I would go with choice 1. Making games easyer to produce will attract
a lot of attention (in theory anyway). I'm defiantly looking forward
to either, just my 2 cents.
--- In vmu-dev@y..., kyonowatoredesu@y... wrote:
> I've been writing a program to simplify the creation of VMS
programs
> for the VM. FYI it's a Win32 app. The program has reached the point
> where when run will autoproduce a skeleton file that runs on a VM
> (Doesn't do anything special but it runs =P) Now, I must develop
the
> OOP language that will allow even a newbie to make VMU games. Here
> are my two choices:
> 1. Adapt the Dream Animator control file format to include a whole
> bunch of easy-to-use commands, increasing it's functionability from
> just displaying images and running a P3 scan. Newbies would be able
> to pick up the language faster, and it's probably easier to adapt
> that format than to...
> 2. Adapt, as best as possible, the C programming language. A
really,
> really, really simplified version of the C programming language.
> Experienced programmers would most likely find it easier to develop
> VM games with it than the choice former. It would probably be
harder
> for me to impliment it, though.
>
> I await your input.
>
> ...and my name is Geshtar.