Hi,
Is there an easy way to get a fast stable timer?
Right now I time everything in my games on the
1/2 second timer. I do all computing at high
speed and drop it to slow speed for busy-wait loops
to save a little power. I tried using HALT, but the
1/2 second response is too slow.
On other systems (Lynx, NGPC), I do busy wait
off the vertical refresh clock, but I don't see
access to that on a VMU.
A timer with say 1/10th second resolution would
also allow my game speedup progression to be more
gentle. It is rather abrupt going from 1 second delay
to 1/2 second between waves.
Harry