Water World doesn't have that kind of 3D effect
like Teleboxer, I played the game and it's pretty much
2D. As far as the problem on the system (lack of
depth perception), did you check the system with other
games?<br><br>Vince
'I got WaterWorld (That movie ROCKED!!!!) and, I
finally got it into my GameBoy, (had to turn it
sideways...) but it doesn't look very 3D to me... It is in
red, but there's no depth!! :P<br> Did anyone else
have this problem? What's the fix? PLEASE don't tell
me I have to replace the LCD... I've already done it
THREE TIMES!!!!! Those suckers aren't cheap, you
know!<br><br> Anyways, PeAcE OuT!!!!!!'<br> vb_L8mr
Whoa! Those are some serious prices for a little
cart. It reminds me of my sports card collecting days,
it was ridiculous sometimes when I would see these
trades worth hundreds of dollars and this was for a
piece of card board!(or plastic/metal/wood these
days)<br><br>For the price of SD Gundam I could probably get a
Metal Slug(well, used to and if I could find one) or
that pc-engine duo r(w/games) I have been wanting to
get. Yeah, Nintendo should re-produce scarce virtual
boy games, after all, how much can it cost for such
little carts? They should do it like you said it should
be done with future SNK games- produce only what's
pre-ordered and that way the system can stay alive and they
can keep making money while we stay happy :-)
<br><br>John.
John, while most games are very affordable,
there're a few games that will cost you arm and legs, even
a diehard Neo-Geo collector like myself will think
twice about it, for example:<br><br>SD Gundam: Current
market price is about $500 in Japan, that is, if you can
locate one.<br><br>Space Invader: $400.<br><br>Even a VB
fan like myself will not pay that much for it, I can
do a lot of things with $500. That's why it's
important for Nintendo to realize the acual demand of VB
games.<br><br>Vince
Hi Vince, I think I now fall in this category :-)
Thanks for the invitation. Well, it looks like I will be
getting my virtual boy soon, so I will be able to know
what everyone will be talking about here. I have never
seen or touched one apart from seeing it in a magazine
but it's so afforfable now and i have heard such
great comments from you about it that I think there is
no way I can lose. I hope that everyone that has a
virtual boy will join this club and share their thoughts,
i'm sure there are many out
there...<br><br>Regards,<br>John.
I would like to extend my welcome to everyone
who've just joined the club, please feel free to look
around. I've actually started this club a while ago but
it took me a while to find all the cool links and
retailers.<br><br>I encourage everyone to read my intro posts (#1 to
#15) and look through he link section. To maximize the
chance of finding the game you want, check with the
vendors on a routine basis (#71 to #100). You can also
find a lot of codes and game info from all the VB
gaming sites (#1 to #55). Oh, any questions, just ask,
there's no such thing as stupid questions, and let's lay
some support for way2poor for VB game development,
this happened to Atari Jaguar and Lynx after the
company's demise.<br><br>Vince
I won't be able to participate the project, but
if you make games for it, I'll be the first to jump
in and buy those games. Don't worry, I'll be
inviting more people in so this club will get a lot more
traffic. BTW, please give us your email so we can contact
you about it, it sounds like a lot of
fun.<br><br>Vince
I wanna bring the VB (and stereoscopic
entertainment in general) into the new millenium!<br><br>Who's
with me?!?!<br><br>We have to make it powerful, cheap
(!), easy to use and both easy to write good game and
hard to write crappy games (Is this a
paradox?!)<br><br>We should use a parallel processor architecture,
that uses lots of cheap and widely available
processors. (I'm thinking 680x0 or even 6502) (Not Motorolla
biased, hate Apples and don't own a Genesis
;^)<br><br>Also, some processors should be specifically assigned
to certain tasks. Ie. instead of 10 general purpose
machines, 5 gen. purps and:<br> * a 3D sound proc.<br> * 1
3D graph. proc. per eye<br> * 1 2D graph. proc. per
eye<br><br>Maybe we could make it scalable by allowing an
indefinite no. of (gen. purp.) procs be paralleled. Whaddaya
think?<br><br>I don't want to go overboard with the 3D. I can't
stand the cheesy light-mapped, 5-polygon-per-level, no
depth perception, FPS crap that game companies are
pumping out.<br><br>I do, however, like the possibilities
of 3D rendering hardware. Yoshi's Story and Mischief
Makers are both awesome games! If you were to add
stereoscopic capabilities to either, you would have the best
game in the universe!<br><br>Now that I'm done
ranting, who wants to take on this project with
me?<br><br>BTW, I don't think it's logical to shoot for
'portable' like Nintendo did. I'm thinkin' desktop, with the
CPU and 'user interface' separated by a
cable.<br><br>I await the flood of replies, hopefully by e-mail,
too. I don't think I'll be able to check this 'board
that often. But, feel free to talk amongst yourselves
;^)<br><br> - way2poor
Hi Y'all, <br>I am also a proud owner of a
virtual boy. I have the AC adapter and 5 or 6 games since
a friend of mine also has a VB and lets me borrow
his. The games I have are:<br><br>Mario
Tennis<br>Teleroboxer<br>Red Alarm (my favorite)<br>Golf<br>Mario Clash<br>and
my friend has Galactic pinball
Hello all, great another new Virtual Boy YahooClub!<br><br>Oh and Vince, I use
i_m_virtual_boy mostly for on my page, I always chat at Yahoo with FerryGoeD
:)<br><br>Well... see ya later!<br>Ferry.
Well, you can get almost all of VB accessory from
Nintendo themselves, here's the
URL:<br><br><a href=http://store.nintendo.com
target=new>http://store.nintendo.com</a><br><br>If you have an AC adaptor from
Super NES, you can
just purchase the adaptor tap from Nintendo, which
costs $5.00 plus shipping. Otherwise you'll need to get
the entire AC Adaptor Set.<br><br>Vince
just wondering. do you happen to know of a place where i can purchase an ac
adapter.....fromall the sites youve been....if you see or know of anything
please let me know...thanks inadvance
Hi Jon:<br><br>Welcome to my club, feel free to
look around the links I've set up, I still have man
more links to set up, once done, I'll be inviting a
lot of people in.<br><br>Yes, one purpose of my club
is to raise awareness of VB and get enough people to
petition to Nintendo.<br><br>Vince
I am one of the few proud owner of a Virtual Boy.
<br>Sadly I only bought the system near its demise, since i
was strapped for cash. I own but a few games. These
are<br><br>Mario's Tennis<br>Wario Land<br>Nester's Funky
Bowling<br>Telero Boxer<br><br>I find that outlet malls carry a few
VB games. The next time i visit one, I am cleaning
them out. <br>They only carry so much though.<br>I
totally enjoy the VB. The was it immerses you into the
game. Even though its only 2 colors, it pulls it off in
a good way. You are right about the bad publicity
that the VB got prior to its release and during its
short lived availabilty. People these days dont care
about innovoation or out of the norm I should say. VB
was a very innovative system. I was a bit
apprehensive when I first saw it, but was also curious. Now I
only wish that Ihad purchased the machine at the
height of its popularity, wich was also short lived.
Hopefully with the petition, Nintendo will release the
games that were not released and also I hope they will
make games for it in the near future. LONG LIVE
VB!!!<br><br>Jon
With the demise of Virtual Boy, many wonder if
there'll be any virtual reality home system. My thought
over this is, it's unlikely. First, it'll cost a
fortune to develop a system, which would carry on to
consumers who want it. Remember, during development of
Virtual Boy, Nintendo had conidered putting a few colors
on the system, but the cost factor along was a major
deterrant. Yes, it'd cost $75 to put an extra color on a
single Virtual Boy system, if we want basic 6 colors on
VB, that would cost over $500. Hey, Sega had tried to
bring out such system but it was simply impossible to
bring it out at mass market prices.<br><br>Second,
virtual reality games are designed for short period of
playing time, anything over 15 min may induce headache,
that's why Nintendo had put automatic pause on all the
games for every 15 min. I've heard a VR software
developer passing out after 36 hours of programming on
VR.<br><br>For now, we'll see VR gaming strictly at arcade and
for the rest of us, get a Virtual Boy before it's too
late.<br><br>Vince
I have spent a great deal of time looking for
Virtual Boy related sites, and I would like to share it
with everyone.<br><br>Link #1 to #55 are Virtual Boy
related gaming/fan sites. I chose to direct people to the
main page so we can look around the rest of the
club.<br><br>#56 to #70 are emulation sites, these are useful, but
I don't think you can really emulate VB games, it's
probably the only system which games can't be emulated,
but it'd be worth checking them out.<br><br>#71 to
#100 are Virtual Boy retailers/vendors, I've searched
around and I don't think you'll find anything more
comprehesive than this. If you're looking for certain games,
make sure you check with them on a routine basis and
they normally don't update the stock
immediately.<br><br>I'll check all links on a routine basis and make sure
they all work, else I can sub a different site should
one page gets shut down.
Virtual Boy is by far the most unique system, not
only is it a stand alone system (not connected to TV),
it requires people to look inside, isolating
yourself from the real world completely. IMO, only Vectrex
comes close in similarity but it has a regular
monitor.<br><br>Vince
While I've done my best to provide info about
Virtual Boy, I would like our members to contribute
photos of the Virtual Boy games, systems, or any related
items in the photo section.<br><br>Feel free to create
a new album and scan everything you have so all of
us can view them.<br><br>Vince
This is what broke me down, there're so many
games developed but never released, one of the reasons
I want people petitioning Nintendo for this, go to
this
URL<br><br><a href=http://www2.gol.com/users/geopal/vb011.htm
target=new>http://www2.gol.com/users/geopal/vb011.htm</a><br><br>and here're the
list of games with planned release
dates (if available):<br><br>Bound High - Feb 23,
1996<br>Doraemon - March 1996<br>Face Ball - Sept
1995<br>Interceptor - ??<br>J League 3D Stage - March 20,
1996<br>Night Landing - ??<br>Niko-Chan Battle - March
1996<br>Out of the Deathmount - March 1, 1996<br>Polygo Block
- Feb 1996<br>Protious Zone - March 1996<br>Shin
Nihon Pro Wrestling - Dec 1995<br>Sunday Point -
??<br>Virtual Battle Ball - ??<br>Virtual Block - Dec
1995<br>Virtual Bomberman - Feb 1996<br>Virtual Double - Feb 2,
1996<br>Virtual Gunman - March 1996<br>Virtual Pro Yakyu 96 -
March 1996
Regardless of rarity, most of us just want to
play the games, right? So that reason I'll list the
games Virtual Boy owners shouldn't be
without<br><br>Jack Bros<br>Wario Land<br>Mario Tennis<br>3D
Tetris<br>Space Squash<br>Virtual Golf<br>Nester's Funky
Bowling<br>SD Gundan (if you can find it)<br>Galatic
Pinball<br><br>If you have those, you'll get the best out of
Virtual Boy.<br><br>Vince
There're a number of Virtual Boy sites that just
started Jan 2000, and it looks like the level of interest
is back again. There's a Virtual Boy petition site
where you can sign your name on it, theier goal is to
get 1000 before May this year so if you have not been
there, click on this temporary
site:<br><br><a href=http://vbpetition.cjb.net
target=new>http://vbpetition.cjb.net</a><br><br>We should also petition to
Nintendo over this issue,
all we ask is one game a year, yes, just one game
that keeps us happy, with a worldwide userbase of
770,000 (140,000 Japan, and 630,000 outside Japan, mainly
US), they'd be crazy not to, perhaps they should also
produce more units and increase the user base, there're
so many games developed but abandoned, and it
shouldn't be hard at all to do this.<br><br>Vince
This is based on my experience of finding the
games, since I have 18 of the 21 games
released.<br><br>Impossible to find:<br><br>-SD Gundam <br>-Space
Invader<br>-Virtual Bowling (Jp version)<br><br>Rare, but can be
located for over $300:<br><br>-Virtual Lab<br>-Space
Squash<br><br>Very rare, will take a lot of looking
around:<br><br>-Insmouse No Yakata<br><br>Rare, but surface on auctions
once a while:<br><br>-Mario Tennis complete with
box<br>-Virtual Fishing<br>-Jack Brothers<br><br>Not too rare,
can be found for less than $50:<br><br>-3D
Tetris<br>-Nester's Funky Bowling (US version)<br>-Water
World<br>-V-tetris<br>-Kemco's Pro Baseball (US version)<br><br>Not rare, but
not available all the time<br><br>-Wario
Land<br>-Mario Clash <br>-Galatic Pinball<br>-Red
Alarm<br>-Teleboxer<br>-Panic Bomber<br><br>Very common, not a lot of
demand<br><br>-Mario Tennis - loose<br>-Virtual Pro Yakyu 95 (Jp
version)<br>-T&E Virtual Golf<br>-Vertical Force<br><br>As you can
see, the games released on the later dates are very
rare, just like every other systems, they only make
copies for those who preordered when the system is
approaching toward the end of life cycle (ie: Dead of the
Brian 1&2 for PC-Enigne, King of Fighters 99 and Mark
of the Wolves for Neo-geo, Magic Knight Rayearth for
Saturn - US).<br><br>I'm still looking for SD Gundam,
Space Invader, and Virtual Lab so if anyone has them,
especially the first 2, let me know.<br><br>Vince
Here're are the complete list of Virtual Boy
games in Japan plus 2 US only titles, release dates are
for Japan unless it's US only title, all games are
both released in Japan and US unless
noted:<br><br>July 21, 1995 - launch titles<br>Todibase PaniBon
(Panic Bomber) <br>Galatic Pinball<br>Mario's
Tennis<br>Teleboxer<br>Red Alarm<br><br>Aug 11, 1995<br>Virtual Pro Yakyu 95
(Kemco's Baseball Pro)<br>T & E Virtual Golf <br><br>Aug
12, 1995<br>Vertical Force<br><br>Aug 25, 1995<br>V
Tetris - Japan only<br><br>Sept 28, 1995<br>Space Squash
- Japan only<br>Mario Clash<br><br>Sept 29,
1995<br>Jack Brothers<br><br>Oct 6, 1995<br>Virtual Fishing -
Japan only<br><br>Oct 13, 1995<br>Insmouse no Yakata -
Japan only<br><br>Dec 1, 1995<br>Mario Land<br>Space
Invader "Virtual Collection" - Japan only<br><br>Dec 8,
1995 <br>Virtual Lab - Japan only<br><br>Dec 22,
1995<br>Virtual Bowling (Nester's Funky Bowling)<br>SD Gundam
Space Dimensional War - Japan only<br><br>Between Jan 1
and Mar 6, 1996<br>3D Tetris - US only<br>Water World
- US only<br><br>Vince
Well, on top of no general market support,
here're some key factors that accelerated the demise of
Virtual Boy:<br><br>Initial system price:<br><br>WITH A
PRICE TAG OF $199.99, you can buy both SNES and Genesis
with over 1000 games in the library. Portable systems
are always considered to be a secondary purchase
besides it's monochrome, so strike one on price point
factor even before people try them out.<br><br>Bad
magazine publicity:<br><br>After the system was unveiled
at Shoshinkai 1994, almost all of the magazines put
the system down. Next Generation (March 1995) even
said that "either Nintendo is completely mad or they
see the future of gaming to be in crude and
monochrome setting. Only Diehard Gamefan gave Virtual Boy a
good rating. The problem is, you can feel the game
with screen shots on the magazine, you simply have to
try out the games to get to know the games/system, so
there goes strike two.<br><br>Launch of Nintendo
64<br><br>Everyone, I mean all of us worldwide, were excited about
N64 (Ultra 64) which magazines have been talking
about it since 1993. It would be almost impossible for
mass consumers to sink in money to buy both systems.
On top of that, Shigeru Miyamoto was putting nearly
all of his time and resources preparing launch of N64
in Japan, consequently, Virtual Boy was hugely
ignored, putting the system out of mainstream
market.<br><br>Another reason (if not admitted and discussed) was
concerns over liability, most people get headache after
playing this thing continuously for over 30 min, and
there were complaints over this shortly after the
system was released. Perhaps Nintendo (both Japan and
USA) didn't want to draw litigation over this, ending
the game/system development.<br><br>Because of
Virtual Boy, Gumpei Yokoi felt embarraced for his plan
and resigned from Nintendo for his mistake
(implicitly). He later on started his own company and developed
Wonder Swan. Unfortunately, he was killed in car
accident even before his dream system was launched.
Perhaps the Japanese support Wonder Swan because of this,
a fond memory of him.<br><br>Vince
In 1994, Nintendo of Japan unveiled Virtual Boy
at Shoshinkai Show. Basicly, it's a 3D virtual
reality system designed by Gumpei Yokoi at affordable
consumer prices, the color is monochrome (red) in order to
reduce the cost of the system. The screen is not
complete immersion with 180 degree around, but simply a
regular screen plus layers of sprites built in fornt of
your eyes, I'd say about 10.<br>The system was
released in Japan July 21, 1995, with initial release of
Todibase Panibon (Panic Bomber), Galatic Pinball, Mario's
Tennis, Teleboxer, and Red Alarm.<br><br>Of the 3 systems
Gumpei Yokoi (Game Boy, Wonder Swan, and Virtual Boy),
Virtual Boy is by far my favorite system, why? It's about
innovation and giving people a chance to experience virtual
reality gaming at low cost. Unfortunately, we live in a
market where consumers reward shameless ripoffs and
copycats, reluctant to support and try out new stuff.
Making game developers hesitant to try out different
things.<br><br>Vince
What can we talk about here? Well, I would say
anything remotely related to Virtual Boy, including game
discussion, where to find a game, Virtual Boy emulation, how
much is a game worth, etc. Even off topic gaming
discussion is OK as long as they don't take over the club as
a main topic.<br><br>Again, I want everyone to feel
comfortable here and if questions arise, ASK! There's no such
thing as stupid questions, if you have questions, I'll
try to answer it. I have 18 of the 21 Virtual Boy
games made so hopefully I can help out most
people.<br><br>Vince
I have decided to start a Virtual Boy club in
Yahoo, simply for the fact that there're still vast
interest among many gamers about this system and with a
club feature, there's no better time to start a BBS
with such an ease. Also consider that there're so many
people registered in Yahoo that some have searched for a
club and with no results.<br><br>Another reason for
the start of this club is the fact that Virtual Boy
games are getting harder and harder to find. With this
BBS, we can pull all the information and resources
together and share them. Unlike mainstream systems such as
PSX, N64, and Dreamcast where you can get games from
your local Best Buy, Walmart, or EB, it takes a lot of
effort sometimes to find a VB game, and I hope this club
wil help people achive this.<br><br>Vince