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Shoot-em Up   Message List  
Reply | Forward Message #638 of 1156 |
Re: Shoot-em Up

Hey There,

Well, I kind of decided to continue in 300kHz mode to see how fast or
slow it is in 32kHz mode... I doubt it'll run tho, but no harm in
trying... By the way, how would one go about making a calibration
routine? ;)

Tobias


--- In vmu-dev@egroups.com, Soeren Gust <sgust@i...> wrote:
> On Mon, Oct 30, 2000 at 07:26:32PM -0000, Tobias_Keizer@y... wrote:
>
> > So anyways, the question... Is it okay to make a game that runs
in
> > 600MHz in the entire game, or would this use up way too much
battery
> > power? Apart from that, is there anyone that thinks all the above
can
> > be done (including sound) in subclock mode?
>
> I currently have the same problem and I have decided to use the RC
clock
> mode for the inner frame drawing loop. But I use the HALT mode and
a timer
> interrupt to wake the processor up again when it is time for the
next
> frame, although the power requirements are still 2/3 compared to the
> version without HALT mode (at 15 frames/second). Doing it in sub
clock mode
> is impossible for my program.
>
> I have not done any sound yet, but I think I can adapt my sound
playing
> routine to play in the frame loop.
>
> Another hint: The RC clock is not very stable, the tolerances are
> -50%,+100% AFAIK, so you can get anything between 300KHz and
1.2MHz, my VM
> runs at about 880KHz. I use a calibration routine to compensate
for this,
> because my game gets extremly difficult if the speed is too fast.
The only
> problem I still have is that if the VM is too slow to keep the
framerate
> the game looks ugly and gets even more difficult, because not all
situations
> are computing intense.
>
> Soeren




Wed Nov 1, 2000 6:09 pm

Tobias_Keizer@...
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Message #638 of 1156 |
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Heya Guys, Thanks a bundle for the memory info! It feels almost luxurious to have all that memory all for my game... :) Imagine I was working with the bytes...
Tobias_Keizer@...
Send Email
Oct 30, 2000
7:31 pm

... ^^^^^^ Yikes, surly you meant Kilo-Hz not MHz ;-) ... Here is a quote from a document I saved off the net. I forget the original ... Sören measured the...
Brian Chapman
bchapman@...
Send Email
Oct 31, 2000
5:39 am

... Sega rules says that the RC mode should be used only when dealing with LCD or the timer used to produce sound. Yet you can argue that most game engine on a...
Omar Cornut
cornut@...
Send Email
Oct 31, 2000
8:21 am

Hey There, Thanks for the powerusage info. Very handy to have around... I guess I'll stick with 300GHz then... :) Personally I didn't know if there would be...
Tobias_Keizer@...
Send Email
Nov 1, 2000
6:03 pm

Actually, Omar Cornut said that... (The words of a wise man...) Keizer...
Tobias_Keizer@...
Send Email
Nov 1, 2000
6:14 pm

... I currently have the same problem and I have decided to use the RC clock mode for the inner frame drawing loop. But I use the HALT mode and a timer ...
Soeren Gust
sgust@...
Send Email
Oct 31, 2000
6:32 pm

Hey There, Well, I kind of decided to continue in 300kHz mode to see how fast or slow it is in 32kHz mode... I doubt it'll run tho, but no harm in trying... By...
Tobias_Keizer@...
Send Email
Nov 1, 2000
6:09 pm

... Here is my calibration routine, I hope I have not forgotten anything, I took it out of my current project. ;*** first some interrupts I need ;...
Soeren Gust
sgust@...
Send Email
Nov 3, 2000
7:03 pm

Cool, Thanx, I'll see if I can somehow stash that in there somehow. The game's coming along okay by the way, already got the weapon implemented... Still...
Tobias_Keizer@...
Send Email
Nov 5, 2000
10:46 pm

... Beware! None of the emulators is accurate in term of speed. You can speed your proggie by uploading it on the web and download it from a DC using an...
Omar Cornut
cornut@...
Send Email
Nov 5, 2000
10:52 pm

... +++ cpu.c Fri Oct 20 16:55:18 2000 @@ -68,7 +68,7 @@ int pc; int lcd_updated, lcdon, imask, intreq, hasbios=0; -int spd; +int spd = 328, oldspd = 328, mcy;...
Soeren Gust
sgust@...
Send Email
Nov 7, 2000
5:59 pm

have the nexus card in a second controler connected to the PC, copy it to the nexus and using the dreamcast from the nexus to the VMU, (i can do it with on...
rednuht
rednuht@...
Send Email
Nov 7, 2000
1:45 pm

... And if you dont feel like Getting a nexus, get a Double Power. It uses battery's, so you dont have to have your dreamcast on, and you can plug almost any...
Paul Kratt
sblur@...
Send Email
Nov 8, 2000
12:35 am

Sorry for the slightly off topic post but I'm not sure where to ask: I'm going to be buying a Dreamcast soon and I've heard that Sega has begun shipping...
Brian Chapman
bchapman@...
Send Email
Nov 9, 2000
5:43 pm
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