Communication is via a serial connection, the example code has been
posted a couple of times.
any memory sharing would have to be on a client server baises
i.e. vmu1 would send a message to vmu2 requesting data from vmu2's
memory and vmu2 would interpret this as a request to send said data
back down the line.
from this point on creating protocol for this type communication could
get messy.
so go get messy !!
--- Eric Sperling <es147000@...> wrote: > I've been thinking about
the possible advantages to
> using
> two vmus for games. However, I don't know if my ideas
> are
> practical. So, I hope someone here will be able to
> clear
> things up for me.
> First, can two vmus share memory when they are
> connected?
> If so, we could have a lot more memory to work with.
> Does
> anyone have any specs for vmu to vmu communication?
> Second, I saw some people talking about making an RPG
> on the
> vmu. Well, maybe two vmus could be used. Perhaps
> have all
> of the graphics on one of them and all of the menus
> and text on
> the other. I think you would need shared memory for
> that though.
> But you might still be able to pull it off without it.
>
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Later ...
rednuht@...
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