RE: [vmu] WG: Phantasy Star Online BEATS time clock system.
> I was wondering if somehow it would be possible to make a BEATS time clock
from
> PSO onto a VMU.
That should be fairly easy. All that's needed is some way to input your
timezone (a -12 -> +12 gmt text option would be fine, but there's no reason
why someone couldn't paint a world map, and do a graphical timezone
selector)
Source wide it should be damn easy. If I have any free time over the text
week (major project deadlines approaching at work..), I'll take a look into
it. I can certainly make the timezone select graphics anyway ;-)
I wonder if we could convince swatch to make it official, since there's
quite a lot of sega<->swatch cooperation
--
Richard Munn | Programmer | Codemasters Software
richardm@... |
richard.munn@...
(01926) 814132 Ext. 220 | www.codemasters.com
Help me! I'm turning into a grapefruit!
> -----Original Message-----
> From:
leo@... [mailto:
leo@...]
> Sent: 16 January 2001 11:04
> To:
vmu-dev@egroups.com
> Cc:
vmu-coders@...
> Subject: [vmu] WG: Phantasy Star Online BEATS time clock system.
>
>
> Hi,
>
> maybe someone would like to help this guy :-)
>
> Leo.
>
>
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>
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