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Re: Official SEGA VMU Emulator
Sorry guys. I was just describing my stock VMU as if it were an emulator. I
guess my joke was a little too subtle for most of the people :(
So, my statements are all true (except maybe the "official sega vmu
emulator" - it's official sega, but just a vmu). The accelerator card has
the potato, just like every one elses'. The "precise physical model" of the
resonant frequencies is the case of the device. It's not a mathematical
model-- it's the actual thing. I paid the $25 at Toysrus, and my normal VMU
doesn't have the step and trace ability that most emulators have. (It also
doesn't have breakpoints or visibility into the memory).
Hope I didn't mislead too many people. I wasn't trying to hype non-existent
things.
Welcome back to the group, Alexander! -- it's great to hear from you again.
Hope things are going well at your new job.
- john
Alexander Villagran wrote:
> > > It's pretty cool. The one I got actually comes with a small
> accellerator
> > > card so that the timing is dead-on. It's also got a real LCD
> screen so
> > > you'll know exactly how the graphics will look. And, so that you
> can test
> > > VMU-VMU communications, it's got a connector on the end of it.
> There's
> > > even a rather precise physical model of the resonant frequencies
> of the
> > > piezo buzzer, so you'll know which frequencies to avoid. It was
> just
> > > $25... but I'm kindof bummed because it lacks step and trace
> ability...
>
> I have seen all the development kits for the VMU, and to date no one
> has made a physical VMU emulator that has a LCD screen, and piezo
> emulation. The main reason is the hardware costs more than the
> actual VMU you can really test on. The Emulator is pretty solid
> except for audio and timing speeds, so it is more than good enough
> for development.
>
> For such a small device, I would really doubt if such a thing exists.
>
> Alexander Villagran
> VMU Developer
>
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