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Re: [vmu] OOP Language for VMUDEV   Message List  
Reply | Forward Message #769 of 1156 |
> 1. Adapt the Dream Animator control file format to include a whole
> bunch of easy-to-use commands, increasing it's functionability from
> just displaying images and running a P3 scan. Newbies would be able
> to pick up the language faster, and it's probably easier to adapt
> that format than to...

> 2. Adapt, as best as possible, the C programming language. A really,
> really, really simplified version of the C programming language.
> Experienced programmers would most likely find it easier to develop
> VM games with it than the choice former. It would probably be harder
> for me to impliment it, though.

(!!!!!!!!!)

Good idea, port C to the VMU ^.^ I'll have to do that sometime ;)

A religiously accurate port of C would be something truly wonderful (if not
impossible), but since you aren't going to do that I don't think it's worth
it. The language we already have isn't really that difficult to work with,
and it's also sort of fun.

I'd say that you should probably work with option 1, at least at first.

Making the VMU easy to program even for the newest of the newbies is a very
good thing. It could very well attract more people and get the people who
are already here more interested in churning out stuff.

You wouldn't need to do option 2 if you did option 1, so many people would
be on the scene that someone else would do it for ya ^^




Sat Feb 24, 2001 6:40 pm

gatomon@...
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... (!!!!!!!!!) Good idea, port C to the VMU ^.^ I'll have to do that sometime ;) A religiously accurate port of C would be something truly wonderful (if not ...
Gatomon
gatomon@...
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Feb 24, 2001
6:40 pm

What compiler would you use with the language? Shaun Ellis Shaune98@... http://gamesentral.tripod.com From: kyonowatoredesu@... Reply-To:...
Shaun Ellis
shaune98@...
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Feb 26, 2001
2:16 am

... Personally, I think the best way to start working on higher level language utilities (C or otherwise) is to build upon what has already been accomplished....
Brian Chapman
bchapman@...
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Feb 26, 2001
3:50 am
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