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dual vmu thoughts   Message List  
Reply | Forward Message #698 of 1156 |
Re: [vmu] dual vmu thoughts

Yeah, I'm working on an RPG game (among other things) but with 64k of
FLASH for code and data + 256k and 512k of Game and Work RAM respectively,
running out of 'space' isn't really a concern of mine. Making some 2
player games could be pretty cool though, but I'd have to make some sort
of custom cable to connect the units. I don't want to stand toe to toe,
eyebrow to eyebrow with some guy squinting at a little VMU screen playing
a feverish game of Tetris 2. ;-)


At 12/4/00 10:49 PM , Eric Sperling wrote:
> I've been thinking about the possible advantages to
> using
> two vmus for games. However, I don't know if my ideas
> are
> practical. So, I hope someone here will be able to
> clear
> things up for me.
> First, can two vmus share memory when they are
> connected?
> If so, we could have a lot more memory to work with.
> Does
> anyone have any specs for vmu to vmu communication?
> Second, I saw some people talking about making an RPG
> on the
> vmu. Well, maybe two vmus could be used. Perhaps
> have all
> of the graphics on one of them and all of the menus
> and text on
> the other. I think you would need shared memory for
> that though.
> But you might still be able to pull it off without it.





Wed Dec 6, 2000 5:58 am

bchapman@...
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Message #698 of 1156 |
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I've been thinking about the possible advantages to using two vmus for games. However, I don't know if my ideas are practical. So, I hope someone here will...
Eric Sperling
es147000@...
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Dec 5, 2000
4:49 am

Yeah, I'm working on an RPG game (among other things) but with 64k of FLASH for code and data + 256k and 512k of Game and Work RAM respectively, running out of...
Brian Chapman
bchapman@...
Send Email
Dec 6, 2000
5:54 am
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