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dual vmu thoughts   Message List  
Reply | Forward Message #692 of 1156 |
I've been thinking about the possible advantages to
using
two vmus for games. However, I don't know if my ideas
are
practical. So, I hope someone here will be able to
clear
things up for me.
First, can two vmus share memory when they are
connected?
If so, we could have a lot more memory to work with.
Does
anyone have any specs for vmu to vmu communication?
Second, I saw some people talking about making an RPG
on the
vmu. Well, maybe two vmus could be used. Perhaps
have all
of the graphics on one of them and all of the menus
and text on
the other. I think you would need shared memory for
that though.
But you might still be able to pull it off without it.

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Tue Dec 5, 2000 4:49 am

es147000@...
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Message #692 of 1156 |
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I've been thinking about the possible advantages to using two vmus for games. However, I don't know if my ideas are practical. So, I hope someone here will...
Eric Sperling
es147000@...
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Dec 5, 2000
4:49 am

Yeah, I'm working on an RPG game (among other things) but with 64k of FLASH for code and data + 256k and 512k of Game and Work RAM respectively, running out of...
Brian Chapman
bchapman@...
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Dec 6, 2000
5:54 am
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