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Re: [vmu] Multi-code Game - Bigger better games :)   Message List  
Reply | Forward Message #555 of 1156 |
Re: [vmu] Multi-code Game - Bigger better games :)

MORB wrote:
>
> rednuht wrote:
>
> >
> > Hi,
> >
> > There does not appear to be a huge increase of the number of
> > games/programs being released and wonder if it is because (especialy
>
> Maybe people just don't have time for serious VMU coding... I would have
> done some stuff, but I crashed my developement partition and lost many
> things (including some crazy stuff such a partially working vmu 3d
> engine, and a vmu demo that we were to present at a demo party)
>
> Until I recover my files on my crashed partition, however, I can't
> continue all this stuff :(
>
> But I'm afraid that much people have lost their interest in vmu coding
> in favor of dreamcast coding...


Well for now, I've gone back to coding OpenGL now that I've got full 3D
acceleration in Linux with XFree86 4.0.1. I had a great VMU game idea
that I was working on but my sprite blitter had some problems. I really
need a debugger if I'm going to continue VMU development. I actually
wrote one in the style of GDB (GNU Debugger), but when it didn't work I
had no ambition to fix it. I'd be happy to give the source to anyone
who wants it, it might be simple to fix, but I just don't care enough.
With a little work I had hoped to integrate it with DDD (Data Display
Debugger) for a nice GUI debugger for the VMU! =)

Anyway, I think if someone could write some reusable code that is
generic but efficient enough to incorporate into any game project, it
could really speed up development time. If someone would like to help
me, I can post my 8x8 sprite blitter that I thought was so ingenious and
someone could tell me why on this earth the damn thing doesn't work.

At any rate, the game I was working on was an Action/RPG style game. I
have most of it designed on paper. It's practically a design document.
But until I have a working debugger, or some well written low-level code
to work with, I'm afraid I just don't have the motivation to get bogged
down with the ugly details of VMU coding.


-----------------------------------------------------------------------
Brian Chapman (aka: antigrav - irc.openprojects.net)
-----------------------------------------------------------------------
"Do you want to make people's heads explode? Sure -- we all do!..."
-Dr. Forrester, MST3K



Mon Sep 25, 2000 4:21 pm

tchapman@...
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Message #555 of 1156 |
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... Maybe people just don't have time for serious VMU coding... I would have done some stuff, but I crashed my developement partition and lost many things...
MORB
MORB@...
Send Email
Sep 25, 2000
8:53 am

... Well for now, I've gone back to coding OpenGL now that I've got full 3D acceleration in Linux with XFree86 4.0.1. I had a great VMU game idea that I was...
Brian Chapman
tchapman@...
Send Email
Sep 25, 2000
4:20 pm
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