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Reply | Forward Message #120 of 1156 |
Re: Miscellaneous notes

--- In vmu-dev@egroups.com, "Richard Munn (aka benjymous)"
<richard.munn@b...> wrote:
> 2) The .VMI files' VMS type (field $64 - 67) contain the values:
> $02 $00 $00 $70 for SCMINI001.VMI
> and $02 $00 $00 %dd for SCMINI002.VMI
>
> This leads me to suspect that field $66/$67 means something separate
> (and that the file type and it
> are both two byte numbers.)

Sounds reasonable.

> but then what does file type 2 mean?

Theory: The file type could be a bit field with two bits, with
1/0 meaning copy protect on/off and 2/0 meaning game/data. I can't
test this theory though as my DC isn't networked.

As for $66/$67, $7000 and $dd00 looks like file sizes. Is it the same
as in $68/$69?


> 3) Both .VMSs set the OCR to $cd (lcdis currently only recognises
$a1,
> $81, $a3 and $92)

bit 6, 3 and 2 are no care, so $cd is the same as $81.


> Trickstyle Jr (The minigame within the game Trickstyle, Found on
some
> foreign web site - I'll try and remember where..)
>
> sets the OCR to $4d and $cd

$4d is the same as $01. That's the first time I've seen someone use
the half-speed mode... :-)


// Marcus






Mon Apr 3, 2000 1:06 pm

marcus@...
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Message #120 of 1156 |
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I've been playing with an assortment of VM games, and have come across the following notes, and things which show possible errors in what is currently accepted...
Richard Munn (aka ben...
richard.munn@...
Send Email
Apr 3, 2000
1:10 pm

... Sounds reasonable. ... Theory: The file type could be a bit field with two bits, with 1/0 meaning copy protect on/off and 2/0 meaning game/data. I can't ...
Marcus Comstedt
marcus@...
Send Email
Apr 3, 2000
2:06 pm

... I think I'll set up a page, and make .VMI files with types from 0 to about 10, and see how a dreamcast handles them...
Richard Munn (aka ben...
richard.munn@...
Send Email
Apr 3, 2000
6:59 pm
Soeren Gust
sgust@...
Send Email
Apr 4, 2000
5:19 pm

... Cool. You saw an error. I've been working out the meanings for this error bit, and a lot of it is still guesses, but here's what I think that number means:...
jmm
maushammer@...
Send Email
Apr 4, 2000
6:03 pm

... other ... Hum. Are you sure this is the _VMI_ filetype? It's not the same as the one used in the VMS directory (0x33 = data, 0xcc = game). // Marcus...
Marcus Comstedt
marcus@...
Send Email
Apr 5, 2000
1:00 pm

... Good point. I'm just talking about VMU files. I noticed an interesting thing last night. There are two VMU routines that I've encountered (so far) that ...
jmm
maushammer@...
Send Email
Apr 5, 2000
2:33 pm
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