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OOP Language for VMUDEV   Message List  
Reply | Forward Message #768 of 1156 |
I've been writing a program to simplify the creation of VMS programs
for the VM. FYI it's a Win32 app. The program has reached the point
where when run will autoproduce a skeleton file that runs on a VM
(Doesn't do anything special but it runs =P) Now, I must develop the
OOP language that will allow even a newbie to make VMU games. Here
are my two choices:
1. Adapt the Dream Animator control file format to include a whole
bunch of easy-to-use commands, increasing it's functionability from
just displaying images and running a P3 scan. Newbies would be able
to pick up the language faster, and it's probably easier to adapt
that format than to...
2. Adapt, as best as possible, the C programming language. A really,
really, really simplified version of the C programming language.
Experienced programmers would most likely find it easier to develop
VM games with it than the choice former. It would probably be harder
for me to impliment it, though.

I await your input.

...and my name is Geshtar.




Sat Feb 24, 2001 4:31 pm

kyonowatoredesu@...
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Message #768 of 1156 |
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I've been writing a program to simplify the creation of VMS programs for the VM. FYI it's a Win32 app. The program has reached the point where when run will...
kyonowatoredesu@...
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Feb 24, 2001
4:32 pm

I would go with choice 1. Making games easyer to produce will attract a lot of attention (in theory anyway). I'm defiantly looking forward to either, just my 2...
sonysbad@...
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Feb 24, 2001
8:13 pm

... I think option #1 will bring more learning people because i have seen what they do at booyaka and it would refresh the vmu-dev....
vmufan@...
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Feb 26, 2001
4:21 am
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