I just added this site to the Links section.
http://www.nino.com.br/site.html
This site features tons of mp3's free to download which cover the
greatest gaming tracks of all time.
Some of the games included which appeared on Turbo/PCE are-
Ninja Gaiden
Street Fighter II'
Strider
Gradius
Castlevanias
Golden Axe
Altered Beast
Fatal Fury
R-Type
After Burner
Valis
Double Dragon
Splatterhouse
A couple games listed are prequels, but I imagine that the hit songs
made it into newer games.
This is the only place to hear a death metal cover of Alex Kidd In
Miracle World.
If you like what you here, check their links section and you'll find
a special version of MAME that will play some of the games(like
Contra) covered with the mp3 soundtrack.
This is why I asked.
I guess if I try it again when I have time to play through to the end.
As far as I did play though, I just walked forward and hit the attack
button when an enemy was in front of me and never really had to jump
very often.
After thinking about it, I guess there aren't very many straight
forward action or platforming(most are questy hybrids) games on CD
for PCE.
I guess most developers interested in making them decided that Hu
Cards were good enough.
--- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> >All I've heard about it is how great it is. The other day I
finally
> >got around to playing past the first level and very dissapointed.
>
> Weird...I think it's a great action game (though I wish it were
longer), with
> great graphics, sound and play for a PCE action title (with a
pathetically
> stiff final boss to boot). While the PCE never had a problem
keeping up with
> the Joneses as far as shooters, RPGs and strategy titles went, it
was a bit weak
> when it came to action games (as, at least as far as CD games went,
that was
> obviously not a priority genre for most developers...and most
HuCard action
> games were seeming tad primitive as we moved into 1992).
Certainly, Shubibinman
> 3 was one of the few titles which did approach the level of what
you'd see on
> the Mega Drive or Super Famicom at the time. It also helps if
you've
> observed the progression of the series from the first game, with
the first game being
> quite laughable nowadays...the third chapter was quite the
revelation when it
> was released. In my opinion, it's the second best action title on
PCE,
> behind Dracula X (therefore, being the best for a time before Drac
was released).
> It would have been a solid title to pick up and bring over, as it
didn't have
> a tremendous amount of solid competition on the system
(unfortunately, a great
> majority of CD action game development was in the uncaring hands of
NEC
> Avenue...pain). It certainly offers more play value than other
more sought-after
> actioneers like Fausette Amour, Kaze Kiri and Downtown Nekketsu
Monogatari.
> But, then again, for all its awkward goofiness, I like Crest of
Wolf (Riot Zone)
> for some reason, so what do I know.
>
>
> [Non-text portions of this message have been removed]
The CDX with Sonic CD was cool, but after that I can't think of any
decent launch pack ins.
Alex Kidd in Miracle World built into the SMS2 is pretty cool. I wish
more systems had good games built in.
As for the Shermatlock & Sol Feace bundle, it did look like they were
trying to copy the Duo's "multimedia" set, but instead stressed the
weakness of "multimedia" and shoddy CD games(a cart game with CD
music + a FMV game).
Although the Turbo was passed off as a "multimedia" device, I'm glad
that the "medias" consisted of shooters, rpg's, platformers etc...
instead of video "mixing" and choose you own adventure type trash.
--- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> >The Turbo Duo is still and I beleive always will be the system
with
> >the best pack-in software.
>
> Since they no longer pack in full software out of the chute
> (pathetic...although there are some decent system/game package
deals sometimes later on for
> late adopters), it will always be. Speaking of, I love these
system and software
> "deals" nowadays, with two or so worthless games packaged with a
system to
> lure wouldbe buyers. For some reason, it works in this country.
Go figure.
> Back on the Duo, I remember how reactive Sega was after the Gates
pack-in,
> packaging Sol-Feace with the Sega CD. That was a goofball move, as
Sol-Feace (or,
> alternatively, Sol-Deace) wasn't even a tenth of the game that
Gates was, with
> shoddy graphics, a distinct lack of color (even for the Genesis),
and major
> flicker (of NEC Avenue stature). I think, at that point, that Bari-
Arm was
> already out for Mega CD...and that certainly would have made a
better
> giveaway...and something that at least approached the quality of
Gates. Then again,
> we're talking shooters...so it doesn't matter anyway, as the things
sometimes seem
> to often generate a lot of buzz, but don't sell worth crap. Some
morons have
> stated in the past, for instance, that the Saturn would've been
saved if
> Radiant Silvergun would have been released here. B.S. In the big
picture, next
> to nobody in the mass gaming public would've bought it...just like
every other
> shooter release, no matter the pedigree. However, for some reason,
select
> developers in Japan keep making the blasted things for abnormal
gamers like me
> (certainly it's what drew me to the PC Engine in the first
place)...so I can
> look forward to scattered releases of varying quality throughout
the year. This
> year, for me, that ended up being Gradius V for PS2 on the high end
of
> things...and the indescribably bad Chaos Field for DC on the low
end of things.
> Still, though, I'd rather have a system packed in with Chaos Field
than a system
> packed in with Halo 2. Strange but true.
>
>
> [Non-text portions of this message have been removed]
>All I've heard about it is how great it is. The other day I finally
>got around to playing past the first level and very dissapointed.
Weird...I think it's a great action game (though I wish it were longer), with
great graphics, sound and play for a PCE action title (with a pathetically
stiff final boss to boot). While the PCE never had a problem keeping up with
the Joneses as far as shooters, RPGs and strategy titles went, it was a bit weak
when it came to action games (as, at least as far as CD games went, that was
obviously not a priority genre for most developers...and most HuCard action
games were seeming tad primitive as we moved into 1992). Certainly, Shubibinman
3 was one of the few titles which did approach the level of what you'd see on
the Mega Drive or Super Famicom at the time. It also helps if you've
observed the progression of the series from the first game, with the first game
being
quite laughable nowadays...the third chapter was quite the revelation when it
was released. In my opinion, it's the second best action title on PCE,
behind Dracula X (therefore, being the best for a time before Drac was
released).
It would have been a solid title to pick up and bring over, as it didn't have
a tremendous amount of solid competition on the system (unfortunately, a great
majority of CD action game development was in the uncaring hands of NEC
Avenue...pain). It certainly offers more play value than other more
sought-after
actioneers like Fausette Amour, Kaze Kiri and Downtown Nekketsu Monogatari.
But, then again, for all its awkward goofiness, I like Crest of Wolf (Riot Zone)
for some reason, so what do I know.
[Non-text portions of this message have been removed]
Try Channel 96? That's the one that Famicoms work on....
--- In turbografxnetwork@yahoogroups.com, civic.rm <no_reply@y...>
wrote:
>
> I'm sure they're getting power...when I tried messing around with
> the channels a few years back, the screen "snow" would change when
I
> turned on the PCE. The AC adapter I'm using is the one that came
> with my portable CD player. Will a regular Duo or TG16 adapter
> work?
>
> All I want to do is play those two games!
>The Turbo Duo is still and I beleive always will be the system with
>the best pack-in software.
Since they no longer pack in full software out of the chute
(pathetic...although there are some decent system/game package deals sometimes
later on for
late adopters), it will always be. Speaking of, I love these system and
software
"deals" nowadays, with two or so worthless games packaged with a system to
lure wouldbe buyers. For some reason, it works in this country. Go figure.
Back on the Duo, I remember how reactive Sega was after the Gates pack-in,
packaging Sol-Feace with the Sega CD. That was a goofball move, as Sol-Feace
(or,
alternatively, Sol-Deace) wasn't even a tenth of the game that Gates was, with
shoddy graphics, a distinct lack of color (even for the Genesis), and major
flicker (of NEC Avenue stature). I think, at that point, that Bari-Arm was
already out for Mega CD...and that certainly would have made a better
giveaway...and something that at least approached the quality of Gates. Then
again,
we're talking shooters...so it doesn't matter anyway, as the things sometimes
seem
to often generate a lot of buzz, but don't sell worth crap. Some morons have
stated in the past, for instance, that the Saturn would've been saved if
Radiant Silvergun would have been released here. B.S. In the big picture, next
to nobody in the mass gaming public would've bought it...just like every other
shooter release, no matter the pedigree. However, for some reason, select
developers in Japan keep making the blasted things for abnormal gamers like me
(certainly it's what drew me to the PC Engine in the first place)...so I can
look forward to scattered releases of varying quality throughout the year. This
year, for me, that ended up being Gradius V for PS2 on the high end of
things...and the indescribably bad Chaos Field for DC on the low end of things.
Still, though, I'd rather have a system packed in with Chaos Field than a system
packed in with Halo 2. Strange but true.
[Non-text portions of this message have been removed]
The Turbo Duo is still and I beleive always will be the system with
the best pack-in software.
Gate Of Thunder, Ys Book I & II, Bonk's Adventure, Bonk's Revenge,
Bomberman AND Ninja Spirit(one of the many arcade ports that now look
more impressive than ever).
Even if they'd stuck with Dungeon Explorer instead of Ninja Spirit,
no other console's pack-ins come close. I do think they made they
right decision swapping DE for NS, even though I'm such a big RPG fan.
Although I think it's only fair to compare launch packages, even if
you include any of the lucrative modern console bundles, I still
think the Turbo Duo's far and away the best.
Earlier this year, I moved into a new house. Afterwards I was
horrified to find that I'd lost my 3 in 1 Super CD disc(I found the
caee with manuals).
After giving up on finding it, I looked around on eBay and some other
sites for either the 3 in 1 or at least the import GOT.
I could barely find either, just the odd over priced import.
However, I recently recovered the lost disc while unpacking and love
the game now more than ever.
The coolest thing about emulation, particularly MAME, is now we can
get an accurate depiction of how all those lofty arcade games really
looked.
And boy do the PC Engine games stand up beautifully. Gate and Lords
Of Thunder look, sound and play as good as any arcade shooter.
Back in the day I was equally impressed, but arcade games always
looked more detailed and shaded in a cabinet.
I still remember the first time I saw Gate Of Thunder in action.
It was at one of those independant Radio Shack's that carry all kinds
of consoles. It was within a week or two of the Turbo Duo's launch(so
I didn't own it yet).
There were a few systems set up playing demos and walking by I saw
Gate's intro cinema and first level and thought, "Wow, that game
looks really good, even for a Neo Geo game".
When I finally noticed that it wasn't a Neo Geo in the glass case, I
actually looked around the cabinet to make sure it was a Turbo Duo
playing on the monitor.
The only other time I can remember off hand having a similar reaction
was the first time I say Daytona USA(up to that point thinking that
Virtua Racing was state of the art) or maybe visiting the first kid
in the neighborhood to get an NES).
The first time playing GOT again, I'm pleased to say that I made it
to a couple screens before the last boss before hitting Game Over.
Whats the deal with Shyubibinman 3?
All I've heard about it is how great it is. The other day I finally
got around to playing past the first level and very dissapointed.
It feels like a half finished demo.
There are hardly any sound effects, the music totally doesn't fit
the "gameplay", the barely animated main characters can bairly move
and I can't tell where one level ends and the next begins.
When I'd finally given up(4? levels in) and my character died at a
boss, the game just cut, no sound effects or animated or music or
anything, to the player mode screen.
I can't beleive that Working Designs picked this of all the medium
profile games to bring over here.
Since I didn't play through to the end I wouldn't formally review it,
but I can't recomend it to anyone.
I'm just waiting until XBox and PS2 come down in price more. Although
I did buy an XBox back when PSO came out, but later sold it after it
began to collect dust.
I'll probably buy each after the next gen console start to come out.
I still need a PS2 for Tengai Makyo II & III(I have TMII for
Gamecube) and want to play YS Eternal on a real controller(even
though the PS pads are my least favorite next to Atari).
I'm not looking forward to NOT ramming enemies in Ys VI.
Systems like the Duo still tide me over so I'm patient enough to wait
for newer consoles to become affordable and develop a decent library
of games.
The reason I broke down for a DS is because I'm stuck on transit 2 -
3 hours a day and am desperate for anything to pass the time(I drop
like $70 - $100 a month on magazines).
--- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> >>I know I'll eventually get one someday, just like Xbox(which I
still don't
> have)
>
> I know I was extremely hesistant in popping for the Xbox; I finally
did it
> for Panzer Dragoon Orta when that game was released. Still the
best game for
> the system if you ask me. While I have 34 games for the system,
most of them
> are not the games which most Xboxers probably have sitting around,
as around 21
> of those are totally/partially of Japan origin. Face it, while
everyone else
> was froathing at the mouth for Halo 2, I was looking forward to
Otogi 2. The
> one thing I haven't done, though, is to buy an import Xbox (I don't
mod...and
> I don't mod so I can emulate) and buy import games. I typically do
that for
> shooters, and while the Xbox has three versions of Shikigami no
Shiro and one
> each version of Shikigami no Shiro 2 and Psyvariar 2 available, I'm
just not
> inclined to buy games I already have in one form or another for it
(PS2,
> PS2/GC/DC and PS2/DC, respectively). All of the other Japanese
games I want to play
> make it out here anyway. It's not like there is this tremendous
flow of
> Japanese development. I probably would opt to import if, say,
Sega's Spikeout
> didn't make it out over here...but I'm sure it will. To me, Xbox
is a great piece
> of hardware, yet Microsoft's focus is not mine...and I don't have
the same
> gaming focus of the people who are loyal to that hardware either (I
don't
> particular like FPSs or any of those military stealth/war-type
games). For what
> it's worth (or not), my top five Xbox games (in no particular
order) are Ninja
> Gaiden, Otogi 2, Outrun 2, Panzer Dragoon Orta, and Soul Calibur
2. See...not a
> Halo or Splinter Cell in there. In a perfect world, that's the way
it should
> be, at least from my perspective.
>
>
> [Non-text portions of this message have been removed]
I'm kinda the opposite in that I like gimmicks like the DS pulls
together overall. Its the first real innovation in gaming in a long
time.
I just hope that both the PSP and the DS do well so we can have all
kinds of great new games.
Before I bought the DS I thought that the touch screen was a waste of
time. But now the Mario 64 mini-games are all my girlfriend plays.
This after se got hooked on my MAME cabinet.
I'm just afraid that not enough companies will take advantage of the
DS's unique features and it'll just wind up a regular old-fashioned
game machine(we already have them).
The one feature I'm not crazy about is the voice recognition. Its all
fine and well for a console at home, but I don't want to have to yell
at my handheld on the bus or subway just to get to the next level.
Still, I did find it ironic after all these years, when I opened up
the Metroid case and found a flat card-game in a plastic sleeve.
I remember so many people trashing HuCards and SMS card games back in
the day for being too small or just plain "stoopid".
--- In turbografxnetwork@yahoogroups.com, projectblowed_mc
<no_reply@y...> wrote:
>
> Yeah, I know the feeling, & honestly, the DS I feel it highly
> overated. I didn't have high expectations for it, & even then I
got
> let down. I was even close to buying one, just to have it, though
> it would've dented our account. But, then I played Metroid, & I
> LOVE Metroid games, even Prime, which I still say should've atleast
> been 3rd person. Anyways, I was just disapointed in it. I had the
> controls down & everything, but, it just doesn't feel right. As
for
> Super Mario 64, I have it, I never liked it(don't hate it, just
> doesn't grab me) & the new one doesn't appeal to me. I suppose
> Spiderman for DS is ok, but I haven't played it. The DS so far
just
> seems like a big gimmick, & I'm starting to loathe it, even though
I
> know I'll eventually get one someday, just like Xbox(which I still
> don't have) when it's on clearance, & there's a few games on it I
> really want to play, like the new sidescrolling Super Mario, that
> is, as long as you don't control him with the screen! The GT
rules,
> I'll say, if anything, the PSP will be the better system, it seems
> less gimmicky, sure it plays movies, & MP3's, but, that seems
pretty
> standard fair for systems these days. Plus, it has the Garghav
> Trilogy coming out for it, hopefully that will make it over here!!
> But even then I'll be waiting for it to drop in price & have more
> games. Probably won't pick one up until atleast 2006, especially
> since, notoriously Sony's first batch of a new system has problems,
> I do know that the discs fly out on the PSP if you turn it a
certain
> way, I don't know, it'll save me money, since there's less & less
> games I can enjoy. Hopefully the DS will shape up with some good
> straight forward fun games, 2D ones at that!
>
>
> --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> <no_reply@y...> wrote:
> >
> > I broke down and picked up a Nintendo DS + Mario 64 DS the other
> > night.
> >
> > I was pleasantly surprised to find that Metroid First Hunt was a
> Hu
> > Card like game that even came in a clear plastic sleeve, -just
> like
> > classic Turbo/PCE games.
> >
> > They're pushing the limit(or minimum) in size though. If the next
> > generation of portable games are any smaller, my fingers will be
> to
> > big to handle them.
> >
> > I was looking at my Express and GT the other day and 2 things
came
> to
> > mind.
> >
> > The first, as always, is just how cool they're deisigned. They
> have
> > the perfect balance of aesthetic & functionality. They're still
my
> > favorite looking system to date.
> >
> > The other is how the Gameboy Advance is still the current
portable
> > standard. But I was playing the same quality graphics on a
backlit
> > color screen over a decade ago.
> >
> > Plus there are still more Hu Card games that I like to play
> regularly
> > than Advance games. And the Express/GT still suite my large man-
> hands
> > better than the SP & DS.
Thanks a lot.
I remember Base Nectaris and it's one of the sites I missed when
updating the Links section.
I've now added it along with the TurboPlay Magazine Archives and
TURBOGRAFX-16 PRESERVATION SOCIETY to the Links.
I look forward to more updates of the TurboPlay Archives.
--- In turbografxnetwork@yahoogroups.com, "steve krawczuk"
<belial_dancing@y...> wrote:
>
>
> Hi,
>
> First, I love the PC-Engine flyers / ads ! Very kool.
>
> Second, I have two links that might interest you:
>
> BASE NECTARIS -- Fans of 1989's Military Madness (TG-16) / Nectaris
> (PCE) and its 1994 sequel Neo Nectaris (DUO, Super CD) should check
> it out.
> http://home.comcast.net/~base_nectaris_military_madness/
>
> TURBOPLAY MAGAZINE ARCHIVES -- A brief history of TG-16 magazines +
> cover scans + table of contents for every issue. By Spring 2005
I'll
> overhaul the site and have lots of page scans. If anyone has scans
> for TurboForce #4 or ANY of the DuoWorlds -- PLEASE CONTACT ME!
> http://home.comcast.net/~turboplay-magazine-archives-tg16/
>
> peace -- esteban k
>>I know I'll eventually get one someday, just like Xbox(which I still don't
have)
I know I was extremely hesistant in popping for the Xbox; I finally did it
for Panzer Dragoon Orta when that game was released. Still the best game for
the system if you ask me. While I have 34 games for the system, most of them
are not the games which most Xboxers probably have sitting around, as around 21
of those are totally/partially of Japan origin. Face it, while everyone else
was froathing at the mouth for Halo 2, I was looking forward to Otogi 2. The
one thing I haven't done, though, is to buy an import Xbox (I don't mod...and
I don't mod so I can emulate) and buy import games. I typically do that for
shooters, and while the Xbox has three versions of Shikigami no Shiro and one
each version of Shikigami no Shiro 2 and Psyvariar 2 available, I'm just not
inclined to buy games I already have in one form or another for it (PS2,
PS2/GC/DC and PS2/DC, respectively). All of the other Japanese games I want to
play
make it out here anyway. It's not like there is this tremendous flow of
Japanese development. I probably would opt to import if, say, Sega's Spikeout
didn't make it out over here...but I'm sure it will. To me, Xbox is a great
piece
of hardware, yet Microsoft's focus is not mine...and I don't have the same
gaming focus of the people who are loyal to that hardware either (I don't
particular like FPSs or any of those military stealth/war-type games). For what
it's worth (or not), my top five Xbox games (in no particular order) are Ninja
Gaiden, Otogi 2, Outrun 2, Panzer Dragoon Orta, and Soul Calibur 2. See...not a
Halo or Splinter Cell in there. In a perfect world, that's the way it should
be, at least from my perspective.
[Non-text portions of this message have been removed]
Yeah, I know the feeling, & honestly, the DS I feel it highly
overated. I didn't have high expectations for it, & even then I got
let down. I was even close to buying one, just to have it, though
it would've dented our account. But, then I played Metroid, & I
LOVE Metroid games, even Prime, which I still say should've atleast
been 3rd person. Anyways, I was just disapointed in it. I had the
controls down & everything, but, it just doesn't feel right. As for
Super Mario 64, I have it, I never liked it(don't hate it, just
doesn't grab me) & the new one doesn't appeal to me. I suppose
Spiderman for DS is ok, but I haven't played it. The DS so far just
seems like a big gimmick, & I'm starting to loathe it, even though I
know I'll eventually get one someday, just like Xbox(which I still
don't have) when it's on clearance, & there's a few games on it I
really want to play, like the new sidescrolling Super Mario, that
is, as long as you don't control him with the screen! The GT rules,
I'll say, if anything, the PSP will be the better system, it seems
less gimmicky, sure it plays movies, & MP3's, but, that seems pretty
standard fair for systems these days. Plus, it has the Garghav
Trilogy coming out for it, hopefully that will make it over here!!
But even then I'll be waiting for it to drop in price & have more
games. Probably won't pick one up until atleast 2006, especially
since, notoriously Sony's first batch of a new system has problems,
I do know that the discs fly out on the PSP if you turn it a certain
way, I don't know, it'll save me money, since there's less & less
games I can enjoy. Hopefully the DS will shape up with some good
straight forward fun games, 2D ones at that!
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
>
> I broke down and picked up a Nintendo DS + Mario 64 DS the other
> night.
>
> I was pleasantly surprised to find that Metroid First Hunt was a
Hu
> Card like game that even came in a clear plastic sleeve, -just
like
> classic Turbo/PCE games.
>
> They're pushing the limit(or minimum) in size though. If the next
> generation of portable games are any smaller, my fingers will be
to
> big to handle them.
>
> I was looking at my Express and GT the other day and 2 things came
to
> mind.
>
> The first, as always, is just how cool they're deisigned. They
have
> the perfect balance of aesthetic & functionality. They're still my
> favorite looking system to date.
>
> The other is how the Gameboy Advance is still the current portable
> standard. But I was playing the same quality graphics on a backlit
> color screen over a decade ago.
>
> Plus there are still more Hu Card games that I like to play
regularly
> than Advance games. And the Express/GT still suite my large man-
hands
> better than the SP & DS.
--- In turbografxnetwork@yahoogroups.com, "Why do you want to know
that?" <g1giga@n...> wrote:
> >
> Dude, you rock! I can't wait until '05!
>
Happy holidays, here's a preview (bunch of scans for first 9 issues
available now... some links are dead and the overall site still
needs a major overhaul, though):
http://home.comcast.net/~turboplay-magazine-archives-
tg16/TurboPlay_Collection_00.html
--- In turbografxnetwork@yahoogroups.com,
Dude, you rock! I can't wait until '05!
"steve krawczuk" <belial_dancing@y...> wrote:
>
>
> Hi,
>
> First, I love the PC-Engine flyers / ads ! Very kool.
>
> Second, I have two links that might interest you:
>
> BASE NECTARIS -- Fans of 1989's Military Madness (TG-16) /
Nectaris
> (PCE) and its 1994 sequel Neo Nectaris (DUO, Super CD) should
check
> it out.
> http://home.comcast.net/~base_nectaris_military_madness/
>
> TURBOPLAY MAGAZINE ARCHIVES -- A brief history of TG-16 magazines
+
> cover scans + table of contents for every issue. By Spring 2005
I'll
> overhaul the site and have lots of page scans. If anyone has
scans
> for TurboForce #4 or ANY of the DuoWorlds -- PLEASE CONTACT ME!
> http://home.comcast.net/~turboplay-magazine-archives-tg16/
>
> peace -- esteban k
Hi,
First, I love the PC-Engine flyers / ads ! Very kool.
Second, I have two links that might interest you:
BASE NECTARIS -- Fans of 1989's Military Madness (TG-16) / Nectaris
(PCE) and its 1994 sequel Neo Nectaris (DUO, Super CD) should check
it out.
http://home.comcast.net/~base_nectaris_military_madness/
TURBOPLAY MAGAZINE ARCHIVES -- A brief history of TG-16 magazines +
cover scans + table of contents for every issue. By Spring 2005 I'll
overhaul the site and have lots of page scans. If anyone has scans
for TurboForce #4 or ANY of the DuoWorlds -- PLEASE CONTACT ME!
http://home.comcast.net/~turboplay-magazine-archives-tg16/
peace -- esteban k
I broke down and picked up a Nintendo DS + Mario 64 DS the other
night.
I was pleasantly surprised to find that Metroid First Hunt was a Hu
Card like game that even came in a clear plastic sleeve, -just like
classic Turbo/PCE games.
They're pushing the limit(or minimum) in size though. If the next
generation of portable games are any smaller, my fingers will be to
big to handle them.
I was looking at my Express and GT the other day and 2 things came to
mind.
The first, as always, is just how cool they're deisigned. They have
the perfect balance of aesthetic & functionality. They're still my
favorite looking system to date.
The other is how the Gameboy Advance is still the current portable
standard. But I was playing the same quality graphics on a backlit
color screen over a decade ago.
Plus there are still more Hu Card games that I like to play regularly
than Advance games. And the Express/GT still suite my large man-hands
better than the SP & DS.
--- In turbografxnetwork@yahoogroups.com,
Aw, man! That really sucks! I don't even want to play it now...
kabuki_danjiro <no_reply@y...> wrote:
>
> The PC Genjin/Bonk arcade game is finally playable with the
current
> revision of MAME.
>
> The game is pretty crappy though.
>
> You can't spin through the air, you can't jump up underneath
enemies
> to bonk them and the rest of the gameplay is slightly different
> (yellow flowers automatically spring you high).
>
> Even still, it could be a decent game like this. But instead,
there
> are a bunch of mini levels and you pick any one you want to play.
>
> After 'beating' any 3 'levels' you get to pick a Boss to fight.
>
> The Bosses and levels are more cheap than challenging because of
the
> handicapped gameplay.
>
> The game isn't much more colorful or detailed than the home
versions
> and there is basically just 1 moving background.
>
> Also, the bonk sound is the exact same as the turtle
kicking/killing
> sound from Super Mario World.
>
> Its still cool to finally play it after all these years.
>
> But I don't think that I would've been too impressed if it had
come
> out back in the day.
I have to agree. I went all the way thru it. Meh. It's kinda of
funny, but, it's not particularly fun. I was able to bonk up at
enemies, but you do get hit easier when doing that.
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
>
> The PC Genjin/Bonk arcade game is finally playable with the
current
> revision of MAME.
>
> The game is pretty crappy though.
>
> You can't spin through the air, you can't jump up underneath
enemies
> to bonk them and the rest of the gameplay is slightly different
> (yellow flowers automatically spring you high).
>
> Even still, it could be a decent game like this. But instead,
there
> are a bunch of mini levels and you pick any one you want to play.
>
> After 'beating' any 3 'levels' you get to pick a Boss to fight.
>
> The Bosses and levels are more cheap than challenging because of
the
> handicapped gameplay.
>
> The game isn't much more colorful or detailed than the home
versions
> and there is basically just 1 moving background.
>
> Also, the bonk sound is the exact same as the turtle
kicking/killing
> sound from Super Mario World.
>
> Its still cool to finally play it after all these years.
>
> But I don't think that I would've been too impressed if it had
come
> out back in the day.
The PC Genjin/Bonk arcade game is finally playable with the current
revision of MAME.
The game is pretty crappy though.
You can't spin through the air, you can't jump up underneath enemies
to bonk them and the rest of the gameplay is slightly different
(yellow flowers automatically spring you high).
Even still, it could be a decent game like this. But instead, there
are a bunch of mini levels and you pick any one you want to play.
After 'beating' any 3 'levels' you get to pick a Boss to fight.
The Bosses and levels are more cheap than challenging because of the
handicapped gameplay.
The game isn't much more colorful or detailed than the home versions
and there is basically just 1 moving background.
Also, the bonk sound is the exact same as the turtle kicking/killing
sound from Super Mario World.
Its still cool to finally play it after all these years.
But I don't think that I would've been too impressed if it had come
out back in the day.
The channels it play on are a couple in the 70's or 90's(it's been
years since I've used one with an RF switch).
--- In turbografxnetwork@yahoogroups.com, "Dustin Keckta"
<Char_Aznable@c...> wrote:
>
> Hey everyone,
>
> I love the Turbo Graphics and all it's games. Recently, I acquired
a Japanese White PC engine console. However, I cannot seem to get it
to work! I recently purchased a new AC Adapter, and that seems to not
be the problem. For some reason, it is missing the RF modulator, so
I'm using my old TG-16 one instead; but to no avail. It still doesn't
work, and I am out of ideas.
>
> Could anyone offer a solution to my problem?
>
> Thanks much.
>
> [Non-text portions of this message have been removed]
Hey everyone,
I love the Turbo Graphics and all it's games. Recently, I acquired a Japanese
White PC engine console. However, I cannot seem to get it to work! I recently
purchased a new AC Adapter, and that seems to not be the problem. For some
reason, it is missing the RF modulator, so I'm using my old TG-16 one instead;
but to no avail. It still doesn't work, and I am out of ideas.
Could anyone offer a solution to my problem?
Thanks much.
[Non-text portions of this message have been removed]
Its all about developers.
Especially when a system doesn't have good enough development systems
or certain effects on hardware.
With the Turbo/PCE, the main thing lazy developers avoided was
actually programming seperate bg's or parallax type stuff.
Where as with the Megadrive/Genesis it was more like the turn of a
switch.
Of course the Turbo has it's strengths just like any console.
But just like how it still is today, publishers only care about
profit and rushed ports still continue...
--- In turbografxnetwork@yahoogroups.com, "thatdoguhate"
<g1giga@n...> wrote:
>
>
> --- In turbografxnetwork@yahoogroups.com,
>
> That sounds really cool! I've been planning to put a TG16/TB Plus
> setup in a cabinet but, the Magic Engine sounds a lot better! Funny
> you said something about comparing the ports to the originals. I
was
> doing that with a few games this evening and was actually a little
> dissapointed that Galaga'88 wasn't as nice as the arcade version. I
> know they could've done a lot better. Sidearms for instance is an
> excellent port and even sounds better than the original as well as
> many others. I sometimes wonder why some ports are almost dead-on
> perfect while others look like they didn't even try.
>
>
> kabuki_danjiro <no_reply@y...> wrote:
> >
> > I finally got around to putting Magic Engine in my MAME cabinet.
> >
> > Ever since the early Turbografx-16 days, I've schemed of making
> some
> > sort of Turbo arcade cabinet. Originally it was going to consist
> of a
> > modified entertainment until, a TG16, Turbo Sticks and a TV.
> >
> > Now I have the real thing.
> >
> > It's a lot easier than pulling out my 80 odd Hu Cards when I just
> > feel like messing around with a few games,
> >
> > Plus I can play all the demos in what feels like genuine video
> gaming
> > machine.
> >
> > It's also alot easier playing Arcade Card games since my regular
> > setup consists of a Turbo Duo, Arcade Card Duo & Kisado converter.
> >
> > I'll still play my 'real' Turbo Duo all the time.
> >
> > But I can't deny how cool it is playing Turbo games in a cabinet
> and
> > being able to switch on the fly to original versions of arcade
> ports
> > to see how they stack up(most very well)..
> >
> > The Bonk arcade game is finally supported, but it doesn't really
> work
> > yet. I can only make out some of the graphics and looks fairly
> PCE'y.
Side Arms Special was one of my very first CD games, along with Super
Darius and Golden Axe.
I still had my mother pick it up for me during a trip to the States
(if it was available in Canada, it wasn't where I lived) because I
love the game so much.
It was one of the really great Turbo Express titles too.
Now with Mame, we can see just how arcade perfect it was.
Graphically, the only noticible difference at first is that the
Turbo's title screen logo is way nicer.
Too bad they couldn't have included 2 player mode though.
--- In turbografxnetwork@yahoogroups.com, "thatdoguhate"
<g1giga@n...> wrote:
>
>
> --- In turbografxnetwork@yahoogroups.com,
>
> I know just what you mean. There's just this strange feeling of
> arcade nostalgia you get when you play TG16 games. It's really
weird
> but, cool too! SideArms is my fav as I used to play it at the
arcade
> every chance I got! Lately I've been playing the Altered Beast port
> and even though the game wasn't as good as it could have been -I
> think Sega had that done on purpose so that the Megadrive version
> would have less competition-, I still enjoy it greatly and I just
> can't seem to get enough of it!
>
>
>
>
>
>
> kabuki_danjiro <no_reply@y...> wrote:
> >
> > The first time I set up my Duo in my new house, after not playing
> for
> > a while, I threw in the same game I always play first.
> >
> > Aeroblasters.
> >
> > This time I had planned to just see if my Kabuki den save files
> were
> > still intact. But sure enough, I was soon pulling out my Hu Card
> > binders and loading up classic games.
> >
> > Anyways... the reason I always seem to play Aeroblasters first is
> its
> > one of the main games that really symbolizes the Turbografx for
> me.
> >
> > Particularly my early days with it during its original run. When
> each
> > new game I bought was a major event and I played it nonstop for
> weeks-
> > months, completely mastering it.
> >
> > Each time I fire up Aeroblasters its as impressive as the first
> time
> > I rented it shortly before receiving it as an X-Mas gift.
> >
> > To me, it has equally perfect graphics, sound and gameplay, and
> all
> > very Turbo.
> >
> > I've played Airbuster for Genesis/Megadrive several times and
have
> > the arcade original in my MAME cabinet. But The Turbo version is
> > still my favorite(even taking into consideration it's technical
> > deficiencies).
> >
> > There's just something about it.
> >
> > Its like how the sounds of Ghosts N Goblins, Side Arms, and
> Wonderboy
> > define the feel of an Arcade(the place where coinops are) to me.
> >
> > Once again I was just going to look at the first level for a bit.
> > Then I just wanted to see the beginning of the 2nd and here the
> music.
> >
> > In the end I wound up making it to the fourth stage boss.
> >
> > I'm proud to say that nearly all of my deaths were from off-
screen
> > ships flying straight through me and not just bullets.
> >
> > Anyone else have a special Turbo game that represents the system
> you
> > or you just find yourself coming back to time and time again?
Yeah, as much as I like stuff thats 'evil' or dark, I still like
Alien Crush more than Devil.
It was one of the Turbo's early killer apps.
--- In turbografxnetwork@yahoogroups.com, "rainrafen"
<rainrafen@y...> wrote:
>
>
>
> For me it's got to be Alien Crush...that game is completely Turbo
all
> the way...the glowing little pixels and the tiney music, it's
great...
>
> But I know what your saying about Aero Blasters, shooters were what
> the Turbo did best and Blasters really delivered big time.
>
>
>
>
>
>
> --- In turbografxnetwork@yahoogroups.com, "thatdoguhate"
> <g1giga@n...> wrote:
> >
> >
> > --- In turbografxnetwork@yahoogroups.com,
> >
> > I know just what you mean. There's just this strange feeling of
> > arcade nostalgia you get when you play TG16 games. It's really
> weird
> > but, cool too! SideArms is my fav as I used to play it at the
> arcade
> > every chance I got! Lately I've been playing the Altered Beast
port
> > and even though the game wasn't as good as it could have been -I
> > think Sega had that done on purpose so that the Megadrive version
> > would have less competition-, I still enjoy it greatly and I just
> > can't seem to get enough of it!
> >
> >
> >
> >
> >
> >
> > kabuki_danjiro <no_reply@y...> wrote:
> > >
> > > The first time I set up my Duo in my new house, after not
playing
> > for
> > > a while, I threw in the same game I always play first.
> > >
> > > Aeroblasters.
> > >
> > > This time I had planned to just see if my Kabuki den save files
> > were
> > > still intact. But sure enough, I was soon pulling out my Hu
Card
> > > binders and loading up classic games.
> > >
> > > Anyways... the reason I always seem to play Aeroblasters first
is
> > its
> > > one of the main games that really symbolizes the Turbografx for
> > me.
> > >
> > > Particularly my early days with it during its original run.
When
> > each
> > > new game I bought was a major event and I played it nonstop for
> > weeks-
> > > months, completely mastering it.
> > >
> > > Each time I fire up Aeroblasters its as impressive as the first
> > time
> > > I rented it shortly before receiving it as an X-Mas gift.
> > >
> > > To me, it has equally perfect graphics, sound and gameplay, and
> > all
> > > very Turbo.
> > >
> > > I've played Airbuster for Genesis/Megadrive several times and
> have
> > > the arcade original in my MAME cabinet. But The Turbo version
is
> > > still my favorite(even taking into consideration it's technical
> > > deficiencies).
> > >
> > > There's just something about it.
> > >
> > > Its like how the sounds of Ghosts N Goblins, Side Arms, and
> > Wonderboy
> > > define the feel of an Arcade(the place where coinops are) to me.
> > >
> > > Once again I was just going to look at the first level for a
bit.
> > > Then I just wanted to see the beginning of the 2nd and here the
> > music.
> > >
> > > In the end I wound up making it to the fourth stage boss.
> > >
> > > I'm proud to say that nearly all of my deaths were from off-
> screen
> > > ships flying straight through me and not just bullets.
> > >
> > > Anyone else have a special Turbo game that represents the
system
> > you
> > > or you just find yourself coming back to time and time again?
For me it's got to be Alien Crush...that game is completely Turbo all
the way...the glowing little pixels and the tiney music, it's great...
But I know what your saying about Aero Blasters, shooters were what
the Turbo did best and Blasters really delivered big time.
--- In turbografxnetwork@yahoogroups.com, "thatdoguhate"
<g1giga@n...> wrote:
>
>
> --- In turbografxnetwork@yahoogroups.com,
>
> I know just what you mean. There's just this strange feeling of
> arcade nostalgia you get when you play TG16 games. It's really
weird
> but, cool too! SideArms is my fav as I used to play it at the
arcade
> every chance I got! Lately I've been playing the Altered Beast port
> and even though the game wasn't as good as it could have been -I
> think Sega had that done on purpose so that the Megadrive version
> would have less competition-, I still enjoy it greatly and I just
> can't seem to get enough of it!
>
>
>
>
>
>
> kabuki_danjiro <no_reply@y...> wrote:
> >
> > The first time I set up my Duo in my new house, after not playing
> for
> > a while, I threw in the same game I always play first.
> >
> > Aeroblasters.
> >
> > This time I had planned to just see if my Kabuki den save files
> were
> > still intact. But sure enough, I was soon pulling out my Hu Card
> > binders and loading up classic games.
> >
> > Anyways... the reason I always seem to play Aeroblasters first is
> its
> > one of the main games that really symbolizes the Turbografx for
> me.
> >
> > Particularly my early days with it during its original run. When
> each
> > new game I bought was a major event and I played it nonstop for
> weeks-
> > months, completely mastering it.
> >
> > Each time I fire up Aeroblasters its as impressive as the first
> time
> > I rented it shortly before receiving it as an X-Mas gift.
> >
> > To me, it has equally perfect graphics, sound and gameplay, and
> all
> > very Turbo.
> >
> > I've played Airbuster for Genesis/Megadrive several times and
have
> > the arcade original in my MAME cabinet. But The Turbo version is
> > still my favorite(even taking into consideration it's technical
> > deficiencies).
> >
> > There's just something about it.
> >
> > Its like how the sounds of Ghosts N Goblins, Side Arms, and
> Wonderboy
> > define the feel of an Arcade(the place where coinops are) to me.
> >
> > Once again I was just going to look at the first level for a bit.
> > Then I just wanted to see the beginning of the 2nd and here the
> music.
> >
> > In the end I wound up making it to the fourth stage boss.
> >
> > I'm proud to say that nearly all of my deaths were from off-
screen
> > ships flying straight through me and not just bullets.
> >
> > Anyone else have a special Turbo game that represents the system
> you
> > or you just find yourself coming back to time and time again?
--- In turbografxnetwork@yahoogroups.com,
That sounds really cool! I've been planning to put a TG16/TB Plus
setup in a cabinet but, the Magic Engine sounds a lot better! Funny
you said something about comparing the ports to the originals. I was
doing that with a few games this evening and was actually a little
dissapointed that Galaga'88 wasn't as nice as the arcade version. I
know they could've done a lot better. Sidearms for instance is an
excellent port and even sounds better than the original as well as
many others. I sometimes wonder why some ports are almost dead-on
perfect while others look like they didn't even try.
kabuki_danjiro <no_reply@y...> wrote:
>
> I finally got around to putting Magic Engine in my MAME cabinet.
>
> Ever since the early Turbografx-16 days, I've schemed of making
some
> sort of Turbo arcade cabinet. Originally it was going to consist
of a
> modified entertainment until, a TG16, Turbo Sticks and a TV.
>
> Now I have the real thing.
>
> It's a lot easier than pulling out my 80 odd Hu Cards when I just
> feel like messing around with a few games,
>
> Plus I can play all the demos in what feels like genuine video
gaming
> machine.
>
> It's also alot easier playing Arcade Card games since my regular
> setup consists of a Turbo Duo, Arcade Card Duo & Kisado converter.
>
> I'll still play my 'real' Turbo Duo all the time.
>
> But I can't deny how cool it is playing Turbo games in a cabinet
and
> being able to switch on the fly to original versions of arcade
ports
> to see how they stack up(most very well)..
>
> The Bonk arcade game is finally supported, but it doesn't really
work
> yet. I can only make out some of the graphics and looks fairly
PCE'y.
--- In turbografxnetwork@yahoogroups.com,
I know just what you mean. There's just this strange feeling of
arcade nostalgia you get when you play TG16 games. It's really weird
but, cool too! SideArms is my fav as I used to play it at the arcade
every chance I got! Lately I've been playing the Altered Beast port
and even though the game wasn't as good as it could have been -I
think Sega had that done on purpose so that the Megadrive version
would have less competition-, I still enjoy it greatly and I just
can't seem to get enough of it!
kabuki_danjiro <no_reply@y...> wrote:
>
> The first time I set up my Duo in my new house, after not playing
for
> a while, I threw in the same game I always play first.
>
> Aeroblasters.
>
> This time I had planned to just see if my Kabuki den save files
were
> still intact. But sure enough, I was soon pulling out my Hu Card
> binders and loading up classic games.
>
> Anyways... the reason I always seem to play Aeroblasters first is
its
> one of the main games that really symbolizes the Turbografx for
me.
>
> Particularly my early days with it during its original run. When
each
> new game I bought was a major event and I played it nonstop for
weeks-
> months, completely mastering it.
>
> Each time I fire up Aeroblasters its as impressive as the first
time
> I rented it shortly before receiving it as an X-Mas gift.
>
> To me, it has equally perfect graphics, sound and gameplay, and
all
> very Turbo.
>
> I've played Airbuster for Genesis/Megadrive several times and have
> the arcade original in my MAME cabinet. But The Turbo version is
> still my favorite(even taking into consideration it's technical
> deficiencies).
>
> There's just something about it.
>
> Its like how the sounds of Ghosts N Goblins, Side Arms, and
Wonderboy
> define the feel of an Arcade(the place where coinops are) to me.
>
> Once again I was just going to look at the first level for a bit.
> Then I just wanted to see the beginning of the 2nd and here the
music.
>
> In the end I wound up making it to the fourth stage boss.
>
> I'm proud to say that nearly all of my deaths were from off-screen
> ships flying straight through me and not just bullets.
>
> Anyone else have a special Turbo game that represents the system
you
> or you just find yourself coming back to time and time again?