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Re: [vmu] Re: Mini game copy protection   Message List  
Reply | Forward Message #284 of 1156 |
Richard Munn (aka benjymous) a écrit:

>
> No, it's a setting in the .VMI file. (offset $64) It uses two bits,
> bit zero indicates whether the file is protected, bit one indicates
> whether it's a game or data, so the possible values are:
>
> %00 = 0 = copyable, data
> %01 = 1 = protected data
> %10 = 2 = copyable game
> %11 = 3 = protected game
>
> The VMU tool can (currently) only handle values of 0 and 3, but you
> actually want a value of 2
>
> You can change this easily by opening your .vmi file in a hex editor

Thanks !

--
Antoine 'MORB' Chavasse / CdBS Software



Thu Jun 15, 2000 3:54 pm

MORB@...
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... Thanks ! -- Antoine 'MORB' Chavasse / CdBS Software...
MORB
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Jun 15, 2000
3:52 pm
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