Thanks a bundle for the memory info! It feels almost luxurious to
have all that memory all for my game... :) Imagine I was working with
the bytes inbetween in interupt addresses if they weren't used by a
system variable (just in case). You can imagine I was left with about
16 bytes of usable memory... Not easy...
Anyways, I've got part of the game running now... I've got my
scrolling 'sky' and 'floor' (don't think too much of it) and finally
my ship that moves around freely in this world... Now, question time
again... I am currently working in the 600MHz mode for extra speed.
I've read though, that this uses more battery power than the subclock
mode. The question is, how much?!?
As of now the game is still hella-fast, but then I've got no enemy
routines and no (and thats the real bitch) sprite collision
detection. Then another this is, if I want to add SFX or Music, as
far as I know I won't be able to change clock-speed without the sound
routine making strange-glass-breaking noises.
So anyways, the question... Is it okay to make a game that runs in
600MHz in the entire game, or would this use up way too much battery
power? Apart from that, is there anyone that thinks all the above can
be done (including sound) in subclock mode?
Heya Guys, Thanks a bundle for the memory info! It feels almost luxurious to have all that memory all for my game... :) Imagine I was working with the bytes...
Tobias_Keizer@...
Oct 30, 2000 7:31 pm
... ^^^^^^ Yikes, surly you meant Kilo-Hz not MHz ;-) ... Here is a quote from a document I saved off the net. I forget the original ... Sören measured the...
Brian Chapman
bchapman@...
Oct 31, 2000 5:39 am
... Sega rules says that the RC mode should be used only when dealing with LCD or the timer used to produce sound. Yet you can argue that most game engine on a...
Omar Cornut
cornut@...
Oct 31, 2000 8:21 am
Hey There, Thanks for the powerusage info. Very handy to have around... I guess I'll stick with 300GHz then... :) Personally I didn't know if there would be...
Tobias_Keizer@...
Nov 1, 2000 6:03 pm
Actually, Omar Cornut said that... (The words of a wise man...) Keizer...
Tobias_Keizer@...
Nov 1, 2000 6:14 pm
... I currently have the same problem and I have decided to use the RC clock mode for the inner frame drawing loop. But I use the HALT mode and a timer ...
Soeren Gust
sgust@...
Oct 31, 2000 6:32 pm
Hey There, Well, I kind of decided to continue in 300kHz mode to see how fast or slow it is in 32kHz mode... I doubt it'll run tho, but no harm in trying... By...
Tobias_Keizer@...
Nov 1, 2000 6:09 pm
... Here is my calibration routine, I hope I have not forgotten anything, I took it out of my current project. ;*** first some interrupts I need ;...
Soeren Gust
sgust@...
Nov 3, 2000 7:03 pm
Cool, Thanx, I'll see if I can somehow stash that in there somehow. The game's coming along okay by the way, already got the weapon implemented... Still...
Tobias_Keizer@...
Nov 5, 2000 10:46 pm
... Beware! None of the emulators is accurate in term of speed. You can speed your proggie by uploading it on the web and download it from a DC using an...
Omar Cornut
cornut@...
Nov 5, 2000 10:52 pm
... +++ cpu.c Fri Oct 20 16:55:18 2000 @@ -68,7 +68,7 @@ int pc; int lcd_updated, lcdon, imask, intreq, hasbios=0; -int spd; +int spd = 328, oldspd = 328, mcy;...
Soeren Gust
sgust@...
Nov 7, 2000 5:59 pm
have the nexus card in a second controler connected to the PC, copy it to the nexus and using the dreamcast from the nexus to the VMU, (i can do it with on...
rednuht
rednuht@...
Nov 7, 2000 1:45 pm
... And if you dont feel like Getting a nexus, get a Double Power. It uses battery's, so you dont have to have your dreamcast on, and you can plug almost any...
Paul Kratt
sblur@...
Nov 8, 2000 12:35 am
Sorry for the slightly off topic post but I'm not sure where to ask: I'm going to be buying a Dreamcast soon and I've heard that Sega has begun shipping...