Your programs are the ones I have always used and I know the mem is
continuous because it is on an empty page of the nexus
--- In vmu-dev@egroups.com, tyro@d... wrote:
> On 14 Dec 00, emeraldsonic@h... wrote:
>
> > I tried that same problem i know my vms2dci works for chao
adventure
> > because i have done it before and there are no games on the page
plus
> > there is enough room if you want to see the problems actually try
> > putting it on a nexus or also try converting your file back to a
vms
> > when i just did it came up with the faulty header message
>
> Have you tried my DOS-based converting tools yet to do the job?
My
> DCI_VMI program always converted every .VMS file I tried it on
nicely,
> regardless if Data File or Game File (just choose 'game' when the
program
> asks you what type the file is).
>
> URL:
http://www.franken.de/users/deco/myfiles/myfiles.html#dci_vmi
>
> BTW, VMU gamefiles must always start at location 0 in the Flash and
need a
> continuous memory space too. So it's not enough if you just have
128 free
> blocks located 'somewhere on the VMU'; instead it's necessary that
blocks
> 0 - 127 are free, so the minigame has a continuous space to occupy.
>
> Also, when you upload a minigame that's set copyable into a Nexus
card,
> the Nexus-to-PC link software might think the program is 'faulty'
(icon
> showing a blue ball with a red 'X' on it). But that's just a bug
in the
> copying software; the VMU gamefile itself should be fine.
>
> Oh, just to mention it... has anyone tried my new Chao Upload Data
Decoder
> yet? It decodes Chao Upload files (that are created when pressing
B+X
> when loading a Chao into the VMU), analyzes the Chao data within
and
> creates a matching download file from it. Really handy when you
want to
> create your own "Chao Daycare" page. ;)
>
> URL: http://www.franken.de/users/deco/myfiles.html#uldecode
>
> Bye
>
>
> Alessandro
> ---
> You get what anyone gets. You get a lifetime.