>Hello.
>
>I started writing this game at the beginning of April, and now it finally
>seems to be completely finished. :) You can download it at
>
> http://www.franken.de/users/deco/myfiles/pacman.html
>
>If possible, let me know what you think of it (but please don't be too
>harsh with me, after all this is my _first_ VMU game). ;)
>
>I already wanted to release the game _last_ month, but as some of you
>might remember I had run into a few problems when giving it the 'final
>touches'. First I had trouble with adding appropriate sound, and since
>Marcus' VMU Emulator doesn't support audio I had to write a small program
>that let me create and modify the sounds directly on the VMU. Then I
>realized that it's close to impossible creating levels 'manually' (by
>directly typing all the byte-values into the source code), so I had to
>write a level editor first. And of course I had to properly test-play the
>finished game too. Also, the last month has been a real killer for me in
>terms of work (I do programming only as a hobby, you know)...
>
>Anyway, hope you all like my lil' game. :) I did it as best as I could.
>
>Bye
>
>
>Alessandro
>---
>You get what anyone gets. You get a lifetime.
>
>------------------------------------------------------------------------
Wow. I didn't expect much when I downloaded your PACMAN, but I must say. I
am amazed! Wonderful job, Alessandro! I commend you on doing such a
magnificent job, though I do have one minor complaint. When you get one of
those super pill things (you know, those things that let you eat the
ghosts...), the Ghosts don't slow down, making it nearly impossible to catch
them. A simple fix would to just make PacMan speed up a bit, am I correct?
Just a thought...
-Isaac
PS: Congratulations, again, on doing such a great job...