Yeah, I remember reading about that not too long ago, but forget the
details.
Wasn't it that there is an actual unaccessible rom hidden in a
console or something, kinda like Bomberman on the 3-In-One disc?
--- In turbografxnetwork@yahoogroups.com, "Dave Perry" <dave@n...>
wrote:
> From what I understand, one of the NEC machines (I don't remember if
> it's the PC Engine or the Duo) had provisions for a game built right
> into the console. But it wasn't done...obviously. :)
>
> --- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
> <no_reply@y...> wrote:
> >
> > The CDX with Sonic CD was cool, but after that I can't think of
any
> > decent launch pack ins.
> >
> > Alex Kidd in Miracle World built into the SMS2 is pretty cool. I
wish
> > more systems had good games built in.
> >
> > As for the Shermatlock & Sol Feace bundle, it did look like they
were
> > trying to copy the Duo's "multimedia" set, but instead stressed
the
> > weakness of "multimedia" and shoddy CD games(a cart game with CD
> > music + a FMV game).
> >
> > Although the Turbo was passed off as a "multimedia" device, I'm
glad
> > that the "medias" consisted of shooters, rpg's, platformers
etc...
> > instead of video "mixing" and choose you own adventure type trash.
> >
> >
> >
> >
> > --- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> > > >The Turbo Duo is still and I beleive always will be the system
> > with
> > > >the best pack-in software.
> > >
> > > Since they no longer pack in full software out of the chute
> > > (pathetic...although there are some decent system/game package
> > deals sometimes later on for
> > > late adopters), it will always be. Speaking of, I love these
> > system and software
> > > "deals" nowadays, with two or so worthless games packaged with
a
> > system to
> > > lure wouldbe buyers. For some reason, it works in this
country.
> > Go figure.
> > > Back on the Duo, I remember how reactive Sega was after the
Gates
> > pack-in,
> > > packaging Sol-Feace with the Sega CD. That was a goofball
move, as
> > Sol-Feace (or,
> > > alternatively, Sol-Deace) wasn't even a tenth of the game that
> > Gates was, with
> > > shoddy graphics, a distinct lack of color (even for the
Genesis),
> > and major
> > > flicker (of NEC Avenue stature). I think, at that point, that
Bari-
> > Arm was
> > > already out for Mega CD...and that certainly would have made a
> > better
> > > giveaway...and something that at least approached the quality
of
> > Gates. Then again,
> > > we're talking shooters...so it doesn't matter anyway, as the
things
> > sometimes seem
> > > to often generate a lot of buzz, but don't sell worth crap.
Some
> > morons have
> > > stated in the past, for instance, that the Saturn would've been
> > saved if
> > > Radiant Silvergun would have been released here. B.S. In the
big
> > picture, next
> > > to nobody in the mass gaming public would've bought it...just
like
> > every other
> > > shooter release, no matter the pedigree. However, for some
reason,
> > select
> > > developers in Japan keep making the blasted things for abnormal
> > gamers like me
> > > (certainly it's what drew me to the PC Engine in the first
> > place)...so I can
> > > look forward to scattered releases of varying quality
throughout
> > the year. This
> > > year, for me, that ended up being Gradius V for PS2 on the high
end
> > of
> > > things...and the indescribably bad Chaos Field for DC on the
low
> > end of things.
> > > Still, though, I'd rather have a system packed in with Chaos
Field
> > than a system
> > > packed in with Halo 2. Strange but true.
> > >
> > >
> > > [Non-text portions of this message have been removed]