Search the web
Sign In
New User? Sign Up
vmu-dev · The VMU Development list
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
timing   Message List  
Reply | Forward Message #1124 of 1156 |
Re: [vmu] timing

Wow!

You have a wealth of useful information on your
website.
I have changed my code... it used to toggle between
600K for
computing and 32K for wait loops. Now I go from 6M to
32K.
On many websites, it states the LCD hardware requires
600K
for updates. I made a typo and it showed that you can
update
at any clock speed, but 32K is noticably slow.

The more useful (to me) of your programs is
rc-clk.s. I just
have to figure out how to create a 0.05 second
interrupt then
I can halt the cpu instead of doing delay loops.

Thanks some more,
Harry

--- Soeren Gust <sgust@...>
wrote:
[snip]
> but you can still get the source
> code at my homepage
> under
>
<http://soeren.informationstheater.de/vm/alienfighter.html>.
>
> Soeren





__________________________________
Do you Yahoo!?
New and Improved Yahoo! Mail - 100MB free storage!
http://promotions.yahoo.com/new_mail



Sat Aug 7, 2004 10:16 am

harry_dodgson
Offline Offline
Send Email Send Email

Forward
Message #1124 of 1156 |
Expand Messages Author Sort by Date

Hi, Is there an easy way to get a fast stable timer? Right now I time everything in my games on the 1/2 second timer. I do all computing at high speed and...
harry_dodgson
Offline Send Email
Aug 4, 2004
5:31 pm

Hello, ... [...] I haven't done any VM programming since a while, but there's definitively an high-res timer available. Check the available public docs. What...
Omar Cornut
segamastersy...
Offline Send Email
Aug 5, 2004
5:32 am

... A long time ago when I wrote Alienfighter I solved this problem by doing a speed calibration at the start of the program. That way I somehow got a stable...
Soeren Gust
sgust@...
Send Email
Aug 6, 2004
3:37 pm

Hi, Here is what I am testing now - which fails on emulation (no HALT). ... ; pass in T_count gives nice possible delays ; ----------------- C_sleepy ;...
Harry Dodgson
harry_dodgson
Offline Send Email
Aug 6, 2004
5:56 pm

Wow! You have a wealth of useful information on your website. I have changed my code... it used to toggle between 600K for computing and 32K for wait loops....
Harry Dodgson
harry_dodgson
Offline Send Email
Aug 7, 2004
10:16 am
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help