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#9331 From: yop_sunteam
Date: Sat Oct 1, 2005 3:27 pm
Subject: PC Engine City Episode 1
yop_sunteam
Offline Offline
 
Check out www.pcengine.co.uk for a link to PC Engine City - It's a new
podcast I'm doing featuring CD and chip sound. New episodes monthly
(probably).

#9330 From: "turborgt" <joepae@...>
Date: Sat Sep 24, 2005 12:10 pm
Subject: HI!I'm interested in your game:
turborgt
Offline Offline
Send Email Send Email
 
HI!

My name's Alessio (breakz in Pcenginefx.com FORUM)and I'm interested in
your game: ( i LEAVE ALSO A POST in Pcenginefx.com FORUM)

- Ys Book I & II(Duo Pack In) brand new/sealed + bonus manual(some
crinkles): $25 + $4 shipping within North America(PayPal)

I LIVE IN ITALY, IS IT A PROBLEM FOR YOU?

My E-Bay account : nemaimoscia

IF YOU HAVE IT YET, CAN I PAY TO YOU on the 15th of october and
obviously after you send me it?

Now bye and reply me soon!

#9329 From: kabuki_danjiro
Date: Fri Sep 23, 2005 11:36 pm
Subject: Re: SuperGrafx PSU question
kabuki_danjiro
Offline Offline
 
This guy has one boxed/complete for sale for $175:

dean@...

I've dealt with him and he's the best.



--- In turbografxnetwork@yahoogroups.com, "matthewab2001"
<matthewab2001@y...> wrote:
> Its all working great now, thanks for your help. All I need to do if
> find a Super CD-ROM2 unit, so far nothing on ebay :(
>
> --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> <no_reply@y...> wrote:
> > Yeah, I assume that a closer match would be safer.
> >
> > I've also heard of complications with using foreign systems in
> > different regions. Supposedly, using a japanese system in North
> > America makes it draw more power than it needs... or something.
> >
> > But as long as it works, I'd say just play it as is, unless you
can
> > sort something out better in the future.
> >
> >
> >
> >
> > --- In turbografxnetwork@yahoogroups.com, "matthewab2001"
> > <matthewab2001@y...> wrote:
> > > --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> > > <no_reply@y...> wrote:
> > > > Welcome to the Group!
> > >
> > > Thank you very much, and your post was most helpfull. We do not
> > have a
> > > radio shack here in rainy England, but there are similar stores
so
> > > I`ll shop around. I got the machine to power up using a 10 Volt
> > 2000mA
> > > adaptor, but I guess i`d be better off getting a better match
than
> > > that right?
> > >
> > > > Are those specs you listed from the poer supply that you use
for
> > your
> > > > Turbo Duo? Because the official Duo power supply's specs are:
> > > >
> > > > Input: AC120V 60Hz 16W
> > > > Output: DC10V 1000mA
> > > > (+)--o)--(-)
> > >
> > > Yes the specs are from my Turbo Duo power supply. My Turbo Duo`s
> > > CD-ROM drive keeps failing and I even sent the power supply
away to
> > a
> > > PC engine specialist repair center with the console and they
said
> > the
> > > PSU should be fine. When we put a voltage tester on it at work,
it
> > > seemed to be outputting slightly more than 10 volts, but of
course
> > > thats not under any load.
> > >
> > > > But according to Turbo Zone Direct, you can use a power
supply
> > from
> > > > Radio Shack on your Duo that has the following specs:
> > > >
> > > >
> > > > Radio Shack part #273-1772
> > > >
> > > > 9V 1300mA
> > > >
> > > > "Ask for a "Q" tip (don't let them charge you another $4.99,
a
> > tip is
> > > > included. It better be for $20.00.)
> > > >
> > > > The tip must be center positive when you plug it into the
> > adapter."
> > > >
> > > >
> > > > Now, just because it will work, doesn't mean that it is
healthy
> > for
> > > > your system in the long run.
> > > >
> > > Thats what i`m most worried about now, using a PSU that seems
to be
> > > quite a bit more powerful than the original from NEC.
> > >
> > > As for the switch at the back of the console, I tried it in both
> > > positions and it does not seem to make any difference. I read on
> > > another forum that some games actually run better if the switch
is
> > set
> > > to 2 as then they take advantage of the increase in the
Supergrafx`s
> > > CPU speed and suffer from less slow down.
> > >
> > > The only game I couldn`t load was Bloody Wolf, which is a US
> > turbochip
> > > game. I tried with my adaptor but all I got was a yellow
screen.
> > I`ve
> > > never tried the adaptor to convert US game to JAP console, only
the
> > > other way around, I guess I need a different adaptor?

#9328 From: "matthewab2001" <matthewab2001@...>
Date: Fri Sep 23, 2005 11:55 am
Subject: Re: SuperGrafx PSU question
matthewab2001
Offline Offline
Send Email Send Email
 
Its all working great now, thanks for your help. All I need to do if
find a Super CD-ROM2 unit, so far nothing on ebay :(

--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
> Yeah, I assume that a closer match would be safer.
>
> I've also heard of complications with using foreign systems in
> different regions. Supposedly, using a japanese system in North
> America makes it draw more power than it needs... or something.
>
> But as long as it works, I'd say just play it as is, unless you can
> sort something out better in the future.
>
>
>
>
> --- In turbografxnetwork@yahoogroups.com, "matthewab2001"
> <matthewab2001@y...> wrote:
> > --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> > <no_reply@y...> wrote:
> > > Welcome to the Group!
> >
> > Thank you very much, and your post was most helpfull. We do not
> have a
> > radio shack here in rainy England, but there are similar stores so
> > I`ll shop around. I got the machine to power up using a 10 Volt
> 2000mA
> > adaptor, but I guess i`d be better off getting a better match than
> > that right?
> >
> > > Are those specs you listed from the poer supply that you use for
> your
> > > Turbo Duo? Because the official Duo power supply's specs are:
> > >
> > > Input: AC120V 60Hz 16W
> > > Output: DC10V 1000mA
> > > (+)--o)--(-)
> >
> > Yes the specs are from my Turbo Duo power supply. My Turbo Duo`s
> > CD-ROM drive keeps failing and I even sent the power supply away to
> a
> > PC engine specialist repair center with the console and they said
> the
> > PSU should be fine. When we put a voltage tester on it at work, it
> > seemed to be outputting slightly more than 10 volts, but of course
> > thats not under any load.
> >
> > > But according to Turbo Zone Direct, you can use a power supply
> from
> > > Radio Shack on your Duo that has the following specs:
> > >
> > >
> > > Radio Shack part #273-1772
> > >
> > > 9V 1300mA
> > >
> > > "Ask for a "Q" tip (don't let them charge you another $4.99, a
> tip is
> > > included. It better be for $20.00.)
> > >
> > > The tip must be center positive when you plug it into the
> adapter."
> > >
> > >
> > > Now, just because it will work, doesn't mean that it is healthy
> for
> > > your system in the long run.
> > >
> > Thats what i`m most worried about now, using a PSU that seems to be
> > quite a bit more powerful than the original from NEC.
> >
> > As for the switch at the back of the console, I tried it in both
> > positions and it does not seem to make any difference. I read on
> > another forum that some games actually run better if the switch is
> set
> > to 2 as then they take advantage of the increase in the Supergrafx`s
> > CPU speed and suffer from less slow down.
> >
> > The only game I couldn`t load was Bloody Wolf, which is a US
> turbochip
> > game. I tried with my adaptor but all I got was a yellow screen.
> I`ve
> > never tried the adaptor to convert US game to JAP console, only the
> > other way around, I guess I need a different adaptor?

#9327 From: kabuki_danjiro
Date: Thu Sep 15, 2005 1:31 am
Subject: Re: SuperGrafx PSU question
kabuki_danjiro
Offline Offline
 
Yeah, I assume that a closer match would be safer.

I've also heard of complications with using foreign systems in
different regions. Supposedly, using a japanese system in North
America makes it draw more power than it needs... or something.

But as long as it works, I'd say just play it as is, unless you can
sort something out better in the future.




--- In turbografxnetwork@yahoogroups.com, "matthewab2001"
<matthewab2001@y...> wrote:
> --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> <no_reply@y...> wrote:
> > Welcome to the Group!
>
> Thank you very much, and your post was most helpfull. We do not
have a
> radio shack here in rainy England, but there are similar stores so
> I`ll shop around. I got the machine to power up using a 10 Volt
2000mA
> adaptor, but I guess i`d be better off getting a better match than
> that right?
>
> > Are those specs you listed from the poer supply that you use for
your
> > Turbo Duo? Because the official Duo power supply's specs are:
> >
> > Input: AC120V 60Hz 16W
> > Output: DC10V 1000mA
> > (+)--o)--(-)
>
> Yes the specs are from my Turbo Duo power supply. My Turbo Duo`s
> CD-ROM drive keeps failing and I even sent the power supply away to
a
> PC engine specialist repair center with the console and they said
the
> PSU should be fine. When we put a voltage tester on it at work, it
> seemed to be outputting slightly more than 10 volts, but of course
> thats not under any load.
>
> > But according to Turbo Zone Direct, you can use a power supply
from
> > Radio Shack on your Duo that has the following specs:
> >
> >
> > Radio Shack part #273-1772
> >
> > 9V 1300mA
> >
> > "Ask for a "Q" tip (don't let them charge you another $4.99, a
tip is
> > included. It better be for $20.00.)
> >
> > The tip must be center positive when you plug it into the
adapter."
> >
> >
> > Now, just because it will work, doesn't mean that it is healthy
for
> > your system in the long run.
> >
> Thats what i`m most worried about now, using a PSU that seems to be
> quite a bit more powerful than the original from NEC.
>
> As for the switch at the back of the console, I tried it in both
> positions and it does not seem to make any difference. I read on
> another forum that some games actually run better if the switch is
set
> to 2 as then they take advantage of the increase in the Supergrafx`s
> CPU speed and suffer from less slow down.
>
> The only game I couldn`t load was Bloody Wolf, which is a US
turbochip
> game. I tried with my adaptor but all I got was a yellow screen.
I`ve
> never tried the adaptor to convert US game to JAP console, only the
> other way around, I guess I need a different adaptor?

#9326 From: "matthewab2001" <matthewab2001@...>
Date: Fri Sep 9, 2005 9:11 pm
Subject: Re: SuperGrafx PSU question
matthewab2001
Offline Offline
Send Email Send Email
 
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
> Welcome to the Group!

Thank you very much, and your post was most helpfull. We do not have a
radio shack here in rainy England, but there are similar stores so
I`ll shop around. I got the machine to power up using a 10 Volt 2000mA
adaptor, but I guess i`d be better off getting a better match than
that right?

> Are those specs you listed from the poer supply that you use for your
> Turbo Duo? Because the official Duo power supply's specs are:
>
> Input: AC120V 60Hz 16W
> Output: DC10V 1000mA
> (+)--o)--(-)

Yes the specs are from my Turbo Duo power supply. My Turbo Duo`s
CD-ROM drive keeps failing and I even sent the power supply away to a
PC engine specialist repair center with the console and they said the
PSU should be fine. When we put a voltage tester on it at work, it
seemed to be outputting slightly more than 10 volts, but of course
thats not under any load.

> But according to Turbo Zone Direct, you can use a power supply from
> Radio Shack on your Duo that has the following specs:
>
>
> Radio Shack part #273-1772
>
> 9V 1300mA
>
> "Ask for a "Q" tip (don't let them charge you another $4.99, a tip is
> included. It better be for $20.00.)
>
> The tip must be center positive when you plug it into the adapter."
>
>
> Now, just because it will work, doesn't mean that it is healthy for
> your system in the long run.
>
Thats what i`m most worried about now, using a PSU that seems to be
quite a bit more powerful than the original from NEC.

As for the switch at the back of the console, I tried it in both
positions and it does not seem to make any difference. I read on
another forum that some games actually run better if the switch is set
to 2 as then they take advantage of the increase in the Supergrafx`s
CPU speed and suffer from less slow down.

The only game I couldn`t load was Bloody Wolf, which is a US turbochip
game. I tried with my adaptor but all I got was a yellow screen. I`ve
never tried the adaptor to convert US game to JAP console, only the
other way around, I guess I need a different adaptor?

#9325 From: kabuki_danjiro
Date: Fri Sep 9, 2005 4:56 pm
Subject: Re: SuperGrafx PSU question
kabuki_danjiro
Offline Offline
 
Welcome to the Group!

Are those specs you listed from the poer supply that you use for your
Turbo Duo? Because the official Duo power supply's specs are:

Input: AC120V 60Hz 16W
Output: DC10V 1000mA
(+)--o)--(-)

But according to Turbo Zone Direct, you can use a power supply from
Radio Shack on your Duo that has the following specs:


Radio Shack part #273-1772

9V 1300mA

"Ask for a "Q" tip (don't let them charge you another $4.99, a tip is
included. It better be for $20.00.)

The tip must be center positive when you plug it into the adapter."


Now, just because it will work, doesn't mean that it is healthy for
your system in the long run.

According to member delbo_99 in a post 5 years ago:

"The official NEC PSU for the Super Grafx was the model # PAD-113,
its specs were as follows: Input AC100V 50/60Hz 16VA Output DC9V
800mA (negative tip)."


According to this FAQ-

http://einsteinsbreakfast.com/snes/docs/voltages.txt

-the Turbo Duo uses a positive tip.

So that might be your problem right there.

Personally, I'd try to find a suitable replacement at Radio Shack and
risk wearing the system down the road. Chance are you'll have to
replave the system eventually anyway.

However, if you can confirm at some point that the system is powering
on, there is one very important thing you must do. On the back of the
Supergrafx is a small switch. It looks identical to a channel switch.
What it actually does though, is switch the system between being a
SGX and a PCE.

If its set to be a SGX and you're trying to play a PC Engine game,
then you'll usually just get a white screen.

I hope that helps you out. Let me know if you have any other
questions.







--- In turbografxnetwork@yahoogroups.com, "matthewab2001"
<matthewab2001@y...> wrote:
> Hi all
>
> I`m new here and I just found this group while googling for answers
> for this problem, so I thought I`d pick your brains. I have two PC
> Engine consoles at the moment, a US turbo duo and a japanese
> SuperGrafx. I recieved the Japanese SuperGrafx machine yesterday
from
> somebody on ebay without a power supply and I checked on the bottom
of
> the unit and it is expecting a 9Volt DC input so I took the power
> supply from my Turbo Duo and connected it, put in my nearly new
Jackie
> Chan Jap HUCARD, turned the machine on but I cannot get anything out
> of the system whatsoever (the TV says no signal, as if the console
is
> not even turned on, yes I have triple checked connections)
>
> The specs of my power supply are (according to the top of it)
>
> In 240V AC 50hz
> Out 9V DC 1.4A
>
> And the supply works perfect with my US Turbo Duo, can anyone tell
me
> if this should work with the Supergrafx too? I read you could also
use
> a Megadrive PSU but the connector from mine doesnt seem to be the
> right size to physically fit into the Supergrafx.
>
> Any help would grately be appreciated as I`m getting Macross
> withdrawal since the CD drive in my Duo stopped working :)

#9324 From: "matthewab2001" <matthewab2001@...>
Date: Fri Sep 9, 2005 12:46 pm
Subject: SuperGrafx PSU question
matthewab2001
Offline Offline
Send Email Send Email
 
Hi all

I`m new here and I just found this group while googling for answers
for this problem, so I thought I`d pick your brains. I have two PC
Engine consoles at the moment, a US turbo duo and a japanese
SuperGrafx. I recieved the Japanese SuperGrafx machine yesterday from
somebody on ebay without a power supply and I checked on the bottom of
the unit and it is expecting a 9Volt DC input so I took the power
supply from my Turbo Duo and connected it, put in my nearly new Jackie
Chan Jap HUCARD, turned the machine on but I cannot get anything out
of the system whatsoever (the TV says no signal, as if the console is
not even turned on, yes I have triple checked connections)

The specs of my power supply are (according to the top of it)

In 240V AC 50hz
Out 9V DC 1.4A

And the supply works perfect with my US Turbo Duo, can anyone tell me
if this should work with the Supergrafx too? I read you could also use
a Megadrive PSU but the connector from mine doesnt seem to be the
right size to physically fit into the Supergrafx.

Any help would grately be appreciated as I`m getting Macross
withdrawal since the CD drive in my Duo stopped working :)

#9323 From: "k3ranu" <k3ranu@...>
Date: Mon Aug 15, 2005 11:48 am
Subject: Re: Recent Turbo finds
k3ranu
Offline Offline
Send Email Send Email
 
The scene with Kabuki and Kikugoro having their "transforming face
off" was unforgettable! :D

--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
> The "Pink Buffoon" is always jealous of Japan's number one star.
>
>
>
> --- In turbografxnetwork@yahoogroups.com, "k3ranu" <k3ranu@y...>
> wrote:
> > You are one lucky bastard, Kabuki! Don't let Kikugoro find out about
> > these deals!
> >
> > --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> > <no_reply@y...> wrote:
> > > Today I picked up a Turbovision at a flea market for $50 Can. Its
> in
> > > pretty good condition and I've continuely forgotton to pick up a
> new
> > > one after parting with my damaged original many years ago.
> > >
> > > Last weekend at a different flea market, I found a nearmint Klax
> case
> > > +
> > > manual with a mint Order Of The Griffin HuCard inside for $3.
> > >
> > > Within a week before that I bought the following new Turbo games
> at a
> > > local video game store for $5 each- Forgotton Worlds x 2, John
> Madden
> > > Duo CD Football, Cotton, Ys Book I & II (Duo pack-in). All but 2
> were
> > > sealed.
> > >
> > > I don't usually find so many Turbo/PCE items in general, let
> alone
> > > great deals, but I always keep an eye out.

#9322 From: kabuki_danjiro
Date: Mon Aug 15, 2005 5:51 am
Subject: Re: Recent Turbo finds
kabuki_danjiro
Offline Offline
 
The "Pink Buffoon" is always jealous of Japan's number one star.



--- In turbografxnetwork@yahoogroups.com, "k3ranu" <k3ranu@y...>
wrote:
> You are one lucky bastard, Kabuki! Don't let Kikugoro find out about
> these deals!
>
> --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> <no_reply@y...> wrote:
> > Today I picked up a Turbovision at a flea market for $50 Can. Its
in
> > pretty good condition and I've continuely forgotton to pick up a
new
> > one after parting with my damaged original many years ago.
> >
> > Last weekend at a different flea market, I found a nearmint Klax
case
> > +
> > manual with a mint Order Of The Griffin HuCard inside for $3.
> >
> > Within a week before that I bought the following new Turbo games
at a
> > local video game store for $5 each- Forgotton Worlds x 2, John
Madden
> > Duo CD Football, Cotton, Ys Book I & II (Duo pack-in). All but 2
were
> > sealed.
> >
> > I don't usually find so many Turbo/PCE items in general, let
alone
> > great deals, but I always keep an eye out.

#9321 From: "k3ranu" <k3ranu@...>
Date: Mon Aug 15, 2005 1:48 am
Subject: Re: My Duo RX
k3ranu
Offline Offline
Send Email Send Email
 
Wow, excellent set up!

--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
> I finally got myself a Duo RX a few months back and am very happy
> with it except for the fact that it doesn't like cdr games. I
> couldn't play Ys IV with the english patch without the CD music
> cutting out(all cdr's play fine in my Turbo Duos).
>
> Although I'm not too fond of the D-pad on the controller, its not
> nearly as bad as everyone says it is.
>
> I really like have the A/V out at the back center of the unit,
> instead of it sticking out the side like the Turbo Duo.
>
> I sent it to D-Lite to get the following modifications: S-
> Video/Composite/Stereo outs, Region switch, Blue LED search light.
>
> He's had it for at least a week now and I'll hopefully have it back
> again soon. Once it does return, I plan on taking it in to a local
> shop that does chrome plating to price out having the outside body
> and the shell of a duo pad plated.
>
> I also recently bought a DLP projector with a 93" screen. It
> basically looks as good as or better than a Plasma screen but it as
> big as I want it to be(up to 25'). This is where the S-Video is going
> to really come in handy and I plan on getting another Duo modded with
> an RGB out if its compatible with the projecter.

#9320 From: "k3ranu" <k3ranu@...>
Date: Mon Aug 15, 2005 1:47 am
Subject: Re: Recent Turbo finds
k3ranu
Offline Offline
Send Email Send Email
 
You are one lucky bastard, Kabuki! Don't let Kikugoro find out about
these deals!

--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
> Today I picked up a Turbovision at a flea market for $50 Can. Its in
> pretty good condition and I've continuely forgotton to pick up a new
> one after parting with my damaged original many years ago.
>
> Last weekend at a different flea market, I found a nearmint Klax case
> +
> manual with a mint Order Of The Griffin HuCard inside for $3.
>
> Within a week before that I bought the following new Turbo games at a
> local video game store for $5 each- Forgotton Worlds x 2, John Madden
> Duo CD Football, Cotton, Ys Book I & II (Duo pack-in). All but 2 were
> sealed.
>
> I don't usually find so many Turbo/PCE items in general, let alone
> great deals, but I always keep an eye out.

#9319 From: kabuki_danjiro
Date: Sun Aug 14, 2005 6:25 pm
Subject: My Duo RX
kabuki_danjiro
Offline Offline
 
I finally got myself a Duo RX a few months back and am very happy
with it except for the fact that it doesn't like cdr games. I
couldn't play Ys IV with the english patch without the CD music
cutting out(all cdr's play fine in my Turbo Duos).

Although I'm not too fond of the D-pad on the controller, its not
nearly as bad as everyone says it is.

I really like have the A/V out at the back center of the unit,
instead of it sticking out the side like the Turbo Duo.

I sent it to D-Lite to get the following modifications: S-
Video/Composite/Stereo outs, Region switch, Blue LED search light.

He's had it for at least a week now and I'll hopefully have it back
again soon. Once it does return, I plan on taking it in to a local
shop that does chrome plating to price out having the outside body
and the shell of a duo pad plated.

I also recently bought a DLP projector with a 93" screen. It
basically looks as good as or better than a Plasma screen but it as
big as I want it to be(up to 25'). This is where the S-Video is going
to really come in handy and I plan on getting another Duo modded with
an RGB out if its compatible with the projecter.

#9318 From: kabuki_danjiro
Date: Sun Aug 14, 2005 6:16 pm
Subject: Recent Turbo finds
kabuki_danjiro
Offline Offline
 
Today I picked up a Turbovision at a flea market for $50 Can. Its in
pretty good condition and I've continuely forgotton to pick up a new
one after parting with my damaged original many years ago.

Last weekend at a different flea market, I found a nearmint Klax case
+
manual with a mint Order Of The Griffin HuCard inside for $3.

Within a week before that I bought the following new Turbo games at a
local video game store for $5 each- Forgotton Worlds x 2, John Madden
Duo CD Football, Cotton, Ys Book I & II (Duo pack-in). All but 2 were
sealed.

I don't usually find so many Turbo/PCE items in general, let alone
great deals, but I always keep an eye out.

#9317 From: kabuki_danjiro
Date: Fri Aug 12, 2005 2:13 am
Subject: Tengai Makyo ZIRIA 360 pics
kabuki_danjiro
Offline Offline
 
The official website for the XBox 360 remake of Far East Of Eden: ZIRIA
has some nice screenshots up-

http://tengai.jp/pc/ten1/index.html

#9316 From: kabuki_danjiro
Date: Tue Jul 26, 2005 2:09 am
Subject: Tengai Makyo ZIRIA on XBox 360
kabuki_danjiro
Offline Offline
 
At the recent XBox 360 Summit Hudson announced a remake of the
original Far East Of Eden: ZIRIA for XBox 360.

Here's what 1UP.com had to say-

"Hudson held a hot hand this afternoon, revealing anime role-playing
game Tengai Makyo Ziria from Sakura Taisen developer Red
Entertainment. The game features animated video clips integrated with
cel-shaded gameplay that is reminiscent of PS2 game Dragon Quest
VIII. Little is known about the Xbox 360 version of Tengai Makyo,
although its opening narration in English leads us to believe the
game may see release in North America."

I'm guessing that it will be more of an original game than the TM:
Manji Maru games on PS2/GC, since the original game went through so
many revisions and isn't considered as legendary as the sequel.

I'm still holding out on a Fuun Kabuki Den remake in any shape or
form.

Although I'd already planned on picking up an XBox 360 early on to
showcase my new DLP Projector, I now have no choice(although I still
have yet to get an import PS2 + TMIII).

#9315 From: kabuki_danjiro
Date: Sat Jul 2, 2005 6:46 am
Subject: Re: Capcom Games on PCE/Duo
kabuki_danjiro
Offline Offline
 
Ya, R-Type Complete's soundtrack is complete suck.

I just gave a quick listen, but the Stage 1 music, the most important
track in the game and one of the greatest tracks in gaming music, has
been 'enhanced' by the power of CD to sound like this-

http://members.shaw.ca/justin_cheer/rtypecd.mp3

Its a slap in the face.

No other game not already on PCE CD deserved a CD soundtrack than R-
Type and this is what they thought we'd like?





--- In turbografxnetwork@yahoogroups.com, "k3ranu" <k3ranu@y...>
wrote:
> I should buy the Side Arms special CD along with the R-Type CD. They
> both sound great.
> --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> <no_reply@y...> wrote:
> > The arcade original and Hu Card versions are titled Hyperdyne
> > Sidearms.
> >
> > The CD game itself, which features the HuCard game and an
entirely
> > new 'remixed' game titled Before Christ, is title Side Arms
Special.
> >
> > Both games on 'Special have awesome CD music, which alone is
worth
> > the purchase of the game.
> >
> >
> >
> >
> > --- In turbografxnetwork@yahoogroups.com, "k3ranu" <k3ranu@y...>
> > wrote:
> > > That looks about right to me, except maybe some other versions
of
> > > Sidearms might be missing (Hyperdyne Sidearms?).
> > > --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> > > <no_reply@y...> wrote:
> > > > 1941 Counter Attack
> > > > 1943 Kai
> > > > Adventure Quiz Capcom World: Hatena No Dai Bouken
> > > > Buster Bros/Pomping World
> > > > Chiki Chiki Boys
> > > > F1 Dream
> > > > Forgotten Worlds
> > > > MakaiMura/Ghouls N Ghosts
> > > > Sidearms
> > > > Sidearms Special
> > > > Son Son II
> > > > Strider Hiryu
> > > > Street Fighter II: Champion Edition
> > > > Tenchi O Kurau/Dynasty Warriors
> > > > Tiger Road/Tora e no Michi
> > > >
> > > > What am I forgetting?

#9314 From: kabuki_danjiro
Date: Sat Jul 2, 2005 3:05 am
Subject: Re: Capcom Games on PCE/Duo
kabuki_danjiro
Offline Offline
 
R-Type Complete isn't so hot. They kinda wrecked the game with the
soundtrack.

I don't remember if the music is actually lame, but it definately did
not fit the game and was totally different from the awesome original.

The 'cinemas' are also a waste of a good opportunity.

You're better off just picking up the Turbografx version of R-Type on
HuCard which has the complete game and way better music(I prefer it
to the arcade).

Side Arms is awesome and better than arcade perfect other than being
only single player.




--- In turbografxnetwork@yahoogroups.com, "k3ranu" <k3ranu@y...>
wrote:
> I should buy the Side Arms special CD along with the R-Type CD. They
> both sound great.
> --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> <no_reply@y...> wrote:
> > The arcade original and Hu Card versions are titled Hyperdyne
> > Sidearms.
> >
> > The CD game itself, which features the HuCard game and an
entirely
> > new 'remixed' game titled Before Christ, is title Side Arms
Special.
> >
> > Both games on 'Special have awesome CD music, which alone is
worth
> > the purchase of the game.
> >
> >
> >
> >
> > --- In turbografxnetwork@yahoogroups.com, "k3ranu" <k3ranu@y...>
> > wrote:
> > > That looks about right to me, except maybe some other versions
of
> > > Sidearms might be missing (Hyperdyne Sidearms?).
> > > --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> > > <no_reply@y...> wrote:
> > > > 1941 Counter Attack
> > > > 1943 Kai
> > > > Adventure Quiz Capcom World: Hatena No Dai Bouken
> > > > Buster Bros/Pomping World
> > > > Chiki Chiki Boys
> > > > F1 Dream
> > > > Forgotten Worlds
> > > > MakaiMura/Ghouls N Ghosts
> > > > Sidearms
> > > > Sidearms Special
> > > > Son Son II
> > > > Strider Hiryu
> > > > Street Fighter II: Champion Edition
> > > > Tenchi O Kurau/Dynasty Warriors
> > > > Tiger Road/Tora e no Michi
> > > >
> > > > What am I forgetting?

#9313 From: "k3ranu" <k3ranu@...>
Date: Fri Jul 1, 2005 10:25 pm
Subject: Re: Capcom Games on PCE/Duo
k3ranu
Offline Offline
Send Email Send Email
 
I should buy the Side Arms special CD along with the R-Type CD. They
both sound great.
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
> The arcade original and Hu Card versions are titled Hyperdyne
> Sidearms.
>
> The CD game itself, which features the HuCard game and an entirely
> new 'remixed' game titled Before Christ, is title Side Arms Special.
>
> Both games on 'Special have awesome CD music, which alone is worth
> the purchase of the game.
>
>
>
>
> --- In turbografxnetwork@yahoogroups.com, "k3ranu" <k3ranu@y...>
> wrote:
> > That looks about right to me, except maybe some other versions of
> > Sidearms might be missing (Hyperdyne Sidearms?).
> > --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> > <no_reply@y...> wrote:
> > > 1941 Counter Attack
> > > 1943 Kai
> > > Adventure Quiz Capcom World: Hatena No Dai Bouken
> > > Buster Bros/Pomping World
> > > Chiki Chiki Boys
> > > F1 Dream
> > > Forgotten Worlds
> > > MakaiMura/Ghouls N Ghosts
> > > Sidearms
> > > Sidearms Special
> > > Son Son II
> > > Strider Hiryu
> > > Street Fighter II: Champion Edition
> > > Tenchi O Kurau/Dynasty Warriors
> > > Tiger Road/Tora e no Michi
> > >
> > > What am I forgetting?

#9312 From: kabuki_danjiro
Date: Fri Jul 1, 2005 6:43 pm
Subject: Re: Capcom Games on PCE/Duo
kabuki_danjiro
Offline Offline
 
The arcade original and Hu Card versions are titled Hyperdyne
Sidearms.

The CD game itself, which features the HuCard game and an entirely
new 'remixed' game titled Before Christ, is title Side Arms Special.

Both games on 'Special have awesome CD music, which alone is worth
the purchase of the game.




--- In turbografxnetwork@yahoogroups.com, "k3ranu" <k3ranu@y...>
wrote:
> That looks about right to me, except maybe some other versions of
> Sidearms might be missing (Hyperdyne Sidearms?).
> --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> <no_reply@y...> wrote:
> > 1941 Counter Attack
> > 1943 Kai
> > Adventure Quiz Capcom World: Hatena No Dai Bouken
> > Buster Bros/Pomping World
> > Chiki Chiki Boys
> > F1 Dream
> > Forgotten Worlds
> > MakaiMura/Ghouls N Ghosts
> > Sidearms
> > Sidearms Special
> > Son Son II
> > Strider Hiryu
> > Street Fighter II: Champion Edition
> > Tenchi O Kurau/Dynasty Warriors
> > Tiger Road/Tora e no Michi
> >
> > What am I forgetting?

#9311 From: grant@...
Date: Tue Jun 28, 2005 11:24 pm
Subject: Re: [Turbografx Network] Re: Capcom Games on PCE/Duo
grant42865
Offline Offline
Send Email Send Email
 
There were only two versions of Sidearms, one on HuCard and one on CD-Rom2.
Both are listed.


In a message dated 6/28/2005 8:13:50 AM Central Standard Time,
k3ranu@... writes:
That looks about right to me, except maybe some other versions of
Sidearms might be missing (Hyperdyne Sidearms?).


[Non-text portions of this message have been removed]

#9310 From: "k3ranu" <k3ranu@...>
Date: Tue Jun 28, 2005 10:20 am
Subject: Re: Capcom Games on PCE/Duo
k3ranu
Offline Offline
Send Email Send Email
 
That looks about right to me, except maybe some other versions of
Sidearms might be missing (Hyperdyne Sidearms?).
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
> 1941 Counter Attack
> 1943 Kai
> Adventure Quiz Capcom World: Hatena No Dai Bouken
> Buster Bros/Pomping World
> Chiki Chiki Boys
> F1 Dream
> Forgotten Worlds
> MakaiMura/Ghouls N Ghosts
> Sidearms
> Sidearms Special
> Son Son II
> Strider Hiryu
> Street Fighter II: Champion Edition
> Tenchi O Kurau/Dynasty Warriors
> Tiger Road/Tora e no Michi
>
> What am I forgetting?

#9309 From: kabuki_danjiro
Date: Sat Jun 25, 2005 8:43 pm
Subject: Capcom Games on PCE/Duo
kabuki_danjiro
Offline Offline
 
1941 Counter Attack
1943 Kai
Adventure Quiz Capcom World: Hatena No Dai Bouken
Buster Bros/Pomping World
Chiki Chiki Boys
F1 Dream
Forgotten Worlds
MakaiMura/Ghouls N Ghosts
Sidearms
Sidearms Special
Son Son II
Strider Hiryu
Street Fighter II: Champion Edition
Tenchi O Kurau/Dynasty Warriors
Tiger Road/Tora e no Michi

What am I forgetting?

#9308 From: kabuki_danjiro
Date: Wed Jun 15, 2005 6:35 pm
Subject: Re: Golden Axe
kabuki_danjiro
Offline Offline
 
There's a good chance that you won't like the levels/gameplay since
most people don't, but it still has a bunch of entertainment value,
especially if you're a Golden Axe fan and the price is very reasonable.

Altered Beast may be a better port, but this is the Sega game that got
the real CD treatment.




--- In turbografxnetwork@yahoogroups.com, "k3ranu" <k3ranu@y...> wrote:
> I still haven't got to play the PCE CD version of Golden Axe but I do
> want to try it out myself to see what all the fuss is about of the PCE
> CD version. It looks cool enough to me in the screenshots and the
> cinemas seem very welcoming.

#9307 From: "k3ranu" <k3ranu@...>
Date: Wed Jun 15, 2005 9:02 am
Subject: Re: A few over and under-rated games...
k3ranu
Offline Offline
Send Email Send Email
 
Yep, Kaze-Kiri is definitely an over rated title. Everything besides
the formula it uses for gameplay is excellent. Lets imagine if
Kaze-Kiri actually used stages like a platform game and they were at
least decent and kept the same bosses from the game; Kaze-Kiri could
have easily been the best or one of the best games of all time!
Unfortunately I guess the designers got lazy after the graphics,
sound, and controls department.

More games I find over rated:

Dracula X (just barley classifies as being over rated)
Sapphire (mainly because of it's massive price tag)
Air Zonk (Don't get me wrong, it is certainly a fun game, but I find
it to get a bit boring after so long.)

A few games I find under rated:

It Came From the Desert (Okay so I am a sucker for cheesy FMV games!)
J.J. and Jeff
Keith Courage

#9306 From: "k3ranu" <k3ranu@...>
Date: Wed Jun 15, 2005 8:03 am
Subject: Re: Golden Axe
k3ranu
Offline Offline
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I still haven't got to play the PCE CD version of Golden Axe but I do
want to try it out myself to see what all the fuss is about of the PCE
CD version. It looks cool enough to me in the screenshots and the
cinemas seem very welcoming.

#9305 From: kabuki_danjiro
Date: Wed Jun 15, 2005 1:58 am
Subject: A few over and under-rated games...
kabuki_danjiro
Offline Offline
 
OVER-RATED:


Kaze-Kiri: If it were as common as Keith Courage everyone would be
asking where the gameplay is. Bravoman also has a number of moves,
but his game is still way better than this... -and the aesthetics are
nothing special.

Shubinman III: I've mentioned before how underwhelmed I was with this
game. I'm listing it as over-rated since I seem to be one of the few
who doesn't appreciate it.

Cosmic Fantasy 2: I liked it back in the day and still appreciate it
since it is a Turbo game and WD's awful "translation" actually fits
here(but nowhere else). But the game needs to have the hour-long turn-
taking boss fights fixed at the very least. If I remember correctly,
WD fucked this game by "fixing" it like they "fixed" Eternal Blue.
Still, this game would be in this list if everyone didn't rate it so
high.

Magical Chase: It doesn't feature 256 colors onscreen(no Turbo/PCE
game does) but it is a more or less a Super Deformed Lords Of
Thunder. Another game few would care much about if it was packed in
with the original TG16 and given a crappy american comic. Again, I
still love it like pretty much all PCE/Turbo games, but its way too
over rated.

Beyond Shadowgate: Now this is the KING of over rated Turbo games.
Again, it not only doesn't feature 512 or 256 simultaneous colors, it
actually has only 16 colors or less in the bg's and the worst amatuer
sprites and ugly english art around(except the bg's). Its short, side
scrolling and has some of tthe worst endings of any Turbo games.
Still worth playing through once as a Turbo game, but don't believe
any of the crazies who tell you that it defies the specs of the
system.

Sapphire: Similar to Beyond Shadowgate in crazy rumours, but is
actually a good solid game, but not really great. First of all,
although we here the stories less frequently now that the Internet
has caught on, it does not use the processing power of the Arcade
Card to push realtime 3D graphics that rivals early Playstation &
Saturn games. The '3D' portions are a poor-man's DK Country. Stills
looks nice enough and is moderately fun as a CD2 or SCD game. I don't
know where the 18 Megs of RAM is being used though and once again, if
Forgotten Worlds traded publishing places with this game, it'd just
be another shhoter.

Macross 2036: Another decent shooter that was blown out of proportion
more so back in the day. Take away the Macross license and we'd have
never heard of it.

Air Zonk: I love it as much as anyone but the gameplay isn't very
good.



UNDER-APPRECIATED:--------------------------


Golden Axe: it's not the greatest game ever made nor the best port,
but not nearly as bad as most people who turn it on once and condemn
it after 5 minutes will tell you. And it's greatest shortcoming is
the limited gameplay of the original. Great arcade CD soundtrack.

Final Lap Twin: A fun arcade racer and great little RPG. The last
race is still too tuff though.

Tengai Makyo Series, particularly Kabuki Den: Even if these games
received the praise out side Japan as they do inside, they'd still be
under rated.

Farjius Neo Metal Fantasy: Such an amazing RPG with unbelievably boss
graphics. It big, fun, aesthetically great, but even with my
walkthrough on GameFAQs, am I the only outside of Japan to actually
play this game through?

Side Arms & Side Arms Special: One of the better(or my fav) Capcom
arcade games in it's time. Afterplaying the original on MAME again
the other day, it actually looks arcade superior with it's scrolling
stars versus the arcade's static bg's. Plus, like Golden Axe, you get
another redone arcade CD soundtrack.

Super Darius: Even though the gameplay suffers from the cut from 3
screens to one, in that you don't have much room to dodge many of the
screen filling attacks, its still awesome and otherwise arcade
perfect. The real kind of arcade perfect, graphics and sound(and
gameplay). Also one of the best game soundtracks ever.

Strider: More so than Golden Axe, its not that bad a port. Also more
so than Golden Axe, the original version was limited gameplay wise.
What we do get is graphics translated from the arcade instead of the
Genesis/Megadrive's simplified completely redrawn bg's. If all you
care about is graphics, then I don't know why you'd get so excited
about the original in the first place.  But this one still looks good
and plays as good as a Strider port can. Plus another classic arcade
soundtrack boosted by CD.

Conan Boy Of Future: Even I haven't taken the time to play through
it, but from what little I've seen it looks like a great platformer
on a system severely lacking platformers.



I love the games that I seem to be taking jabs at as over-rated, and
only point out potential shortcomings in such a context(over-rated-
wise).

#9304 From: kabuki_danjiro
Date: Wed Jun 15, 2005 12:56 am
Subject: Golden Axe
kabuki_danjiro
Offline Offline
 
Golden Axe was one of my very first CD games. After getting ripped
for $500 from a store adverting in EGM, I was still dying to get a
Turbo CD.

The local electronics store in my home town had a Turbo CD and
Fighting Street and Monster Lair.

But after a visit to japan, they brought back Golden Axe, Side Arms
Special and Super Darius.

Once I managed to order another Turbo CD from Radio Shack, I Golden
Axe and Super Darius(2 or 3 months before the actual Turbo CD
arrived) and later Side Arms Special.

I used to look through the manuals everyday imagining what the games
would be like and wondering why we couldn't get nice color art filled
manuals over here.

Before this, Golden Axe was the one game that the store had opened to
demo the system.

Everyone was blown away by the overall pesentation(menus and such),
especially the CD voice(more so than the cinemas). And even the
Genesis lovers(during the console wars) wouldn't knock the in-game
content too much since even they understood how limited the original
Golden Axe is gameplay-wise anyways.

Like all Turbo games I owned, I played the game to death. After
mastering it, I would play through and finish it again and again.

The gameplay is pretty much intact, but some of the enemies are too
cheap and Death Adder in particular is just ridiculous.

Its easiest with Tyris, not too bad with Axe Battler but near
impossible with Gilius Thunderhead.

The ending cinemas are satisfying but not too long and are similar.
But at least each character does get their own ending.

I don't know if the developers had access to the original content
that went into the arcade original or anything, but it is unfortunate
that the didn't take advantage of the PC Engine's abilities to
produce what should've been the definitive version of the game.

I still love it, flaws and all. But knowing the games as well as I
do, I realize that the aesthetics aren't THAT far off, the gameplay
is more or less intact except for the excess cheap spots. I've always
found the biggst short-coming to be the sound effects.

I'm just glad that I was able to experience it as I did back in the
day so I can appreciate it to this day. Otherwise I wouldn't give it
a chance either(everyone trying it nowadays just hates it).

However, the game is worth it for the soundtrack alone if you're
a 'classic' arcade fan.

#9303 From: "k3ranu" <k3ranu@...>
Date: Wed Jun 15, 2005 12:37 am
Subject: Re: Unreleased PC Engine Games
k3ranu
Offline Offline
Send Email Send Email
 
Wow, haha. That's quite strange alright.

#9302 From: kabuki_danjiro
Date: Wed Jun 15, 2005 12:08 am
Subject: Unreleased PC Engine Games
kabuki_danjiro
Offline Offline
 
I was 'reading' an issue of PC Engine Fan today when I came across this
page-

http://members.shaw.ca/black_mustard/pcefan.jpg

(the yellow streaks are from my buggy scanner)

This is the entire full page as it appears in the magazine.

The games previewed are- Tengai Makyo III: Namida, Angels 2: Holy
Night, Space Fantasy Zone, Missile Fighter and Motteke Tamago.

The thing is, every one of these games never made it out. But they all
wound up on the same page somehow...

Angels 2, Space Fantasy Zone and Motteke Tamago have since made the
rounds on cdr in one form or another(a promo version of Motteke Tamago
has an english patch).

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