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Miscellaneous notes   Message List  
Reply | Forward Message #128 of 1156 |
Re: [vmu] Re: Miscellaneous notes



Marcus Comstedt wrote:

> --- In vmu-dev@egroups.com, Soeren Gust <sgust@i...> wrote:
> > I did some tests by error when developing my SerialToVM, filetype 0
> > means no directory entry, but the blocks are allocated in the FAT,
> > filetype 1 was not erasable with the VM (System Error 8b) and any
> other
> > file upload aborted when sending the header.
>
> Hum. Are you sure this is the _VMI_ filetype? It's not the same as
> the one used in the VMS directory (0x33 = data, 0xcc = game).

Good point. I'm just talking about VMU files. I noticed an interesting thing
last night. There are two VMU routines that I've encountered (so far) that
search through the file directory. The "count files" function counts all
files that are not type 0. The "select file based on index" function (i.e.
lookup the 5th file) only counts files of type $33 or $CC. The two use
incompatible ways of counting files. If other file types are to be
supported, then the VMU won't handle them well. It will include the odd-type
file in the count, but then not list it. When you try to select a file
beyond the listed files (but below the total file count), you'll set error
bit $80. (hope this description makes sense).

Also, (and it may say this in the manual), the white-on-black characters
indicates a file is copy-protected.

john

update to previous table:
** FLASH_ERRORCODE: bit 7 is set if file index is too big and can't find
filename.
Since the count counts non-zero files and the file lookup only counts
$33 or $cc files, if
a non-zero non-$33 non-$cc file type exists, then you'll get this
error.





Wed Apr 5, 2000 2:36 pm

maushammer@...
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Message #128 of 1156 |
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I've been playing with an assortment of VM games, and have come across the following notes, and things which show possible errors in what is currently accepted...
Richard Munn (aka ben...
richard.munn@...
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Apr 3, 2000
1:10 pm

... Sounds reasonable. ... Theory: The file type could be a bit field with two bits, with 1/0 meaning copy protect on/off and 2/0 meaning game/data. I can't ...
Marcus Comstedt
marcus@...
Send Email
Apr 3, 2000
2:06 pm

... I think I'll set up a page, and make .VMI files with types from 0 to about 10, and see how a dreamcast handles them...
Richard Munn (aka ben...
richard.munn@...
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Apr 3, 2000
6:59 pm
Soeren Gust
sgust@...
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Apr 4, 2000
5:19 pm

... Cool. You saw an error. I've been working out the meanings for this error bit, and a lot of it is still guesses, but here's what I think that number means:...
jmm
maushammer@...
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Apr 4, 2000
6:03 pm

... other ... Hum. Are you sure this is the _VMI_ filetype? It's not the same as the one used in the VMS directory (0x33 = data, 0xcc = game). // Marcus...
Marcus Comstedt
marcus@...
Send Email
Apr 5, 2000
1:00 pm

... Good point. I'm just talking about VMU files. I noticed an interesting thing last night. There are two VMU routines that I've encountered (so far) that ...
jmm
maushammer@...
Send Email
Apr 5, 2000
2:33 pm
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