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[vmu] vmi/vms file   Message List  
Reply | Forward Message #38 of 1156 |
[vmu] Re: vmu data creator 2.2

"matthias l. jugel" <le-@...> wrote:
original article:http://www.egroups.com/group/vmu-dev/?start=35
> while comparing the results of my icon extraction with the icons on
> booyaka i found that the colors are somewhat different (for Hydro
> Thunder). any hints how i could convert the 16 colors into their
> corresponding values in a 256 color cube?

actually, replying to my articles is not usually my style ...

okay, the color decoding is right now. it's very simple. the colors
are in 12 bits RGB, and all i had to do was doubling each of the 4
bits for R, G and B.

a color code of f339 (fully opaque, somewhat blue) results in
33 33 99 and i do not care about the alpha channel yet. i don't know
how to code that channel into ppm pictures.

marcus: i hope you understand that the tetris icon in the
virtuamunstaz
demo is there due to our ignorance. take it as homage :-)

leo.




Thu Mar 2, 2000 8:02 pm

leo@...
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Message #38 of 1156 |
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hi, let me start with something i'm working on ;-) thanks to marcus i will extend the vmi creator to be able to read and check the corresponding vms files....
Matthias L. Jugel
vmu@...
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Feb 22, 2000
3:53 pm

You'd have to make sure that you describe what the option does, as having two different vms filename fields is bound to confuse people!!...
Richard Munn (aka ben...
richard.munn@...
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Feb 22, 2000
4:00 pm

okay, i have finished a new version of the vmi file creator. it is now much better in making file names. howevr, it does rename files if necessary. if you have...
Matthias L. Jugel
leo@...
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Feb 28, 2000
2:12 pm

... necessary. ... Lets see, here's some things I found: 1) it doesn't seem to care what file you throw at it. (The only file I had to hand was vmi.tgz and it...
Richard Munn (aka ben...
richard.munn@...
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Feb 28, 2000
5:05 pm

... next step. i have already started the vms struct to read the header, but wanted to finish the vmi creation part first as the old version had severe bugs. ...
leo@...
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Feb 28, 2000
5:39 pm

and another step forward. i don't thing i decode the vms data size correctly, but i am working on it. however, the online version does now check if someone...
Matthias L. Jugel
leo@...
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Mar 1, 2000
9:11 am

while comparing the results of my icon extraction with the icons on booyaka i found that the colors are somewhat different (for Hydro Thunder). any hints how i...
Matthias L. Jugel
leo@...
Send Email
Mar 2, 2000
10:32 am

"matthias l. jugel" <le-@...> wrote: original article:http://www.egroups.com/group/vmu-dev/?start=35 ... actually, replying to my articles is not usually my...
Matthias L. Jugel
leo@...
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Mar 2, 2000
8:02 pm

"matthias l. jugel" <le-@...> wrote: original article:http://www.egroups.com/group/vmu-dev/?start=38 ... BTW, it's not possible to have an alpha channel in...
Marcus Comstedt
marcus@...
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Mar 2, 2000
9:47 pm

... maybe i should encode gif directly. the picture are small enough to be no problem without compression and it would be more portable as the current solution...
leo@...
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Mar 3, 2000
6:12 am

leo- ... I don't have a dreamcast, so what was the point -- I couldn't see it! (actually thanks; now I can see it on the PC) I've got to finish up that game...
jmm
maushammer@...
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Mar 3, 2000
2:41 pm
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