Thats an interesting way to utilize 2 VMUs, but I think multiplayer
games would be funner. Whoever figures it out should do a quick 2-
player port of Marcus's tetris. Man, that would kick much ass!
--- In vmu-dev@egroups.com, rednuht <rednuht@r...> wrote:
> Communication is via a serial connection, the example code has been
> posted a couple of times.
>
> any memory sharing would have to be on a client server baises
> i.e. vmu1 would send a message to vmu2 requesting data from vmu2's
> memory and vmu2 would interpret this as a request to send said data
> back down the line.
>
> from this point on creating protocol for this type communication
could
> get messy.
>
> so go get messy !!
>
> --- Eric Sperling <es147000@o...> wrote: > I've been thinking about
> the possible advantages to
> > using
> > two vmus for games. However, I don't know if my ideas
> > are
> > practical. So, I hope someone here will be able to
> > clear
> > things up for me.
> > First, can two vmus share memory when they are
> > connected?
> > If so, we could have a lot more memory to work with.
> > Does
> > anyone have any specs for vmu to vmu communication?
> > Second, I saw some people talking about making an RPG
> > on the
> > vmu. Well, maybe two vmus could be used. Perhaps
> > have all
> > of the graphics on one of them and all of the menus
> > and text on
> > the other. I think you would need shared memory for
> > that though.
> > But you might still be able to pull it off without it.