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Re: [vmu] Some questions...   Message List  
Reply | Forward Message #659 of 1156 |
> Hi for everybody! This is my first post here. Well, let
>me tell you about me... My name is Pedro Victor and am 13
>yrs old.

Heh. I dont think I'm the youngest anymore. I'm only 14.

>I live in Brazil and I think that am the only one
>here that do something for VMU... That's pretty bad... Now
>let's talk about VMU. I, without permission, created a
>Directory on Files that is called Demos (or something like
>that, I cant recall, I did it yesterday!) and a subdirectory
>called Nightmare that is the directory that has my demos
>(to test in my VM).

I dont think anyone actually minds, because you can do alot with 20MB of
space.

>If these dirs disturb you,
>please, tell me so I can delete. And if not, would someone
>take a look at my code on icondata.s to see if is there
>anything wrong? I did it alone. I haven't tested this
>yet... My first project is a so simple game that the best
>implemention on it is that it will tranfer data with two
>VMU... If I can, I will do something about saving a file in
>the flash mem and the user will be able to upload the score
>and making a World Ranking. It can be good. I think the
>Snake game do something like that, I havent played it. Which
>version of PlanetWeb I would use: 1.0 or 2.0?

I think both versions of Planetweb would work, but I recommend 2.0

2.0 lets you use the Upload code seen on Sega.com
There is a way with 1.0, In which the Sonic Adventure browser uses, but
It gives you a permission error, and I cant figure past that.

But 2.0 let's you upload to any site just fine. I'm not sure what the
resulting file is, but if it end's up being encoded, it's just a modified
base_64. (I'm assuming what Alexander posted a few months back that was
supposed to be DreamKey e-mail was actually used in Planetweb.)

But yes, It is possible, just may take a bit of work on the site. I'm
assuming you can take the code you need to load the file from Sega.com,
and write your own CGI script to do the rest.

Well, good luck learning the VMU. I'm still trying to figure it out. (To
tell you the truth, I actually haven't even started trying to learn it
yet. Maybe around christmas I'll actually find enough time.)




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sblur@...
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Message #659 of 1156 |
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... Heh. I dont think I'm the youngest anymore. I'm only 14. ... I dont think anyone actually minds, because you can do alot with 20MB of space. ... I think...
Paul Kratt
sblur@...
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Nov 8, 2000
12:30 am

... Yep - the .cnop instruction pads out to an even number of blocks. The first argument is the byte to pad it with, and the second argument is the multiple of...
john maushammer
john@...
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Mar 6, 2001
7:03 pm

Thank you very much!...
developer@...
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Mar 6, 2001
10:28 pm

... Well, actually the value of the emitted byte is always zero (ie: a NOP instruction). The first parameter is for emitting an arbitrary number of bytes...
Brian Chapman
bchapman@...
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Mar 7, 2001
9:26 pm

(Sorry for my poor english:) Well... thanx but I dont think u r right... The first parameter does something like: if (length of all the bin until now)>(1st...
developer@...
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Mar 10, 2001
12:05 am
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