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Very quick question   Message List  
Reply | Forward Message #361 of 1156 |
There is plenty of example code of copying an image to the lcd screen.

What i want to know is can we write to an image in memory and use this
as a buffer for screen updates.

So the game loop would call a sub that clears the lcd screen, then the
buffer image is copied to the lcd screen.

meaning any events in the game that require a change in the display
could just write to the buffer and wait for the main loop to call the
clear screen and buffer to screen.

and could a copy (buffer) image be stored in the data part of memory.
?

=====
Later ...

rednuht@...
-+-..=|<[{(_"!"_)}]>|=..-+-


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Mon Jul 10, 2000 8:36 am

rednuht@...
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Message #361 of 1156 |
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There is plenty of example code of copying an image to the lcd screen. What i want to know is can we write to an image in memory and use this as a buffer for...
rednuht
rednuht@...
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Jul 10, 2000
8:36 am

... It is faisable but out of experience I think it doesn't worth it because it would consumes a lot of memory (192 bytes) and CPU power when doing the actual...
Omar Cornut
cornut@...
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Jul 10, 2000
8:14 pm
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