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Mini game copy protection   Message List  
Reply | Forward Message #283 of 1156 |
Re: Mini game copy protection

--- In vmu-dev@egroups.com, MORB <MORB@C...> wrote:
> Hi,
>
> I'm a newbie in VMU hacking, and I have a problem: when I download
my
> VMU programs with the dreamkey, they get copy protected on the vmu.
>
> Do minigames are always copy protected ? I don't remember if other
> minigames I've tried were copy protected, too, but on John
Maushammer
> page, I've read that he transfers his mini games into a VMU
connected to
> his parallel port and then copy them in another vmu, so obviously
mini
> games can be not copy protected.
>
> So, is there an information somewhere in the VMI file that specify
if
> the file should be copy protected, or does Dreamkey always copy
protect
> Mini games ?


No, it's a setting in the .VMI file. (offset $64) It uses two bits,
bit zero indicates whether the file is protected, bit one indicates
whether it's a game or data, so the possible values are:

%00 = 0 = copyable, data
%01 = 1 = protected data
%10 = 2 = copyable game
%11 = 3 = protected game

The VMU tool can (currently) only handle values of 0 and 3, but you
actually want a value of 2

You can change this easily by opening your .vmi file in a hex editor




Thu Jun 15, 2000 3:46 pm

richard.munn@...
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Message #283 of 1156 |
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Hi, I'm a newbie in VMU hacking, and I have a problem: when I download my VMU programs with the dreamkey, they get copy protected on the vmu. Do minigames are...
MORB
MORB@...
Send Email
Jun 15, 2000
9:16 am

... my ... Maushammer ... connected to ... mini ... if ... protect ... No, it's a setting in the .VMI file. (offset $64) It uses two bits, bit zero indicates...
Richard Munn (aka ben...
richard.munn@...
Send Email
Jun 15, 2000
3:46 pm
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