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Re: [vmu] On-DC VMUscript compiler   Message List  
Reply | Forward Message #907 of 1156 |
Re: [vmu] On-DC VMUscript compiler

As far as I know, homebrew DC development has been around the same length of
time if not longer than
the homebrew VMU development. Check out dcdev@yahoogroups.com and Marcus' site.
I'm not sure how
hard it would be to port all of the tools necessary over to the DC from PC as I
haven't even looked
for the source. I was just trying to get a general idea of a want/need for this
kind of project.

I knew about the various DC to PS/2 adapters available, but I don't know if they
are very popular.
The few people I know that actually have a DC do not own a DC keyboard or a DC
to PS/2 adapter.

-Miles Raymond EML: m_rayman@...
AIM: Killer2Ray ICQ: 13217756 IRC: Killer2
WWW: http://www.bigfoot.com/~m_rayman

----- Original Message -----
From: <Dragonheart@...>
To: <vmu-dev@yahoogroups.com>
Sent: Thursday, November 15, 2001 6:29 PM
Subject: Re: [vmu] On-DC VMUscript compiler

> Sounds like a good idea, as for the keyboard a company called Inovations, I
> think, has created a little device that allows you to use a standard PS2
> (the computer standard NOT playstation 2) keyboard on the dreamcast.
>
> There should be a way to do that, first you will need a device that will
> disrupt the dreamcast. like BLEEM, I have seen CDs that allow you to swap
> disks and play imports. and then you have to figure out how to program for a
> DC. Maby if enoungh people ask SEGA they will give out the program codes for
> the DC, it is not like they will be needing them




Fri Nov 16, 2001 2:12 am

reukiodo
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Forward
Message #907 of 1156 |
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Sounds like a good idea, as for the keyboard a company called Inovations, I think, has created a little device that allows you to use a standard PS2 (the...
Dragonheart@...
dragonheart_...
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Nov 16, 2001
12:27 am

As far as I know, homebrew DC development has been around the same length of time if not longer than the homebrew VMU development. Check out...
Miles Raymond
reukiodo
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Nov 16, 2001
2:12 am

... Dumb? no way, absolutely not, cool idea indeed. people like me, with no acces to a pc, could have a great time learning to develop this way, a cheap...
Hermes Ramos
hermesramos
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Nov 16, 2001
10:36 pm

I just got Linux set up (I hear that it's easier) on another PC that I can SSH into and do my development there. Once I get KOS (CVS) set up, I'll try to get...
Miles Raymond
reukiodo
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Dec 6, 2001
12:08 pm

I don't even know what CVS is !!! But... I'd be glad to help you out. I've got a couple non-DC projects that I'm working on, but those are just for fun....
M. Jumper
mj98765
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Dec 8, 2001
12:03 am

Umm... You are aware you cannot compile stuff made in Visual Basic on DC, aren't you? Not only are there no compilers, it would be impossible to implant a...
Paul Kratt
sonicblr
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Dec 8, 2001
12:59 am

Umm.... Did you read the message? The only VB code is my chess program. Not anything at all related to the VMU or VMU Script code. Also, one of the main ideas...
M. Jumper
mj98765
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Dec 8, 2001
5:56 am

I am familiar that there is Unix for DC (both BSD and a Linux distro), it's not exactly what I'd like to do. Maybe I can clarify it a little bit? What I'd...
Miles Raymond
reukiodo
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Dec 9, 2001
9:07 pm

Sounds good. You could have a pair of simple editors: one for text (vmu script) and one for assembler. The assembler editor isn't really necessary, but writing...
M. Jumper
mj98765
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Dec 10, 2001
12:22 am

... You should achieve much better compression rates for text data if using a compression algorithm such as the one used in ZIP (zlib can does that for you)....
Omar Cornut
cornut_o
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Dec 10, 2001
11:27 pm

Now that I think of it, a zip utility for the DC would be cool in itself. It would free up a lot of VMU space and would be useful for games that have huge save...
M. Jumper
mj98765
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Dec 12, 2001
1:14 am

That might not work so well, because I imagine that most of the data is compressed anyway, and you'd have to decompress it before running your game. -Miles...
Miles Raymond
reukiodo
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Dec 12, 2001
12:23 pm
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