--- In turbografxnetwork@yahoogroups.com, "Mecatl"
<big_puppet_locon@y...> wrote:
>
>
> Do I have to register with that site (edgeemu) to get turbo cd games?
>
I think it's all pretty much accessible to anyone.
There's one way top find out.
Do I have to register with that site (edgeemu) to get turbo cd games?
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
>
> --- In turbografxnetwork@yahoogroups.com, "Mecatl"
> <big_puppet_locon@y...> wrote:
> >
> >
> > Hello everyone 29m gamer from Arizona here. I was wondering if anyone
> > knows any places to get pc engine isos/roms? Any sites? Torrents? I'm
> > looking for Y's Book 1 and 2 and Gate of Thunder. Thanks. If anyone
> > wants to know anything else about me it's in my profile.
>
>
> edgeemu in the Links section has pretty much everything.
>
> Welcome to the Group.
--- In turbografxnetwork@yahoogroups.com, "Mecatl"
<big_puppet_locon@y...> wrote:
>
>
> Hello everyone 29m gamer from Arizona here. I was wondering if anyone
> knows any places to get pc engine isos/roms? Any sites? Torrents? I'm
> looking for Y's Book 1 and 2 and Gate of Thunder. Thanks. If anyone
> wants to know anything else about me it's in my profile.
edgeemu in the Links section has pretty much everything.
Welcome to the Group.
Hello everyone 29m gamer from Arizona here. I was wondering if anyone
knows any places to get pc engine isos/roms? Any sites? Torrents? I'm
looking for Y's Book 1 and 2 and Gate of Thunder. Thanks. If anyone
wants to know anything else about me it's in my profile.
Watch out for this guy:
eBay User ID: ndtreasures2000
http://search.ebay.com/_W0QQsassZndtreasures2000QQhtZ-1
Among other reasons he seems to get negative feedback, he ripped me
for a Turbo Duo AV cable a while back. One like this-
http://cgi.ebay.com/ws/eBayISAPI.dll?
ViewItem&category=4315&item=8175260967&rd=1
What I received was a really cheap(almost dirty looking metal
connections) cable that only displayed a blurry distorted image.
After I e-mailed him he was really rude and basically told me that I
didn't know what I was talking about, made it clear that any attempt
to leave him anything less than positive feedback would result in
retalitory negative feedback(one of these sellers that only does
blackmail-feedback) and never responded after that.
It gives the same crappy image on SMS & Genesis systems as well.
If anyone is looking for replacement Duo AV cables, you can just use
a Midi to RCA/Composite cable.
I bought mine from Radio Shack and the picture display is a little
better than my original Turbo Duo cable.
Yeah, in my favorites, I have Shubibinman, Shu Bi Bin Man, &
Syubibinman. Which are the 3 ways I've seen it spelled but maybe I
should bookmark a few of the japanese sellers as a whole. I guess
I'll live if I never find it, but, it'd be nice to have!
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
>
> There aren't too many Shubibinman games in general on eBay these
days.
>
> You're best bet would be to bookmark the seller lists/stores of
some
> of the big japanese sellers and browse ocassionally.
>
> Most list their games quickly without spelling titles correctly or
> often not even close to the real names.
>
>
> You can find a lot of good deals and harder to find items this way.
>
> Also, some of the bigger sellers do requests. If someone has
> everything but SM4 for SFC, they'd probably happily sell you a
copy
> that is either not listed or they can pick up.
>
>
>
>
> --- In turbografxnetwork@yahoogroups.com, projectblowed_mc
> <no_reply@y...> wrote:
> >
> > I have a rom of it(SFC) but I would like to pick it up on ebay.
> > I've been keeping my eyes peeled but having seen anything other
> then
> > the other 3 games.
There aren't too many Shubibinman games in general on eBay these days.
You're best bet would be to bookmark the seller lists/stores of some
of the big japanese sellers and browse ocassionally.
Most list their games quickly without spelling titles correctly or
often not even close to the real names.
You can find a lot of good deals and harder to find items this way.
Also, some of the bigger sellers do requests. If someone has
everything but SM4 for SFC, they'd probably happily sell you a copy
that is either not listed or they can pick up.
--- In turbografxnetwork@yahoogroups.com, projectblowed_mc
<no_reply@y...> wrote:
>
> I have a rom of it(SFC) but I would like to pick it up on ebay.
> I've been keeping my eyes peeled but having seen anything other
then
> the other 3 games.
I have a rom of it(SFC) but I would like to pick it up on ebay.
I've been keeping my eyes peeled but having seen anything other then
the other 3 games.
Hey all, just wanted to let you know that I talked to BT Garner, &
he's now working on a platformer. I haven't gotten any news on what
it'll be like, other then, it's not based on the paralax demo on
Metero Blaster DX(which kinda reminds me of Drac X). I should know
more soon though. He is having some difficulties in programming
though, so I'm not sure how long it'll be before beta testing.
Maybe a year, but, still it's something to look forward to, plus, as
we get older, time fly's by faster, so it'll be here before you know
it!
I don't think it's the best game ever, but it is a pretty good game
to me. Especially since it's a 2.0 card game, I take it for what it
can do, considering the lack of memory. And when it comes to
Working Designs, I don't think they ever got the rights(was gonna be
Cyber Twins), but TTI did, & they we're gonna call it Shockman 2,
with TTI doing the text(of what little there is) & WD doing the
voice acting, like with Dungeon Explorer 2. I don't know if this
was ever announced, or if I heard it directly from Don Shirley of
WD, or from Eun Lopez, who was their last secretary, & I became good
friends with......atleast, until her husband thought she was having
an affair with me, but, that's another story for another time.
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
>
> This is why I asked.
>
> I guess if I try it again when I have time to play through to the
end.
>
> As far as I did play though, I just walked forward and hit the
attack
> button when an enemy was in front of me and never really had to
jump
> very often.
>
> After thinking about it, I guess there aren't very many straight
> forward action or platforming(most are questy hybrids) games on CD
> for PCE.
>
> I guess most developers interested in making them decided that Hu
> Cards were good enough.
>
>
>
>
>
> --- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> > >All I've heard about it is how great it is. The other day I
> finally
> > >got around to playing past the first level and very
dissapointed.
> >
> > Weird...I think it's a great action game (though I wish it were
> longer), with
> > great graphics, sound and play for a PCE action title (with a
> pathetically
> > stiff final boss to boot). While the PCE never had a problem
> keeping up with
> > the Joneses as far as shooters, RPGs and strategy titles went,
it
> was a bit weak
> > when it came to action games (as, at least as far as CD games
went,
> that was
> > obviously not a priority genre for most developers...and most
> HuCard action
> > games were seeming tad primitive as we moved into 1992).
> Certainly, Shubibinman
> > 3 was one of the few titles which did approach the level of what
> you'd see on
> > the Mega Drive or Super Famicom at the time. It also helps if
> you've
> > observed the progression of the series from the first game, with
> the first game being
> > quite laughable nowadays...the third chapter was quite the
> revelation when it
> > was released. In my opinion, it's the second best action title
on
> PCE,
> > behind Dracula X (therefore, being the best for a time before
Drac
> was released).
> > It would have been a solid title to pick up and bring over, as
it
> didn't have
> > a tremendous amount of solid competition on the system
> (unfortunately, a great
> > majority of CD action game development was in the uncaring hands
of
> NEC
> > Avenue...pain). It certainly offers more play value than other
> more sought-after
> > actioneers like Fausette Amour, Kaze Kiri and Downtown Nekketsu
> Monogatari.
> > But, then again, for all its awkward goofiness, I like Crest of
> Wolf (Riot Zone)
> > for some reason, so what do I know.
> >
> >
> > [Non-text portions of this message have been removed]
> I've now added it along with the TurboPlay Magazine Archives and
> TURBOGRAFX-16 PRESERVATION SOCIETY to the Links.
>
> I look forward to more updates of the TurboPlay Archives.
>
>
thanks :)
The TurboPlay Archives are in good shape now, check it out and report
any problems to me! Lots of page scans available for all 14 issues
of TurboPlay.
I have tried to fix all the big problems plaguing the site (i.e.
broken links in navigation, factual errors in the articles), but if
you happen to notice anything that I've overlooked, please contact
me. In fact, if you can help contribute to the site in any way, I
encourage you to drop me a note.
p.s. You'll have to wait till the next big update (Spring 2005)
before the DUOWORLD and TURBOFORCE page scans will be available.
I just added this site to the Links section.
http://www.nino.com.br/site.html
This site features tons of mp3's free to download which cover the
greatest gaming tracks of all time.
Some of the games included which appeared on Turbo/PCE are-
Ninja Gaiden
Street Fighter II'
Strider
Gradius
Castlevanias
Golden Axe
Altered Beast
Fatal Fury
R-Type
After Burner
Valis
Double Dragon
Splatterhouse
A couple games listed are prequels, but I imagine that the hit songs
made it into newer games.
This is the only place to hear a death metal cover of Alex Kidd In
Miracle World.
If you like what you here, check their links section and you'll find
a special version of MAME that will play some of the games(like
Contra) covered with the mp3 soundtrack.
This is why I asked.
I guess if I try it again when I have time to play through to the end.
As far as I did play though, I just walked forward and hit the attack
button when an enemy was in front of me and never really had to jump
very often.
After thinking about it, I guess there aren't very many straight
forward action or platforming(most are questy hybrids) games on CD
for PCE.
I guess most developers interested in making them decided that Hu
Cards were good enough.
--- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> >All I've heard about it is how great it is. The other day I
finally
> >got around to playing past the first level and very dissapointed.
>
> Weird...I think it's a great action game (though I wish it were
longer), with
> great graphics, sound and play for a PCE action title (with a
pathetically
> stiff final boss to boot). While the PCE never had a problem
keeping up with
> the Joneses as far as shooters, RPGs and strategy titles went, it
was a bit weak
> when it came to action games (as, at least as far as CD games went,
that was
> obviously not a priority genre for most developers...and most
HuCard action
> games were seeming tad primitive as we moved into 1992).
Certainly, Shubibinman
> 3 was one of the few titles which did approach the level of what
you'd see on
> the Mega Drive or Super Famicom at the time. It also helps if
you've
> observed the progression of the series from the first game, with
the first game being
> quite laughable nowadays...the third chapter was quite the
revelation when it
> was released. In my opinion, it's the second best action title on
PCE,
> behind Dracula X (therefore, being the best for a time before Drac
was released).
> It would have been a solid title to pick up and bring over, as it
didn't have
> a tremendous amount of solid competition on the system
(unfortunately, a great
> majority of CD action game development was in the uncaring hands of
NEC
> Avenue...pain). It certainly offers more play value than other
more sought-after
> actioneers like Fausette Amour, Kaze Kiri and Downtown Nekketsu
Monogatari.
> But, then again, for all its awkward goofiness, I like Crest of
Wolf (Riot Zone)
> for some reason, so what do I know.
>
>
> [Non-text portions of this message have been removed]
The CDX with Sonic CD was cool, but after that I can't think of any
decent launch pack ins.
Alex Kidd in Miracle World built into the SMS2 is pretty cool. I wish
more systems had good games built in.
As for the Shermatlock & Sol Feace bundle, it did look like they were
trying to copy the Duo's "multimedia" set, but instead stressed the
weakness of "multimedia" and shoddy CD games(a cart game with CD
music + a FMV game).
Although the Turbo was passed off as a "multimedia" device, I'm glad
that the "medias" consisted of shooters, rpg's, platformers etc...
instead of video "mixing" and choose you own adventure type trash.
--- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> >The Turbo Duo is still and I beleive always will be the system
with
> >the best pack-in software.
>
> Since they no longer pack in full software out of the chute
> (pathetic...although there are some decent system/game package
deals sometimes later on for
> late adopters), it will always be. Speaking of, I love these
system and software
> "deals" nowadays, with two or so worthless games packaged with a
system to
> lure wouldbe buyers. For some reason, it works in this country.
Go figure.
> Back on the Duo, I remember how reactive Sega was after the Gates
pack-in,
> packaging Sol-Feace with the Sega CD. That was a goofball move, as
Sol-Feace (or,
> alternatively, Sol-Deace) wasn't even a tenth of the game that
Gates was, with
> shoddy graphics, a distinct lack of color (even for the Genesis),
and major
> flicker (of NEC Avenue stature). I think, at that point, that Bari-
Arm was
> already out for Mega CD...and that certainly would have made a
better
> giveaway...and something that at least approached the quality of
Gates. Then again,
> we're talking shooters...so it doesn't matter anyway, as the things
sometimes seem
> to often generate a lot of buzz, but don't sell worth crap. Some
morons have
> stated in the past, for instance, that the Saturn would've been
saved if
> Radiant Silvergun would have been released here. B.S. In the big
picture, next
> to nobody in the mass gaming public would've bought it...just like
every other
> shooter release, no matter the pedigree. However, for some reason,
select
> developers in Japan keep making the blasted things for abnormal
gamers like me
> (certainly it's what drew me to the PC Engine in the first
place)...so I can
> look forward to scattered releases of varying quality throughout
the year. This
> year, for me, that ended up being Gradius V for PS2 on the high end
of
> things...and the indescribably bad Chaos Field for DC on the low
end of things.
> Still, though, I'd rather have a system packed in with Chaos Field
than a system
> packed in with Halo 2. Strange but true.
>
>
> [Non-text portions of this message have been removed]
>All I've heard about it is how great it is. The other day I finally
>got around to playing past the first level and very dissapointed.
Weird...I think it's a great action game (though I wish it were longer), with
great graphics, sound and play for a PCE action title (with a pathetically
stiff final boss to boot). While the PCE never had a problem keeping up with
the Joneses as far as shooters, RPGs and strategy titles went, it was a bit weak
when it came to action games (as, at least as far as CD games went, that was
obviously not a priority genre for most developers...and most HuCard action
games were seeming tad primitive as we moved into 1992). Certainly, Shubibinman
3 was one of the few titles which did approach the level of what you'd see on
the Mega Drive or Super Famicom at the time. It also helps if you've
observed the progression of the series from the first game, with the first game
being
quite laughable nowadays...the third chapter was quite the revelation when it
was released. In my opinion, it's the second best action title on PCE,
behind Dracula X (therefore, being the best for a time before Drac was
released).
It would have been a solid title to pick up and bring over, as it didn't have
a tremendous amount of solid competition on the system (unfortunately, a great
majority of CD action game development was in the uncaring hands of NEC
Avenue...pain). It certainly offers more play value than other more
sought-after
actioneers like Fausette Amour, Kaze Kiri and Downtown Nekketsu Monogatari.
But, then again, for all its awkward goofiness, I like Crest of Wolf (Riot Zone)
for some reason, so what do I know.
[Non-text portions of this message have been removed]
Try Channel 96? That's the one that Famicoms work on....
--- In turbografxnetwork@yahoogroups.com, civic.rm <no_reply@y...>
wrote:
>
> I'm sure they're getting power...when I tried messing around with
> the channels a few years back, the screen "snow" would change when
I
> turned on the PCE. The AC adapter I'm using is the one that came
> with my portable CD player. Will a regular Duo or TG16 adapter
> work?
>
> All I want to do is play those two games!
>The Turbo Duo is still and I beleive always will be the system with
>the best pack-in software.
Since they no longer pack in full software out of the chute
(pathetic...although there are some decent system/game package deals sometimes
later on for
late adopters), it will always be. Speaking of, I love these system and
software
"deals" nowadays, with two or so worthless games packaged with a system to
lure wouldbe buyers. For some reason, it works in this country. Go figure.
Back on the Duo, I remember how reactive Sega was after the Gates pack-in,
packaging Sol-Feace with the Sega CD. That was a goofball move, as Sol-Feace
(or,
alternatively, Sol-Deace) wasn't even a tenth of the game that Gates was, with
shoddy graphics, a distinct lack of color (even for the Genesis), and major
flicker (of NEC Avenue stature). I think, at that point, that Bari-Arm was
already out for Mega CD...and that certainly would have made a better
giveaway...and something that at least approached the quality of Gates. Then
again,
we're talking shooters...so it doesn't matter anyway, as the things sometimes
seem
to often generate a lot of buzz, but don't sell worth crap. Some morons have
stated in the past, for instance, that the Saturn would've been saved if
Radiant Silvergun would have been released here. B.S. In the big picture, next
to nobody in the mass gaming public would've bought it...just like every other
shooter release, no matter the pedigree. However, for some reason, select
developers in Japan keep making the blasted things for abnormal gamers like me
(certainly it's what drew me to the PC Engine in the first place)...so I can
look forward to scattered releases of varying quality throughout the year. This
year, for me, that ended up being Gradius V for PS2 on the high end of
things...and the indescribably bad Chaos Field for DC on the low end of things.
Still, though, I'd rather have a system packed in with Chaos Field than a system
packed in with Halo 2. Strange but true.
[Non-text portions of this message have been removed]
The Turbo Duo is still and I beleive always will be the system with
the best pack-in software.
Gate Of Thunder, Ys Book I & II, Bonk's Adventure, Bonk's Revenge,
Bomberman AND Ninja Spirit(one of the many arcade ports that now look
more impressive than ever).
Even if they'd stuck with Dungeon Explorer instead of Ninja Spirit,
no other console's pack-ins come close. I do think they made they
right decision swapping DE for NS, even though I'm such a big RPG fan.
Although I think it's only fair to compare launch packages, even if
you include any of the lucrative modern console bundles, I still
think the Turbo Duo's far and away the best.
Earlier this year, I moved into a new house. Afterwards I was
horrified to find that I'd lost my 3 in 1 Super CD disc(I found the
caee with manuals).
After giving up on finding it, I looked around on eBay and some other
sites for either the 3 in 1 or at least the import GOT.
I could barely find either, just the odd over priced import.
However, I recently recovered the lost disc while unpacking and love
the game now more than ever.
The coolest thing about emulation, particularly MAME, is now we can
get an accurate depiction of how all those lofty arcade games really
looked.
And boy do the PC Engine games stand up beautifully. Gate and Lords
Of Thunder look, sound and play as good as any arcade shooter.
Back in the day I was equally impressed, but arcade games always
looked more detailed and shaded in a cabinet.
I still remember the first time I saw Gate Of Thunder in action.
It was at one of those independant Radio Shack's that carry all kinds
of consoles. It was within a week or two of the Turbo Duo's launch(so
I didn't own it yet).
There were a few systems set up playing demos and walking by I saw
Gate's intro cinema and first level and thought, "Wow, that game
looks really good, even for a Neo Geo game".
When I finally noticed that it wasn't a Neo Geo in the glass case, I
actually looked around the cabinet to make sure it was a Turbo Duo
playing on the monitor.
The only other time I can remember off hand having a similar reaction
was the first time I say Daytona USA(up to that point thinking that
Virtua Racing was state of the art) or maybe visiting the first kid
in the neighborhood to get an NES).
The first time playing GOT again, I'm pleased to say that I made it
to a couple screens before the last boss before hitting Game Over.
Whats the deal with Shyubibinman 3?
All I've heard about it is how great it is. The other day I finally
got around to playing past the first level and very dissapointed.
It feels like a half finished demo.
There are hardly any sound effects, the music totally doesn't fit
the "gameplay", the barely animated main characters can bairly move
and I can't tell where one level ends and the next begins.
When I'd finally given up(4? levels in) and my character died at a
boss, the game just cut, no sound effects or animated or music or
anything, to the player mode screen.
I can't beleive that Working Designs picked this of all the medium
profile games to bring over here.
Since I didn't play through to the end I wouldn't formally review it,
but I can't recomend it to anyone.
I'm just waiting until XBox and PS2 come down in price more. Although
I did buy an XBox back when PSO came out, but later sold it after it
began to collect dust.
I'll probably buy each after the next gen console start to come out.
I still need a PS2 for Tengai Makyo II & III(I have TMII for
Gamecube) and want to play YS Eternal on a real controller(even
though the PS pads are my least favorite next to Atari).
I'm not looking forward to NOT ramming enemies in Ys VI.
Systems like the Duo still tide me over so I'm patient enough to wait
for newer consoles to become affordable and develop a decent library
of games.
The reason I broke down for a DS is because I'm stuck on transit 2 -
3 hours a day and am desperate for anything to pass the time(I drop
like $70 - $100 a month on magazines).
--- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> >>I know I'll eventually get one someday, just like Xbox(which I
still don't
> have)
>
> I know I was extremely hesistant in popping for the Xbox; I finally
did it
> for Panzer Dragoon Orta when that game was released. Still the
best game for
> the system if you ask me. While I have 34 games for the system,
most of them
> are not the games which most Xboxers probably have sitting around,
as around 21
> of those are totally/partially of Japan origin. Face it, while
everyone else
> was froathing at the mouth for Halo 2, I was looking forward to
Otogi 2. The
> one thing I haven't done, though, is to buy an import Xbox (I don't
mod...and
> I don't mod so I can emulate) and buy import games. I typically do
that for
> shooters, and while the Xbox has three versions of Shikigami no
Shiro and one
> each version of Shikigami no Shiro 2 and Psyvariar 2 available, I'm
just not
> inclined to buy games I already have in one form or another for it
(PS2,
> PS2/GC/DC and PS2/DC, respectively). All of the other Japanese
games I want to play
> make it out here anyway. It's not like there is this tremendous
flow of
> Japanese development. I probably would opt to import if, say,
Sega's Spikeout
> didn't make it out over here...but I'm sure it will. To me, Xbox
is a great piece
> of hardware, yet Microsoft's focus is not mine...and I don't have
the same
> gaming focus of the people who are loyal to that hardware either (I
don't
> particular like FPSs or any of those military stealth/war-type
games). For what
> it's worth (or not), my top five Xbox games (in no particular
order) are Ninja
> Gaiden, Otogi 2, Outrun 2, Panzer Dragoon Orta, and Soul Calibur
2. See...not a
> Halo or Splinter Cell in there. In a perfect world, that's the way
it should
> be, at least from my perspective.
>
>
> [Non-text portions of this message have been removed]
I'm kinda the opposite in that I like gimmicks like the DS pulls
together overall. Its the first real innovation in gaming in a long
time.
I just hope that both the PSP and the DS do well so we can have all
kinds of great new games.
Before I bought the DS I thought that the touch screen was a waste of
time. But now the Mario 64 mini-games are all my girlfriend plays.
This after se got hooked on my MAME cabinet.
I'm just afraid that not enough companies will take advantage of the
DS's unique features and it'll just wind up a regular old-fashioned
game machine(we already have them).
The one feature I'm not crazy about is the voice recognition. Its all
fine and well for a console at home, but I don't want to have to yell
at my handheld on the bus or subway just to get to the next level.
Still, I did find it ironic after all these years, when I opened up
the Metroid case and found a flat card-game in a plastic sleeve.
I remember so many people trashing HuCards and SMS card games back in
the day for being too small or just plain "stoopid".
--- In turbografxnetwork@yahoogroups.com, projectblowed_mc
<no_reply@y...> wrote:
>
> Yeah, I know the feeling, & honestly, the DS I feel it highly
> overated. I didn't have high expectations for it, & even then I
got
> let down. I was even close to buying one, just to have it, though
> it would've dented our account. But, then I played Metroid, & I
> LOVE Metroid games, even Prime, which I still say should've atleast
> been 3rd person. Anyways, I was just disapointed in it. I had the
> controls down & everything, but, it just doesn't feel right. As
for
> Super Mario 64, I have it, I never liked it(don't hate it, just
> doesn't grab me) & the new one doesn't appeal to me. I suppose
> Spiderman for DS is ok, but I haven't played it. The DS so far
just
> seems like a big gimmick, & I'm starting to loathe it, even though
I
> know I'll eventually get one someday, just like Xbox(which I still
> don't have) when it's on clearance, & there's a few games on it I
> really want to play, like the new sidescrolling Super Mario, that
> is, as long as you don't control him with the screen! The GT
rules,
> I'll say, if anything, the PSP will be the better system, it seems
> less gimmicky, sure it plays movies, & MP3's, but, that seems
pretty
> standard fair for systems these days. Plus, it has the Garghav
> Trilogy coming out for it, hopefully that will make it over here!!
> But even then I'll be waiting for it to drop in price & have more
> games. Probably won't pick one up until atleast 2006, especially
> since, notoriously Sony's first batch of a new system has problems,
> I do know that the discs fly out on the PSP if you turn it a
certain
> way, I don't know, it'll save me money, since there's less & less
> games I can enjoy. Hopefully the DS will shape up with some good
> straight forward fun games, 2D ones at that!
>
>
> --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> <no_reply@y...> wrote:
> >
> > I broke down and picked up a Nintendo DS + Mario 64 DS the other
> > night.
> >
> > I was pleasantly surprised to find that Metroid First Hunt was a
> Hu
> > Card like game that even came in a clear plastic sleeve, -just
> like
> > classic Turbo/PCE games.
> >
> > They're pushing the limit(or minimum) in size though. If the next
> > generation of portable games are any smaller, my fingers will be
> to
> > big to handle them.
> >
> > I was looking at my Express and GT the other day and 2 things
came
> to
> > mind.
> >
> > The first, as always, is just how cool they're deisigned. They
> have
> > the perfect balance of aesthetic & functionality. They're still
my
> > favorite looking system to date.
> >
> > The other is how the Gameboy Advance is still the current
portable
> > standard. But I was playing the same quality graphics on a
backlit
> > color screen over a decade ago.
> >
> > Plus there are still more Hu Card games that I like to play
> regularly
> > than Advance games. And the Express/GT still suite my large man-
> hands
> > better than the SP & DS.
Thanks a lot.
I remember Base Nectaris and it's one of the sites I missed when
updating the Links section.
I've now added it along with the TurboPlay Magazine Archives and
TURBOGRAFX-16 PRESERVATION SOCIETY to the Links.
I look forward to more updates of the TurboPlay Archives.
--- In turbografxnetwork@yahoogroups.com, "steve krawczuk"
<belial_dancing@y...> wrote:
>
>
> Hi,
>
> First, I love the PC-Engine flyers / ads ! Very kool.
>
> Second, I have two links that might interest you:
>
> BASE NECTARIS -- Fans of 1989's Military Madness (TG-16) / Nectaris
> (PCE) and its 1994 sequel Neo Nectaris (DUO, Super CD) should check
> it out.
> http://home.comcast.net/~base_nectaris_military_madness/
>
> TURBOPLAY MAGAZINE ARCHIVES -- A brief history of TG-16 magazines +
> cover scans + table of contents for every issue. By Spring 2005
I'll
> overhaul the site and have lots of page scans. If anyone has scans
> for TurboForce #4 or ANY of the DuoWorlds -- PLEASE CONTACT ME!
> http://home.comcast.net/~turboplay-magazine-archives-tg16/
>
> peace -- esteban k
>>I know I'll eventually get one someday, just like Xbox(which I still don't
have)
I know I was extremely hesistant in popping for the Xbox; I finally did it
for Panzer Dragoon Orta when that game was released. Still the best game for
the system if you ask me. While I have 34 games for the system, most of them
are not the games which most Xboxers probably have sitting around, as around 21
of those are totally/partially of Japan origin. Face it, while everyone else
was froathing at the mouth for Halo 2, I was looking forward to Otogi 2. The
one thing I haven't done, though, is to buy an import Xbox (I don't mod...and
I don't mod so I can emulate) and buy import games. I typically do that for
shooters, and while the Xbox has three versions of Shikigami no Shiro and one
each version of Shikigami no Shiro 2 and Psyvariar 2 available, I'm just not
inclined to buy games I already have in one form or another for it (PS2,
PS2/GC/DC and PS2/DC, respectively). All of the other Japanese games I want to
play
make it out here anyway. It's not like there is this tremendous flow of
Japanese development. I probably would opt to import if, say, Sega's Spikeout
didn't make it out over here...but I'm sure it will. To me, Xbox is a great
piece
of hardware, yet Microsoft's focus is not mine...and I don't have the same
gaming focus of the people who are loyal to that hardware either (I don't
particular like FPSs or any of those military stealth/war-type games). For what
it's worth (or not), my top five Xbox games (in no particular order) are Ninja
Gaiden, Otogi 2, Outrun 2, Panzer Dragoon Orta, and Soul Calibur 2. See...not a
Halo or Splinter Cell in there. In a perfect world, that's the way it should
be, at least from my perspective.
[Non-text portions of this message have been removed]
Yeah, I know the feeling, & honestly, the DS I feel it highly
overated. I didn't have high expectations for it, & even then I got
let down. I was even close to buying one, just to have it, though
it would've dented our account. But, then I played Metroid, & I
LOVE Metroid games, even Prime, which I still say should've atleast
been 3rd person. Anyways, I was just disapointed in it. I had the
controls down & everything, but, it just doesn't feel right. As for
Super Mario 64, I have it, I never liked it(don't hate it, just
doesn't grab me) & the new one doesn't appeal to me. I suppose
Spiderman for DS is ok, but I haven't played it. The DS so far just
seems like a big gimmick, & I'm starting to loathe it, even though I
know I'll eventually get one someday, just like Xbox(which I still
don't have) when it's on clearance, & there's a few games on it I
really want to play, like the new sidescrolling Super Mario, that
is, as long as you don't control him with the screen! The GT rules,
I'll say, if anything, the PSP will be the better system, it seems
less gimmicky, sure it plays movies, & MP3's, but, that seems pretty
standard fair for systems these days. Plus, it has the Garghav
Trilogy coming out for it, hopefully that will make it over here!!
But even then I'll be waiting for it to drop in price & have more
games. Probably won't pick one up until atleast 2006, especially
since, notoriously Sony's first batch of a new system has problems,
I do know that the discs fly out on the PSP if you turn it a certain
way, I don't know, it'll save me money, since there's less & less
games I can enjoy. Hopefully the DS will shape up with some good
straight forward fun games, 2D ones at that!
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
>
> I broke down and picked up a Nintendo DS + Mario 64 DS the other
> night.
>
> I was pleasantly surprised to find that Metroid First Hunt was a
Hu
> Card like game that even came in a clear plastic sleeve, -just
like
> classic Turbo/PCE games.
>
> They're pushing the limit(or minimum) in size though. If the next
> generation of portable games are any smaller, my fingers will be
to
> big to handle them.
>
> I was looking at my Express and GT the other day and 2 things came
to
> mind.
>
> The first, as always, is just how cool they're deisigned. They
have
> the perfect balance of aesthetic & functionality. They're still my
> favorite looking system to date.
>
> The other is how the Gameboy Advance is still the current portable
> standard. But I was playing the same quality graphics on a backlit
> color screen over a decade ago.
>
> Plus there are still more Hu Card games that I like to play
regularly
> than Advance games. And the Express/GT still suite my large man-
hands
> better than the SP & DS.
--- In turbografxnetwork@yahoogroups.com, "Why do you want to know
that?" <g1giga@n...> wrote:
> >
> Dude, you rock! I can't wait until '05!
>
Happy holidays, here's a preview (bunch of scans for first 9 issues
available now... some links are dead and the overall site still
needs a major overhaul, though):
http://home.comcast.net/~turboplay-magazine-archives-
tg16/TurboPlay_Collection_00.html
--- In turbografxnetwork@yahoogroups.com,
Dude, you rock! I can't wait until '05!
"steve krawczuk" <belial_dancing@y...> wrote:
>
>
> Hi,
>
> First, I love the PC-Engine flyers / ads ! Very kool.
>
> Second, I have two links that might interest you:
>
> BASE NECTARIS -- Fans of 1989's Military Madness (TG-16) /
Nectaris
> (PCE) and its 1994 sequel Neo Nectaris (DUO, Super CD) should
check
> it out.
> http://home.comcast.net/~base_nectaris_military_madness/
>
> TURBOPLAY MAGAZINE ARCHIVES -- A brief history of TG-16 magazines
+
> cover scans + table of contents for every issue. By Spring 2005
I'll
> overhaul the site and have lots of page scans. If anyone has
scans
> for TurboForce #4 or ANY of the DuoWorlds -- PLEASE CONTACT ME!
> http://home.comcast.net/~turboplay-magazine-archives-tg16/
>
> peace -- esteban k