Hello,
>Is there an easy way to get a fast stable timer?
>Right now I time everything in my games on the
>1/2 second timer. I do all computing at high
>speed and drop it to slow speed for busy-wait loops
>to save a little power. I tried using HALT, but the
>1/2 second response is too slow.
[...]
I haven't done any VM programming since a while, but there's
definitively an high-res timer available. Check the available
public docs.
What you may be experiencing (and what I also experienced) is
that done of the available free emulator support timing/HALT
properly.
I have released 4 games and all of them were properly timed
but are running too fast on emulators, while they're running
good on a Visual Memory.
-Omar