>It's obvious the vmu dev scene is not very active. Many web links are
>either broken haven't been updated in a while. This and the sega list can
>go weeks without even a peep. I was just wondering as to what seems to be
>holding people back (or at bay):
>
>..is it:
>
>1) General lack (or loss) of interest.
>2) Lacking knowledge of RISC Assembly. (or just frightened by it)
>3) Lack of some sort of C compiler.
>4) Lack of ideas, insperation, and/or creativity for something to do.
>5) Lack of a decent debugger.
>6) Don't know how to setup and use availibe tools.
>7) You find the hardware too limiting or daunting.
>8) All of the above.
>9) Other...(if so please specify).
Heh. I think you forgot one.
10) Lack Of Time
Personally, I just dont have enough time to learn ASM, and I cant get
lime to work for crap.
TCL/TK wont open it.
I would like to see someone make a Sonic Pocket Adventure style game for
the VMU. :-)