There is plenty of example code of copying an image to the lcd screen.
What i want to know is can we write to an image in memory and use this
as a buffer for screen updates.
So the game loop would call a sub that clears the lcd screen, then the
buffer image is copied to the lcd screen.
meaning any events in the game that require a change in the display
could just write to the buffer and wait for the main loop to call the
clear screen and buffer to screen.
and could a copy (buffer) image be stored in the data part of memory.
?
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Later ...
rednuht@...
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