What compiler would you use with the language?
Shaun Ellis
Shaune98@...
http://gamesentral.tripod.com
From: kyonowatoredesu@...
Reply-To: vmu-dev@yahoogroups.com
To: vmu-dev@yahoogroups.com
Subject: [vmu] OOP Language for VMUDEV
Date: Sat, 24 Feb 2001 16:31:56 -0000
I've been writing a program to simplify the creation of VMS programs
for the VM. FYI it's a Win32 app. The program has reached the point
where when run will autoproduce a skeleton file that runs on a VM
(Doesn't do anything special but it runs =P) Now, I must develop the
OOP language that will allow even a newbie to make VMU games. Here
are my two choices:
1. Adapt the Dream Animator control file format to include a whole
bunch of easy-to-use commands, increasing it's functionability from
just displaying images and running a P3 scan. Newbies would be able
to pick up the language faster, and it's probably easier to adapt
that format than to...
2. Adapt, as best as possible, the C programming language. A really,
really, really simplified version of the C programming language.
Experienced programmers would most likely find it easier to develop
VM games with it than the choice former. It would probably be harder
for me to impliment it, though.
I await your input.
...and my name is Geshtar.
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