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Miscellaneous notes   Message List  
Reply | Forward Message #126 of 1156 |
Re: [vmu] Re: Miscellaneous notes

Soeren Gust wrote:

> > I think I'll set up a page, and make .VMI files with types from 0 to
> > about 10, and see how a dreamcast handles them
>
> I did some tests by error when developing my SerialToVM, filetype 0
> means no directory entry, but the blocks are allocated in the FAT,
> filetype 1 was not erasable with the VM (System Error 8b) and any other
> file upload aborted when sending the header.

Cool. You saw an error. I've been working out the meanings for this error
bit, and a lot of it is still guesses, but here's what I think that number
means:

05c FLASH_ERRORCODE is a bit-mapped error register
** FLASH_ERRORCODE: bit 7 is an error
** FLASH_ERRORCODE: bit 6 describes FLASH @ 1FE44: 1 iff (FLASH @ 1FE44 ==
$FF) || (FLASH @ 1FE45 != 0)
** FLASH_ERRORCODE: bit 5 describes location of FAT-> 0=$00FE [default]
** 1=otherwise [routine seems
flawed]
** FLASH_ERRORCODE: bit 4 describes location of root directory (1=bad)
** FLASH_ERRORCODE: bit 2 describes a bad directory file (links in FAT bad)
** FLASH_ERRORCODE: bit 1 is set if you have no files
** FLASH_ERRORCODE: bit 0 is an error

Error 08b is bits 7, 4, 1, and 0. Two of these are unknowns and it says you
have no files and that the root directory is in a bad place. Huh. That
doesn't make much sense, so maybe there are other errors possibly generated
when erasing a file (haven't gotten that far).

John.





Tue Apr 4, 2000 6:06 pm

maushammer@...
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Message #126 of 1156 |
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I've been playing with an assortment of VM games, and have come across the following notes, and things which show possible errors in what is currently accepted...
Richard Munn (aka ben...
richard.munn@...
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Apr 3, 2000
1:10 pm

... Sounds reasonable. ... Theory: The file type could be a bit field with two bits, with 1/0 meaning copy protect on/off and 2/0 meaning game/data. I can't ...
Marcus Comstedt
marcus@...
Send Email
Apr 3, 2000
2:06 pm

... I think I'll set up a page, and make .VMI files with types from 0 to about 10, and see how a dreamcast handles them...
Richard Munn (aka ben...
richard.munn@...
Send Email
Apr 3, 2000
6:59 pm
Soeren Gust
sgust@...
Send Email
Apr 4, 2000
5:19 pm

... Cool. You saw an error. I've been working out the meanings for this error bit, and a lot of it is still guesses, but here's what I think that number means:...
jmm
maushammer@...
Send Email
Apr 4, 2000
6:03 pm

... other ... Hum. Are you sure this is the _VMI_ filetype? It's not the same as the one used in the VMS directory (0x33 = data, 0xcc = game). // Marcus...
Marcus Comstedt
marcus@...
Send Email
Apr 5, 2000
1:00 pm

... Good point. I'm just talking about VMU files. I noticed an interesting thing last night. There are two VMU routines that I've encountered (so far) that ...
jmm
maushammer@...
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Apr 5, 2000
2:33 pm
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