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Reply | Forward Message #122 of 1156 |
Re: Miscellaneous notes


> > but then what does file type 2 mean?
>
> Theory: The file type could be a bit field with two bits, with
> 1/0 meaning copy protect on/off and 2/0 meaning game/data. I can't
> test this theory though as my DC isn't networked.

I think I'll set up a page, and make .VMI files with types from 0 to
about 10, and see how a dreamcast handles them




Mon Apr 3, 2000 6:59 pm

richard.munn@...
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Message #122 of 1156 |
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I've been playing with an assortment of VM games, and have come across the following notes, and things which show possible errors in what is currently accepted...
Richard Munn (aka ben...
richard.munn@...
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Apr 3, 2000
1:10 pm

... Sounds reasonable. ... Theory: The file type could be a bit field with two bits, with 1/0 meaning copy protect on/off and 2/0 meaning game/data. I can't ...
Marcus Comstedt
marcus@...
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Apr 3, 2000
2:06 pm

... I think I'll set up a page, and make .VMI files with types from 0 to about 10, and see how a dreamcast handles them...
Richard Munn (aka ben...
richard.munn@...
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Apr 3, 2000
6:59 pm
Soeren Gust
sgust@...
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Apr 4, 2000
5:19 pm

... Cool. You saw an error. I've been working out the meanings for this error bit, and a lot of it is still guesses, but here's what I think that number means:...
jmm
maushammer@...
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Apr 4, 2000
6:03 pm

... other ... Hum. Are you sure this is the _VMI_ filetype? It's not the same as the one used in the VMS directory (0x33 = data, 0xcc = game). // Marcus...
Marcus Comstedt
marcus@...
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Apr 5, 2000
1:00 pm

... Good point. I'm just talking about VMU files. I noticed an interesting thing last night. There are two VMU routines that I've encountered (so far) that ...
jmm
maushammer@...
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Apr 5, 2000
2:33 pm
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