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SPACE INVADERS !   Message List  
Reply | Forward Message #571 of 1156 |
Re: SPACE INVADERS !

On 21 Sep 00, rednuht@... (rednuht) wrote:

> > Hm... the 'normal' Space Invaders .VMS file that can be downloaded from
> > your page seems to be buggy (doesn't work), while the one included in the
> > .ZIP file does. Guess you should check it out. :)
> >
> > About the game... really not bad. Not bad at all But IMHO gameplay could
> > be a lot more fun if the aliens would shoot back. ;)
>
> erm, im not sure why i did not get this mail until today 21/09/2000 (on
> both the SOA dev list and the egroups) but anyway.

Well, maybe it's because I use an offline mailreader. When I answer a
mail, the finished reply is stored on my harddisk, with the date and time
at which I wrote it. However, the replies are not sent out until I do the
next 'netcall', which can be several days later, depending on the total
amount of mail that I got (I never download new mail until I haven't read
and answered all the previous stuff). This might be the reason for the
delay. ;)

> I think the file problems were before i got the mirrors servers up, as
> no one else has reported any problems.

Ah... ok then.

> Thanks, I think its quite cool and I have had lots of positive feedback
> about it.
>
> and yes i agree it would have been more fun if the aliens shoot back,
> but a the end of it i had had enough, feel free to edit / re-release it.

No thanks, I'm already writing my own 'Space Invaders' clone, which is
actually a weird mix between 'Galaxians' and 'Wavy Navy'. Tha aliens not
only move from left to right, but can also fly attacks, and the player's
battleship doesn't just move left and right, but on top of a wave. ;)

I'm just having a little problem defining the format for all the sprite
movement data and handling it properly... what I have so far is the
'intro' (the alien sprites flying to their starting positions), the
movement routines for the player ship along the wave, and basic sprite
movement (from the current position to a given destination coordinate).
Also, there's no real attacks, no shooting, and no collision detection
yet. ;)

Maybe when I have more time... anyone care to see an 'exclusive preview'?

Bye


Alessandro
---
You get what anyone gets. You get a lifetime.



Sun Oct 8, 2000 5:54 pm

tyro@...
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Message #571 of 1156 |
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At long last I have finally uploaded my files to a web page. the damm MIME types don't work (i am trying something) so can't download with a dreamcast. ...
rednuht
rednuht@...
Send Email
Sep 5, 2000
8:59 am

... Hm... the 'normal' Space Invaders .VMS file that can be downloaded from your page seems to be buggy (doesn't work), while the one included in the .ZIP file...
tyro@...
Send Email
Sep 20, 2000
10:32 pm

... Well, maybe it's because I use an offline mailreader. When I answer a mail, the finished reply is stored on my harddisk, with the date and time at which I...
tyro@...
Send Email
Oct 8, 2000
8:32 pm
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