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Re: [vmu] Digest Number 181   Message List  
Reply | Forward Message #739 of 1156 |
> Hi!
> I'm new to this list,so it may be a stupid proposition,but here it is:
> Is there any VMU program which can edit game saves i it, I mean it
> should be convinient to hex saves using the VMU itself :)
> Anyone interested in developing such a THING ?

I was trying to develop one for a while, it got put off for some other
things, but I might get back to it at some point especially if there's
interest. I think that the display would perhaps be uncomfortably
small for editing to be carried out but it could be done. Also I don't
know if it would be emu-testable well since it would require use of the
manual flashwrite call.
What would perhaps be a better proposition is a gameshark like system
where you could enter a code and have the modification made. The codes
could be found on the PC and then entered into the VMU. This would be
especially good if the header checksum recomputation could be put on the
VMU end.
One thing I would ask is: if you make a save editor, don't allow it to
change the copy inhibitor bit - yea, I know it's easily gotten around
anyway, but Sega have been nice to us, so let's not betray it, ne?







Tue Jan 2, 2001 1:09 pm

mark.green@...
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... I was trying to develop one for a while, it got put off for some other things, but I might get back to it at some point especially if there's interest. I...
Mark Green
mark.green@...
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Jan 2, 2001
1:09 pm
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