Yeah, something needs to happen before the VMU fab totally dies out.
well, if Booyaka would just update the damn control file thingy
interest would probably soar again. Oh well, there still are some of
us that are just joining the VMU development scene, so there is some
interest.
--- In vmu-dev@egroups.com, Paul Kratt <sblur@e...> wrote:
> >It's obvious the vmu dev scene is not very active. Many web links
are
> >either broken haven't been updated in a while. This and the sega
list can
> >go weeks without even a peep. I was just wondering as to what
seems to be
> >holding people back (or at bay):
> >
> >..is it:
> >
> >1) General lack (or loss) of interest.
> >2) Lacking knowledge of RISC Assembly. (or just frightened by it)
> >3) Lack of some sort of C compiler.
> >4) Lack of ideas, insperation, and/or creativity for something to
do.
> >5) Lack of a decent debugger.
> >6) Don't know how to setup and use availibe tools.
> >7) You find the hardware too limiting or daunting.
> >8) All of the above.
> >9) Other...(if so please specify).
>
> Heh. I think you forgot one.
>
> 10) Lack Of Time
>
> Personally, I just dont have enough time to learn ASM, and I cant
get
> lime to work for crap.
> TCL/TK wont open it.
>
> I would like to see someone make a Sonic Pocket Adventure style
game for
> the VMU. :-)