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Re: [vmu] dual vmu thoughts   Message List  
Reply | Forward Message #696 of 1156 |
Re: [vmu] dual vmu thoughts

>Second, I saw some people talking about making an RPG
>on the
>vmu.

Check out "Somewhat Unknown Legend" by Climax on my website..
http://www.isaac.cx/vms/ (i think). It's in Japanese, but is really
impressive. I've not had a chance to check it out on a real VMS, though,
as my batteries are dead (going to go buy some more tonight, maybe.. The
emulator won't display the text correctly, either..) Anyways, I thought
it was impressive what could be done on the little machine.. Maybe it'll
breathe some life back into the development scene or something.

Darnit, let's make some noise about that official devkit! ;D

isaac




Wed Dec 6, 2000 12:37 am

isaac@...
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Message #696 of 1156 |
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Communication is via a serial connection, the example code has been posted a couple of times. any memory sharing would have to be on a client server baises ...
rednuht
rednuht@...
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Dec 5, 2000
1:04 pm

Thats an interesting way to utilize 2 VMUs, but I think multiplayer games would be funner. Whoever figures it out should do a quick 2- player port of Marcus's...
Kris Genthe
kgenthe@...
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Dec 5, 2000
7:10 pm

... Check out "Somewhat Unknown Legend" by Climax on my website.. http://www.isaac.cx/vms/ (i think). It's in Japanese, but is really impressive. I've not had...
Isaac Rounds
isaac@...
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Dec 6, 2000
12:36 am

... Well this looks like the perfect oppertunity for me to plug my Japanese Flash Card VMU program: "NIHONGO FLASH". ^_^ I just made it over the weekend. It's...
Brian Chapman
bchapman@...
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Dec 6, 2000
6:44 am

Ack! I forgot the URL: http://www2.southwind.net/~bchapman/vmu/ If I had a dime for everytime I've done this....*sigh*... ;-) ... makes ... contains ... to ......
Brian Chapman
bchapman@...
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Dec 6, 2000
6:46 am
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