Since I've only tried out the demos on the
> VMUscript
> > homepage, I can't call myself a real
> > VMUdevver... =\ What I'd like to know is what the
> > average size of a VMUscript program runs. The
> > only thing I'm worried about is if the VMU (or
> other
> > memory card) will have enough space to save the
> > code...
> >
> > Anyway, anyone want to help me get started?
> >
> > -Miles Raymond EML: m_rayman@...
> > AIM: Killer2Ray ICQ: 13217756 IRC: Killer2
> > WWW: http://www.bigfoot.com/~m_rayman
> >
> > ----- Original Message -----
> > From: "Hermes Ramos" &lt;burguertime@...>
> > To: &lt;vmu-dev@yahoogroups.com>
> > Sent: Friday, November 16, 2001 4:36 PM
> > Subject: Re: [vmu] On-DC VMUscript compiler
> >
> > > >From: "Miles Raymond" &lt;reukiodo@...>
> > > >Reply-To: vmu-dev@yahoogroups.com
> > > >To: &lt;vmu-dev@yahoogroups.com>
> > > >Subject: [vmu] On-DC VMUscript compiler
> > > >Date: Thu, 15 Nov 2001 17:17:45 -0600
> > > >
> > > >How many people are interested in an VMUscprit
> > compiler made for the DC?
> > > >The whole idea would be
> > > >that you wouldn't need a PC to develop VMU
> > programs. Just burn a CD (or
> > > >have one burned for you),
> > > >code your program on the DC, maybe debug with
> an
> > emulator, save the source
> > > >to any memory card, and
> > > >run it on a real VMU... Does this sound like a
> > good idea? Or just
> > > >something dumb?
> > >
> > > Dumb? no way, absolutely not, cool idea indeed.
> > >
> > > people like me, with no acces to a pc, could
> have
> > a great time learning to
> > > develop this way, a cheap failsafe way to make
> > short inexpensive programs
> > > for VMU.
> > >
> > > Well anybody dares to takee this seriously?
> > >
> > > IŽd be glad to help
> > >
> > > >I know a lot of people don't have DC keyboards,
> > so I'm not sure how many
> > > >would care for something
> > > >like this...
> > > >
> > > >-Miles Raymond EML: m_rayman@...
> > > >AIM: Killer2Ray ICQ: 13217756 IRC:
> > Killer2
> > > >WWW: http://www.bigfoot.com/~m_rayman
> >
> >
>
>
>
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Sat Dec 8, 2001 5:56 am

mj98765
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Forward
Message #919 of 1156 |
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Sounds like a good idea, as for the keyboard a company called Inovations, I think, has created a little device that allows you to use a standard PS2 (the...
Dragonheart@...
dragonheart_...
Offline Send Email
Nov 16, 2001
12:27 am

As far as I know, homebrew DC development has been around the same length of time if not longer than the homebrew VMU development. Check out...
Miles Raymond
reukiodo
Offline Send Email
Nov 16, 2001
2:12 am

... Dumb? no way, absolutely not, cool idea indeed. people like me, with no acces to a pc, could have a great time learning to develop this way, a cheap...
Hermes Ramos
hermesramos
Offline Send Email
Nov 16, 2001
10:36 pm

I just got Linux set up (I hear that it's easier) on another PC that I can SSH into and do my development there. Once I get KOS (CVS) set up, I'll try to get...
Miles Raymond
reukiodo
Offline Send Email
Dec 6, 2001
12:08 pm

I don't even know what CVS is !!! But... I'd be glad to help you out. I've got a couple non-DC projects that I'm working on, but those are just for fun....
M. Jumper
mj98765
Offline Send Email
Dec 8, 2001
12:03 am

Umm... You are aware you cannot compile stuff made in Visual Basic on DC, aren't you? Not only are there no compilers, it would be impossible to implant a...
Paul Kratt
sonicblr
Offline Send Email
Dec 8, 2001
12:59 am

Umm.... Did you read the message? The only VB code is my chess program. Not anything at all related to the VMU or VMU Script code. Also, one of the main ideas...
M. Jumper
mj98765
Offline Send Email
Dec 8, 2001
5:56 am

I am familiar that there is Unix for DC (both BSD and a Linux distro), it's not exactly what I'd like to do. Maybe I can clarify it a little bit? What I'd...
Miles Raymond
reukiodo
Offline Send Email
Dec 9, 2001
9:07 pm

Sounds good. You could have a pair of simple editors: one for text (vmu script) and one for assembler. The assembler editor isn't really necessary, but writing...
M. Jumper
mj98765
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Dec 10, 2001
12:22 am

... You should achieve much better compression rates for text data if using a compression algorithm such as the one used in ZIP (zlib can does that for you)....
Omar Cornut
cornut_o
Offline Send Email
Dec 10, 2001
11:27 pm

Now that I think of it, a zip utility for the DC would be cool in itself. It would free up a lot of VMU space and would be useful for games that have huge save...
M. Jumper
mj98765
Offline Send Email
Dec 12, 2001
1:14 am

That might not work so well, because I imagine that most of the data is compressed anyway, and you'd have to decompress it before running your game. -Miles...
Miles Raymond
reukiodo
Offline Send Email
Dec 12, 2001
12:23 pm
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