I'm not getting anywhere in my vmu assembly attempts. There is a common
section of code in all the programs I've looked at(reset and interupt vector
initializations??). There is always some undocumented code right after that
section that varies a little from program to program that I cant make sense
of. Anyway, to my question...Is there a hello world example anywhere out
there? I'd like to look at something that simple with no icons etc so i
could see the basic initializations and where the actual game code goes.
Thanks,
sulakd@...